Search found 20 matches

by Efrint
Tue Mar 18, 2008 3:21 pm
Forum: Beginners Help
Topic: [Turbo C++ 2006] draw in a TCanvas
Replies: 4
Views: 257

ok. It seems to be the handle. When I write: param.WindowId = Form1->Handle; instead of: param.WindowId = renderDest->Canvas->Handle; it works. (but now Irrlicht uses the whole window) Is it possible that Irrlicht can only draw into the whole window, but not in the canvas of an image? EDIT: I replac...
by Efrint
Tue Mar 18, 2008 2:23 pm
Forum: Beginners Help
Topic: [Turbo C++ 2006] draw in a TCanvas
Replies: 4
Views: 257

No it didn't come to my mind to check if the device was created successfully. You are right. The creation fails. Any idea why?
by Efrint
Tue Mar 18, 2008 12:55 pm
Forum: Beginners Help
Topic: [Turbo C++ 2006] draw in a TCanvas
Replies: 4
Views: 257

[Turbo C++ 2006] draw in a TCanvas

Hello, here is what I did: I created a new project. I added a TImage object (drawDest) to the mainform. My Form-Class looks like this: Header: class TForm1 : public TForm { __published: // Von der IDE verwaltete Komponenten TImage *drawDest; private: // Benutzer-Deklarationen public: // Benutzer-Dek...
by Efrint
Sun Feb 03, 2008 10:17 am
Forum: Advanced Help
Topic: Building with Borland Turbo C++
Replies: 25
Views: 3814

Thank you!
by Efrint
Fri Feb 01, 2008 12:19 pm
Forum: Advanced Help
Topic: Building with Borland Turbo C++
Replies: 25
Views: 3814

I'm using Turbo C++ 2006.
by Efrint
Thu Jan 31, 2008 8:01 pm
Forum: Advanced Help
Topic: Building with Borland Turbo C++
Replies: 25
Views: 3814

Hello, no matter what I do I also get the linker fatal error just like Borath. I tried to place my files at a path without "+" or "-". I placed them at a path without any " ". Nothing works. Can someone of you who could compile irrlicht in borland please upload the dll ...
by Efrint
Fri Dec 16, 2005 4:58 pm
Forum: Beginners Help
Topic: loading .3ds model and everything crashes...
Replies: 6
Views: 326

now, i used a model from 3dcafe.com which is a 3ds file, too and this works correctly...it seems, like that the problm is the exporter...thank you for your help!...
by Efrint
Fri Dec 16, 2005 4:18 pm
Forum: Beginners Help
Topic: loading .3ds model and everything crashes...
Replies: 6
Views: 326

even if i try to open a box, it doesn´t work. When i try to open something else, e.g. a md2 model, everything works correctly...
by Efrint
Thu Dec 15, 2005 7:18 pm
Forum: Beginners Help
Topic: loading .3ds model and everything crashes...
Replies: 6
Views: 326

loading .3ds model and everything crashes...

Hello,

everytime, when i load a .3ds model, the whole application crashes. I Exported the 3ds max model from DeepExploration. I load the model with getMesh and addAnimatedSceneNode. Does somebody know a solution?

Regards Efrint
by Efrint
Thu Dec 15, 2005 6:57 pm
Forum: Beginners Help
Topic: obj2mim
Replies: 0
Views: 119

obj2mim

Hi,

does somebody know, where i can download the tool obj2mim?

I searched at google, but i couldn´t find it.

Regards Efrint

EDIT: Or is there any other way to load the mdl file of an object....?
by Efrint
Wed Dec 14, 2005 7:53 pm
Forum: Beginners Help
Topic: render both sides of polygons
Replies: 8
Views: 466

render both sides of polygons

Hello,

is it possible, that irrlicht renders both sides of the polygons of a model?

Regards Efrint
by Efrint
Wed Dec 14, 2005 6:43 pm
Forum: Beginners Help
Topic: deleting a model?
Replies: 6
Views: 322

the class, i created for the models looks like this: class Model { public: bool LoadModel(const char* Path) { model = smgr->getMesh(Path); Name = smgr->addAnimatedMeshSceneNode (model); if(Name == 0) { return true; } return false; } void Delete() { model=NULL; Name=NULL; } protected: scene::IAnimate...
by Efrint
Wed Dec 14, 2005 5:45 pm
Forum: Beginners Help
Topic: problem with event receiver
Replies: 13
Views: 703

I found my error. It was so easy.....I declared my event receiver local in a function. Thank you all for your help :D
by Efrint
Wed Dec 14, 2005 5:26 pm
Forum: Beginners Help
Topic: problem with event receiver
Replies: 13
Views: 703

*bump*

EDIT: Even if i use the event receiver from the movement tutorial, i get the same error?! There must be an error in the rest of my code.
by Efrint
Tue Dec 13, 2005 6:19 pm
Forum: Beginners Help
Topic: problem with event receiver
Replies: 13
Views: 703

i tried to comment parts of my eventreceiver with "//" out. But even, if the event receiver does nothing, everything crashes. EDIT: The last line that is written in the consol is: Loaded Texture: #DefaultFont EDIT#2: If I debug that, i get the message, that there is an untreated exception,...