Just thought I'd pass this along. Apparently, the Z-man (Andy Dunn) is pretty impressed with Irrlicht. At least it seams like he speaks pretty highly of it here.
And the comparison he has posted there is pretty neat too.
Search found 37 matches
- Tue Apr 25, 2006 11:49 am
- Forum: Open Discussion and Dev Announcements
- Topic: Shout-out from the Z-Man
- Replies: 4
- Views: 487
- Fri Feb 24, 2006 3:29 am
- Forum: Irrlicht.NET
- Topic: Tut 14 & vb.net
- Replies: 4
- Views: 1562
Check out Tutorial 9 in the wiki. I used a panel for that particular case, but I would imagine a picture box would work similarly.
- Tue Feb 14, 2006 2:51 pm
- Forum: Irrlicht.NET
- Topic: pure .NET version of engine for download
- Replies: 91
- Views: 18103
ew, I know Valnarus mentioned this before, but most of the discussion for this project is now on the main IrrlichtSharp website . So far, braneloc has been doing a great job with the web programming end of things. We have a wiki setup as the main site with links to the project's forums, and once the...
- Mon Feb 06, 2006 3:51 am
- Forum: Irrlicht.NET
- Topic: pure .NET version of engine for download
- Replies: 91
- Views: 18103
*GASP* Good thing you said something. I was starting to turn blue. :lol: I understand how busy things can get. I have a family myself, so things keep pretty busy around here without building new houses. I know a few people who've done that, and it sounds like quite an undertaking. I agree that the d...
- Mon Feb 06, 2006 2:15 am
- Forum: Irrlicht.NET
- Topic: pure .NET version of engine for download
- Replies: 91
- Views: 18103
- Thu Feb 02, 2006 12:55 pm
- Forum: Irrlicht.NET
- Topic: pure .NET version of engine for download
- Replies: 91
- Views: 18103
FYI: Subversion is supposed to be available to everyone on SourceForge sometime in February. I haven't notice any official anouncement that it's live yet. They might still be doing some beta testing on that. Personally, I'd prefer to see Subversion as the source control system for the project, but I...
- Wed Feb 01, 2006 3:17 pm
- Forum: Irrlicht.NET
- Topic: pure .NET version of engine for download
- Replies: 91
- Views: 18103
- Tue Jan 31, 2006 6:34 pm
- Forum: Irrlicht.NET
- Topic: pure .NET version of engine for download
- Replies: 91
- Views: 18103
I have it on good authority that the_bob is excellent with this sort of thing Huh? That's not the way I remember it... :roll: Also, I'm no whiz with HTML, etc. But, if you are still looking for help with that I'd be willing to pitch in when / where ever I can. There, that's more like it... :wink: S...
- Wed Jan 25, 2006 11:40 pm
- Forum: Irrlicht.NET
- Topic: Tutorial #9 - Mesh Viewer
- Replies: 1
- Views: 1241
- Wed Jan 25, 2006 2:18 am
- Forum: Irrlicht.NET
- Topic: Pitfalls Irrlicht.NET
- Replies: 5
- Views: 1995
Braneloc is right. As far as .net development, Irrlicht is about the most mature engine I've seen. It includes rendering in DX8, DX9, OpenGL, and even software. The API documentation is available right from the Irrlicht homepage. The wiki information will also grow as more people start using Irrlich...
- Wed Jan 25, 2006 2:08 am
- Forum: Irrlicht.NET
- Topic: Which language are you using ?
- Replies: 5
- Views: 1888
- Tue Jan 24, 2006 12:41 pm
- Forum: Irrlicht.NET
- Topic: pure .NET version of engine for download
- Replies: 91
- Views: 18103
Valnarus, you can get the Visual Studio 2005 express editions for free. As long as you download before November 7th or something, they will not be charging anything. Also, you may want to look at the free / open source SharpDevelop IDE . Version 1.1 of Sharpdevelop supports the .net framework v1.1, ...
- Tue Jan 24, 2006 12:19 pm
- Forum: Irrlicht.NET
- Topic: win64
- Replies: 1
- Views: 1020
I would think that Irrlicht should run on either 32 or 64 bit machines. You might just not be taking advantage of the 64 bit architecture. There is an article here that addresses setting up VS2003 for XP64. There is also a readme in the bin\Win64 folder of the SDK about compiling the 64 bit version ...
- Mon Jan 23, 2006 7:13 pm
- Forum: Irrlicht.NET
- Topic: Tutorial 8: SpecialFX
- Replies: 1
- Views: 2115
Zitzu, Finally got a chance to look at tutorial 8. I updated the comments a bit, and removed the cursor. Also, I think I figured out your question on the realtime shadows. The native version of the API indicates that the stencil buffer field of the constructor is what affects the drawing of shadows....
- Fri Jan 20, 2006 12:17 pm
- Forum: Irrlicht.NET
- Topic: Wiki
- Replies: 3
- Views: 1343