Search found 41 matches

by hansmbakker
Sat Oct 07, 2006 11:54 am
Forum: Open Discussion and Dev Announcements
Topic: Does Irrlicht support direct import from Maya PLE ?
Replies: 2
Views: 504

you can't, unless you write an exporter in the scripting language of Maya (MEL) which exports your models to something Irrlicht can read, like .obj files. Maybe there are already such exporters.
by hansmbakker
Mon Dec 05, 2005 7:55 pm
Forum: Project Announcements
Topic: 3DCW v1.0
Replies: 16
Views: 2228

the irrlicht forums are not the place to post advertisements for commercial programs which boasts to do things all other irrlicht programs can do too
by hansmbakker
Tue Sep 27, 2005 9:22 am
Forum: Beginners Help
Topic: Half life 1 maps
Replies: 11
Views: 699

if you get it to work, maybe you can post it in the forum
by hansmbakker
Tue Sep 27, 2005 9:20 am
Forum: Project Announcements
Topic: Fnord2 Engine
Replies: 14
Views: 2378

the idea is very nice and it seams to work

the only thing is that you use direct3d and the physics demo stutters on my x600 mobility

or is the problem that you update your physics scene too often?
by hansmbakker
Thu Apr 28, 2005 12:55 pm
Forum: Beginners Help
Topic: NewtonConvexHull problem
Replies: 5
Views: 428

asd, is your code open source? i'd like to use the newton engine with it's vehicles and buoyancy but i don't know where to start. It would be a great help if I could have a look in your project and your code. I have read merciors tutorial but i still find it very hard, because there are so few 'brid...
by hansmbakker
Sat Apr 23, 2005 12:58 pm
Forum: Project Announcements
Topic: New unique game idea
Replies: 23
Views: 3954

world of warcraft?
by hansmbakker
Fri Jan 21, 2005 2:38 pm
Forum: Project Announcements
Topic: A level Editor.. to be named
Replies: 20
Views: 4270

hello it seems to be great and it will be even greater with dynamic movie support, but there hasn't anything been released. are you still working on it and do we have to be patient or have you stopped it. if you have stopped, do you want to publish your code so that others can work further on it? th...
by hansmbakker
Tue Jan 18, 2005 6:44 pm
Forum: Open Discussion and Dev Announcements
Topic: OpenGL version request?
Replies: 2
Views: 482

OpenGL version request?

hello the irrlicht engine works great for me, but i have a question: my nvidia driver supports opengl 1.5, but irrlicht uses 1.2 would it be faster if it was using 1.5? Will it be updated soon? (it uses directx 9, too, which is also the latest version of directx) i know opengl is out already but it ...
by hansmbakker
Tue Jan 18, 2005 6:33 pm
Forum: Beginners Help
Topic: Type conversion
Replies: 4
Views: 550

thank you!
by hansmbakker
Tue Jan 18, 2005 7:51 am
Forum: Beginners Help
Topic: Type conversion
Replies: 4
Views: 550

thank you!

but for conversion to int?
by hansmbakker
Mon Jan 17, 2005 1:36 pm
Forum: Beginners Help
Topic: Type conversion
Replies: 4
Views: 550

Type conversion

hello everybody i'm trying to make a simple raknet program with irrlicht. for now it is only a simple gui with textboxes to enter the server ip and port and a connect button. raknet uses the following command for connecting: client->Connect(char* host, unsigned short serverPort, unsigned short clien...
by hansmbakker
Mon Jan 10, 2005 7:38 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: OpenFOAM - A Computational Fluid Dynamics program
Replies: 7
Views: 3362

i think so, too, and i recommend posting it in the irrlichtnx forums so that it can be included or something
by hansmbakker
Sat Dec 25, 2004 11:23 am
Forum: Advanced Help
Topic: getting information about the verices of a mesh
Replies: 2
Views: 827

thank you! but actionally i need each vertex only one time -> i do not neet triangles but vertices i need them for NewtonCreateConvexHull there you need an array of the vertices and in this way you get each vertex three times, i think i'm not so good at working at this low-level working with vertice...
by hansmbakker
Thu Dec 23, 2004 7:24 pm
Forum: Advanced Help
Topic: object to object collisions in 3d game
Replies: 7
Views: 991

i'd like to know how to import a mesh as a convex hull with NewtonCreateConvexHull

i don't exactly understand how to get the information about the vertices (i need an array consisting of the vertices and a float containing the amount of the vertices)
by hansmbakker
Thu Dec 23, 2004 7:16 pm
Forum: Advanced Help
Topic: getting information about the verices of a mesh
Replies: 2
Views: 827

getting information about the verices of a mesh

Hi, for a newton script (NewtonCreateConvexHull) I'd like to know how to write a script that does the following: -put all the vertices of a mesh in an array -put the amount of vertices of the mesh in an float there is something about in in the newton tutorial but i don't exactly understand it. Thank...