Search found 41 matches
- Sat Oct 07, 2006 11:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: Does Irrlicht support direct import from Maya PLE ?
- Replies: 2
- Views: 553
- Mon Dec 05, 2005 7:55 pm
- Forum: Project Announcements
- Topic: 3DCW v1.0
- Replies: 16
- Views: 2502
- Tue Sep 27, 2005 9:22 am
- Forum: Beginners Help
- Topic: Half life 1 maps
- Replies: 11
- Views: 830
- Tue Sep 27, 2005 9:20 am
- Forum: Project Announcements
- Topic: Fnord2 Engine
- Replies: 14
- Views: 2632
- Thu Apr 28, 2005 12:55 pm
- Forum: Beginners Help
- Topic: NewtonConvexHull problem
- Replies: 5
- Views: 488
asd, is your code open source? i'd like to use the newton engine with it's vehicles and buoyancy but i don't know where to start. It would be a great help if I could have a look in your project and your code. I have read merciors tutorial but i still find it very hard, because there are so few 'brid...
- Sat Apr 23, 2005 12:58 pm
- Forum: Project Announcements
- Topic: New unique game idea
- Replies: 23
- Views: 4333
- Fri Jan 21, 2005 2:38 pm
- Forum: Project Announcements
- Topic: A level Editor.. to be named
- Replies: 20
- Views: 4550
hello it seems to be great and it will be even greater with dynamic movie support, but there hasn't anything been released. are you still working on it and do we have to be patient or have you stopped it. if you have stopped, do you want to publish your code so that others can work further on it? th...
- Tue Jan 18, 2005 6:44 pm
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL version request?
- Replies: 2
- Views: 521
OpenGL version request?
hello the irrlicht engine works great for me, but i have a question: my nvidia driver supports opengl 1.5, but irrlicht uses 1.2 would it be faster if it was using 1.5? Will it be updated soon? (it uses directx 9, too, which is also the latest version of directx) i know opengl is out already but it ...
- Tue Jan 18, 2005 6:33 pm
- Forum: Beginners Help
- Topic: Type conversion
- Replies: 4
- Views: 612
- Tue Jan 18, 2005 7:51 am
- Forum: Beginners Help
- Topic: Type conversion
- Replies: 4
- Views: 612
- Mon Jan 17, 2005 1:36 pm
- Forum: Beginners Help
- Topic: Type conversion
- Replies: 4
- Views: 612
Type conversion
hello everybody i'm trying to make a simple raknet program with irrlicht. for now it is only a simple gui with textboxes to enter the server ip and port and a connect button. raknet uses the following command for connecting: client->Connect(char* host, unsigned short serverPort, unsigned short clien...
- Mon Jan 10, 2005 7:38 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: OpenFOAM - A Computational Fluid Dynamics program
- Replies: 7
- Views: 3537
- Sat Dec 25, 2004 11:23 am
- Forum: Advanced Help
- Topic: getting information about the verices of a mesh
- Replies: 2
- Views: 894
thank you! but actionally i need each vertex only one time -> i do not neet triangles but vertices i need them for NewtonCreateConvexHull there you need an array of the vertices and in this way you get each vertex three times, i think i'm not so good at working at this low-level working with vertice...
- Thu Dec 23, 2004 7:24 pm
- Forum: Advanced Help
- Topic: object to object collisions in 3d game
- Replies: 7
- Views: 1085
- Thu Dec 23, 2004 7:16 pm
- Forum: Advanced Help
- Topic: getting information about the verices of a mesh
- Replies: 2
- Views: 894
getting information about the verices of a mesh
Hi, for a newton script (NewtonCreateConvexHull) I'd like to know how to write a script that does the following: -put all the vertices of a mesh in an array -put the amount of vertices of the mesh in an float there is something about in in the newton tutorial but i don't exactly understand it. Thank...