Search found 20 matches
- Tue Mar 18, 2008 3:21 pm
- Forum: Beginners Help
- Topic: [Turbo C++ 2006] draw in a TCanvas
- Replies: 4
- Views: 257
ok. It seems to be the handle. When I write: param.WindowId = Form1->Handle; instead of: param.WindowId = renderDest->Canvas->Handle; it works. (but now Irrlicht uses the whole window) Is it possible that Irrlicht can only draw into the whole window, but not in the canvas of an image? EDIT: I replac...
- Tue Mar 18, 2008 2:23 pm
- Forum: Beginners Help
- Topic: [Turbo C++ 2006] draw in a TCanvas
- Replies: 4
- Views: 257
- Tue Mar 18, 2008 12:55 pm
- Forum: Beginners Help
- Topic: [Turbo C++ 2006] draw in a TCanvas
- Replies: 4
- Views: 257
[Turbo C++ 2006] draw in a TCanvas
Hello, here is what I did: I created a new project. I added a TImage object (drawDest) to the mainform. My Form-Class looks like this: Header: class TForm1 : public TForm { __published: // Von der IDE verwaltete Komponenten TImage *drawDest; private: // Benutzer-Deklarationen public: // Benutzer-Dek...
- Sun Feb 03, 2008 10:17 am
- Forum: Advanced Help
- Topic: Building with Borland Turbo C++
- Replies: 25
- Views: 3814
- Fri Feb 01, 2008 12:19 pm
- Forum: Advanced Help
- Topic: Building with Borland Turbo C++
- Replies: 25
- Views: 3814
- Thu Jan 31, 2008 8:01 pm
- Forum: Advanced Help
- Topic: Building with Borland Turbo C++
- Replies: 25
- Views: 3814
- Fri Dec 16, 2005 4:58 pm
- Forum: Beginners Help
- Topic: loading .3ds model and everything crashes...
- Replies: 6
- Views: 326
- Fri Dec 16, 2005 4:18 pm
- Forum: Beginners Help
- Topic: loading .3ds model and everything crashes...
- Replies: 6
- Views: 326
- Thu Dec 15, 2005 7:18 pm
- Forum: Beginners Help
- Topic: loading .3ds model and everything crashes...
- Replies: 6
- Views: 326
loading .3ds model and everything crashes...
Hello,
everytime, when i load a .3ds model, the whole application crashes. I Exported the 3ds max model from DeepExploration. I load the model with getMesh and addAnimatedSceneNode. Does somebody know a solution?
Regards Efrint
everytime, when i load a .3ds model, the whole application crashes. I Exported the 3ds max model from DeepExploration. I load the model with getMesh and addAnimatedSceneNode. Does somebody know a solution?
Regards Efrint
- Thu Dec 15, 2005 6:57 pm
- Forum: Beginners Help
- Topic: obj2mim
- Replies: 0
- Views: 119
obj2mim
Hi,
does somebody know, where i can download the tool obj2mim?
I searched at google, but i couldn´t find it.
Regards Efrint
EDIT: Or is there any other way to load the mdl file of an object....?
does somebody know, where i can download the tool obj2mim?
I searched at google, but i couldn´t find it.
Regards Efrint
EDIT: Or is there any other way to load the mdl file of an object....?
- Wed Dec 14, 2005 7:53 pm
- Forum: Beginners Help
- Topic: render both sides of polygons
- Replies: 8
- Views: 466
render both sides of polygons
Hello,
is it possible, that irrlicht renders both sides of the polygons of a model?
Regards Efrint
is it possible, that irrlicht renders both sides of the polygons of a model?
Regards Efrint
- Wed Dec 14, 2005 6:43 pm
- Forum: Beginners Help
- Topic: deleting a model?
- Replies: 6
- Views: 322
the class, i created for the models looks like this: class Model { public: bool LoadModel(const char* Path) { model = smgr->getMesh(Path); Name = smgr->addAnimatedMeshSceneNode (model); if(Name == 0) { return true; } return false; } void Delete() { model=NULL; Name=NULL; } protected: scene::IAnimate...
- Wed Dec 14, 2005 5:45 pm
- Forum: Beginners Help
- Topic: problem with event receiver
- Replies: 13
- Views: 703
- Wed Dec 14, 2005 5:26 pm
- Forum: Beginners Help
- Topic: problem with event receiver
- Replies: 13
- Views: 703
- Tue Dec 13, 2005 6:19 pm
- Forum: Beginners Help
- Topic: problem with event receiver
- Replies: 13
- Views: 703