Search found 14 matches

by JeffL
Mon Oct 28, 2013 9:59 pm
Forum: Competition Time!
Topic: Screenshot of the Month November 2013 [Winner announced!]
Replies: 9
Views: 16210

Re: Screenshot of the Month November 2013 [Submit now!]

Here is a new area we are working on for Star Sonata 2 called the Temple of adum. Star Sonata 2 is a massively multiplayer space action game created using Irrlicht. Star Sonata is a spiritual successor to Elite, Star Control 2, and those sorts of games. http://www.starsonata.com/wordpress/wp-content...
by JeffL
Thu Aug 25, 2011 8:12 pm
Forum: Project Announcements
Topic: Star Sonata 2 Beta Testing Announced
Replies: 7
Views: 2757

Re: Star Sonata 2 Beta Testing Announced

Maybe. I know there are several people, including one of the developers that really want a Linux version. I'm honestly a little bit concerned that the increased support and QA burden might overwhelm the benefit. But for now, we're launching with just PC. I think if the numbers are strong and we can ...
by JeffL
Tue Aug 23, 2011 4:10 am
Forum: Project Announcements
Topic: Star Sonata 2 Beta Testing Announced
Replies: 7
Views: 2757

Star Sonata 2 Beta Testing Announced

We are pleased to announce that Beta testing of Star Sonata 2 will start Saturday, September 10, 2011. Announcement video and trailer here: http://youtu.be/rEmwDZvXByg?hd=1 Star Sonata 2 is a massive upgrade to Star Sonata, the ultimate hybrid MMO of action based space combat, RPG depth and progress...
by JeffL
Sun May 22, 2011 4:44 pm
Forum: Project Announcements
Topic: Latest progress on Star Sonata 2
Replies: 3
Views: 1457

I would say the inspirations were more like Starflight, Elite, and Star Control 2. Those of us who are making it are mostly old guys. =)
by JeffL
Sun May 22, 2011 6:16 am
Forum: Project Announcements
Topic: Latest progress on Star Sonata 2
Replies: 3
Views: 1457

Latest progress on Star Sonata 2

Hi guys, I'd like to share the latest video showing our progress on Star Sonata 2, http://youtu.be/9aCp95e_dyo?hd=1 which is made using the Irrlicht game engine. We've been working on it for several years now, but finally getting quite close to a Beta test. Star Sonata is a massively multiplayer onl...
by JeffL
Mon Sep 27, 2010 5:11 am
Forum: Project Announcements
Topic: [Help Wanted] Star Sonata 2 (looking to hire)
Replies: 1
Views: 1761

[Help Wanted] Star Sonata 2 (looking to hire)

We've been using Irrlicht to develop Star Sonata 2, the sequel to the currently live game Star Sonata, for a while now. We are just approaching entering Alpha and looking for one or two more contract programmers to help up tackle all the little issues still left to bring us through Alpha and Beta an...
by JeffL
Fri Jan 09, 2009 10:17 pm
Forum: Open Discussion and Dev Announcements
Topic: Looking to contract/hire Irrlicht programmer for MMORPG
Replies: 0
Views: 814

Looking to contract/hire Irrlicht programmer for MMORPG

We are working on a new version of the online space MMORPG Star Sonata , moving from the current 2d sprite graphics to 3d graphics (with the same gameplay). We have already completed about 95% of the new GUI in Irrlicht, and are now ready to do the new 3d graphics and effects. An artist has made alm...
by JeffL
Thu May 24, 2007 6:24 pm
Forum: Open Discussion and Dev Announcements
Topic: Looking to contract Irrlicht programmer
Replies: 5
Views: 1098

If you go to our website and download our game and take a look at it, you will get a good idea of what we're looking for. Basically, what you see + the ability to also display 3d models in the game area. I have a very basic game up and running using Irrlicht graphics, so the framework is in place. I...
by JeffL
Mon May 21, 2007 6:59 pm
Forum: Open Discussion and Dev Announcements
Topic: Looking to contract Irrlicht programmer
Replies: 5
Views: 1098

Looking to contract Irrlicht programmer

I run Star Sonata , a small, but currently profitable MMORPG. We are looking to convert our front end to Irrlicht and away from straight DirectX/MFC. There has been some progress creating new GUI widgets that we'll need (see here for some of the stuff one of our programmers did a year ago,) but we j...
by JeffL
Thu May 18, 2006 1:47 am
Forum: Advanced Help
Topic: Switching on dynamic lighting for EMT_SOLID_2_LAYER?
Replies: 5
Views: 529

Interesting. Thanks for the info. Do you know why the third layer helped?
by JeffL
Wed May 10, 2006 10:27 am
Forum: Beginners Help
Topic: about GUI settings!
Replies: 2
Views: 357

I want to do the same thing. Looking at the interface, I don't really see a way. Any help on this?
by JeffL
Wed May 10, 2006 9:35 am
Forum: Advanced Help
Topic: creating an empty parent node for GUI elements
Replies: 8
Views: 821

Why do you do

Code: Select all

Element->drop()
just before setVisible? Won't Device->drop() automatically drop the element since the IGUIElement is a child?

I apologize if this question is really noobish.

- Jeff
by JeffL
Thu Dec 29, 2005 6:17 am
Forum: Beginners Help
Topic: Environment mapping with a normal texture
Replies: 2
Views: 405

Has anyone made a new material type? I will have to go into the source, I guess and make something like EMT_REFLECTION_2_LAYER but that takes on lighting, or EMT_SPHERE_MAP except that it has a second texture map. How hard will this be to do?
by JeffL
Wed Dec 14, 2005 11:42 pm
Forum: Beginners Help
Topic: Environment mapping with a normal texture
Replies: 2
Views: 405

Environment mapping with a normal texture

Does anyone know how to have a model render where the first texture is the diffuse texture and the second one is an environment map of some kind? The supposedly built-in sphere-mapping would work, except I want to combine the environment map with the normal texture map. Even better, I would like to ...