Search found 17 matches

by Mike
Mon Mar 20, 2006 12:01 pm
Forum: Project Announcements
Topic: Di Jabolo
Replies: 24
Views: 9141

The concept is great! I can't wait to beat more drechozombies. We need more blood and gore in this game!
by Mike
Sun Feb 26, 2006 11:35 pm
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 77441

Is that Celine Dion?
by Mike
Sat Feb 25, 2006 8:14 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Anyone have sell a game? or know how to do that ?
Replies: 11
Views: 7286

The main problem is how to make the game known and how to get people to see it.
The main problem is to make a good game. If you make a good game people will see it, trust me.

If you want more info, this is the best source I know. Just search it:
http://www.gameproducer.net/
by Mike
Sat Feb 18, 2006 7:00 pm
Forum: Advanced Help
Topic: Deled and billboards
Replies: 0
Views: 169

Deled and billboards

Is there some way to place billboards or any other kind of sprite scene node in Deled and import it to Irrlicht? Maybe there is some work-around? Generally how do you guys handle sprites in maps?
by Mike
Mon Feb 13, 2006 1:12 pm
Forum: Advanced Help
Topic: Breaking models into pieces
Replies: 12
Views: 826

Here is code for splitting a mesh in two and retrieving those parts: // returns frontMesh IMesh* getSlicedMesh( IMesh* sourceMesh, IMesh* &backMesh, plane3df plane ) { SMesh* smesh = new SMesh; SMesh* smesh2 = new SMesh; irr::scene::IMeshBuffer *pMeshBuffer; SMeshBuffer* smeshbuf; SMeshBuffer* s...
by Mike
Mon Feb 13, 2006 12:23 am
Forum: Advanced Help
Topic: Breaking models into pieces
Replies: 12
Views: 826

I got this piece of code working which crushes the mesh along a plane, like it would hit a wall or something. There is probably a memory leakage when I create an SMesh and SMeshBuffer, Irrlicht doesn't take care of that right? IMesh* getCrushedMesh( IMesh* iMesh, plane3df plane ) { SMesh* smesh = ne...
by Mike
Sun Feb 12, 2006 4:41 pm
Forum: Advanced Help
Topic: Breaking models into pieces
Replies: 12
Views: 826

Loading individual models is an easy solution but the problem is that it is a lot of work from the modellers part. And I don't know if you wouldn't have to align the parts manually, which is not nice. As for bitplanes idea from cliptohyperplane: This is a nice thing. From looking how it works I thin...
by Mike
Sun Feb 12, 2006 3:53 pm
Forum: Advanced Help
Topic: Breaking models into pieces
Replies: 12
Views: 826

Does anybody know a dynamic algorithm? Anywau if I'd make breakable parts in a modeling program, could I store different meshes in lets say different frames? For example: Frame 1 - engine Frame 2 - tires Frame 3 - back Frame 4 - front Frame 5 - windows And then make a complete model out of these 5 f...
by Mike
Sun Feb 12, 2006 1:20 pm
Forum: Advanced Help
Topic: Breaking models into pieces
Replies: 12
Views: 826

Breaking models into pieces

I would like to break a mesh into pieces. For example I have a car model loaded from a file and I want to split it in two through the center (thus creating two models). Any thoughts on how could this be done in Irrlicht?
by Mike
Thu Feb 02, 2006 6:30 pm
Forum: Advanced Help
Topic: Half-Life style bullets
Replies: 2
Views: 488

That's it, thanks! I didn't know what to look for.
by Mike
Thu Feb 02, 2006 6:29 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Beam scenenode
Replies: 34
Views: 22462

Shouldn't there be something like:

Code: Select all

SceneManager->getVideoDriver()->setTransform(irr::video::ETS_WORLD, AbsoluteTransformation); 
in the beginning of render()?
I had some strange issues without that line.
by Mike
Thu Feb 02, 2006 12:54 pm
Forum: Advanced Help
Topic: Half-Life style bullets
Replies: 2
Views: 488

Half-Life style bullets

Do you have any tips on how could I render bullets? The best bullets would be Half-Life style if you know what I mean, sort of transparent lines with changable width and length. How can I achieve this in Irrlicht?
by Mike
Sat Jan 21, 2006 6:44 pm
Forum: Advanced Help
Topic: GUI window closed?
Replies: 3
Views: 352

OK thanks. I searched the forums but I hoped there is nicer way to do this.
by Mike
Fri Jan 20, 2006 6:25 pm
Forum: Advanced Help
Topic: GUI window closed?
Replies: 3
Views: 352

GUI window closed?

I have a GUI window and I want to detect when it is being closed with the X button. I can't find any event for this. I tried checking if the window is visible but it seems it is always visible even when it is closed :( .
by Mike
Wed Jan 18, 2006 4:48 pm
Forum: Project Announcements
Topic: Animated Image GUI Skins
Replies: 17
Views: 3011

Great hack!