Suppose I wanted to add this functionality to the engine, what structure or class would I inherit off of to do it? I have about two days experience with the engine, but years worth of experience working on engines in general.
Could you give me a bump start on this one? I would like to see what I ...
Search found 5 matches
- Sun Feb 15, 2004 5:37 pm
- Forum: Open Discussion and Dev Announcements
- Topic: CgFX material?
- Replies: 3
- Views: 1076
- Sun Feb 15, 2004 5:14 pm
- Forum: Off-topic
- Topic: east coast studios
- Replies: 12
- Views: 3310
- Sun Feb 15, 2004 2:18 am
- Forum: Open Discussion and Dev Announcements
- Topic: Community generated patches
- Replies: 36
- Views: 7121
I like the development the way it is... Mainly because people like me can suggest, implement and test a mod, then throw it at Niko. This hearkens back to the genious of Linus Trovalds, who has kept Linux kernel development in the palm of his hand, even though there are thousands of contributors out ...
- Sat Feb 14, 2004 7:47 pm
- Forum: Open Discussion and Dev Announcements
- Topic: CgFX material?
- Replies: 3
- Views: 1076
CgFX material?
CgFX is a powerful and versatile shader spec which is identical to Microsoft's .fx Effect format for DX9... The nice thing is, it runs on OpenGL as well as DX, and it runs on Linux (and other?) systems. There are plugins for 3d Studio Max and Maya, so artist/programmers can tweak their shaders.
Is ...
Is ...
- Sat Feb 14, 2004 7:11 pm
- Forum: Beginners Help
- Topic: Does Irrlicht support NOT using graphics?
- Replies: 2
- Views: 476
Does Irrlicht support NOT using graphics?
I have spent the last few minutes perusing the tutorials, and have come to the conclusion that I would like to use Irrlicht, but I wonder... Can I use Irrlicht to NOT DRAW things? Quite simply, I would like to have a game with a server, and the server should run on a UNIX command line. It would be ...