Search found 41 matches
- Sat Oct 07, 2006 11:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: Does Irrlicht support direct import from Maya PLE ?
- Replies: 2
- Views: 707
- Mon Dec 05, 2005 7:55 pm
- Forum: Project Announcements
- Topic: 3DCW v1.0
- Replies: 16
- Views: 3480
- Tue Sep 27, 2005 9:22 am
- Forum: Beginners Help
- Topic: Half life 1 maps
- Replies: 11
- Views: 1206
- Tue Sep 27, 2005 9:20 am
- Forum: Project Announcements
- Topic: Fnord2 Engine
- Replies: 14
- Views: 3219
- Thu Apr 28, 2005 12:55 pm
- Forum: Beginners Help
- Topic: NewtonConvexHull problem
- Replies: 5
- Views: 679
- Sat Apr 23, 2005 12:58 pm
- Forum: Project Announcements
- Topic: New unique game idea
- Replies: 23
- Views: 5603
- Fri Jan 21, 2005 2:38 pm
- Forum: Project Announcements
- Topic: A level Editor.. to be named
- Replies: 20
- Views: 5498
- Tue Jan 18, 2005 6:44 pm
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL version request?
- Replies: 2
- Views: 645
OpenGL version request?
hello
the irrlicht engine works great for me, but i have a question:
my nvidia driver supports opengl 1.5, but irrlicht uses 1.2
would it be faster if it was using 1.5? Will it be updated soon? (it uses directx 9, too, which is also the latest version of directx)
i know opengl is out already but ...
the irrlicht engine works great for me, but i have a question:
my nvidia driver supports opengl 1.5, but irrlicht uses 1.2
would it be faster if it was using 1.5? Will it be updated soon? (it uses directx 9, too, which is also the latest version of directx)
i know opengl is out already but ...
- Tue Jan 18, 2005 6:33 pm
- Forum: Beginners Help
- Topic: Type conversion
- Replies: 4
- Views: 817
- Tue Jan 18, 2005 7:51 am
- Forum: Beginners Help
- Topic: Type conversion
- Replies: 4
- Views: 817
- Mon Jan 17, 2005 1:36 pm
- Forum: Beginners Help
- Topic: Type conversion
- Replies: 4
- Views: 817
Type conversion
hello everybody
i'm trying to make a simple raknet program with irrlicht.
for now it is only a simple gui with textboxes to enter the server ip and port and a connect button.
raknet uses the following command for connecting:
client->Connect(char* host, unsigned short serverPort, unsigned short ...
i'm trying to make a simple raknet program with irrlicht.
for now it is only a simple gui with textboxes to enter the server ip and port and a connect button.
raknet uses the following command for connecting:
client->Connect(char* host, unsigned short serverPort, unsigned short ...
- Mon Jan 10, 2005 7:38 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: OpenFOAM - A Computational Fluid Dynamics program
- Replies: 7
- Views: 3896
- Sat Dec 25, 2004 11:23 am
- Forum: Advanced Help
- Topic: getting information about the verices of a mesh
- Replies: 2
- Views: 1039
- Thu Dec 23, 2004 7:24 pm
- Forum: Advanced Help
- Topic: object to object collisions in 3d game
- Replies: 7
- Views: 1308
- Thu Dec 23, 2004 7:16 pm
- Forum: Advanced Help
- Topic: getting information about the verices of a mesh
- Replies: 2
- Views: 1039
getting information about the verices of a mesh
Hi,
for a newton script (NewtonCreateConvexHull) I'd like to know how to write a script that does the following:
-put all the vertices of a mesh in an array
-put the amount of vertices of the mesh in an float
there is something about in in the newton tutorial but i don't exactly understand it ...
for a newton script (NewtonCreateConvexHull) I'd like to know how to write a script that does the following:
-put all the vertices of a mesh in an array
-put the amount of vertices of the mesh in an float
there is something about in in the newton tutorial but i don't exactly understand it ...