Search found 17 matches
- Mon Mar 20, 2006 12:01 pm
- Forum: Project Announcements
- Topic: Di Jabolo
- Replies: 24
- Views: 9141
- Sun Feb 26, 2006 11:35 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 77441
- Sat Feb 25, 2006 8:14 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Anyone have sell a game? or know how to do that ?
- Replies: 11
- Views: 7286
The main problem is to make a good game. If you make a good game people will see it, trust me.The main problem is how to make the game known and how to get people to see it.
If you want more info, this is the best source I know. Just search it:
http://www.gameproducer.net/
- Sat Feb 18, 2006 7:00 pm
- Forum: Advanced Help
- Topic: Deled and billboards
- Replies: 0
- Views: 169
Deled and billboards
Is there some way to place billboards or any other kind of sprite scene node in Deled and import it to Irrlicht? Maybe there is some work-around? Generally how do you guys handle sprites in maps?
- Mon Feb 13, 2006 1:12 pm
- Forum: Advanced Help
- Topic: Breaking models into pieces
- Replies: 12
- Views: 826
- Mon Feb 13, 2006 12:23 am
- Forum: Advanced Help
- Topic: Breaking models into pieces
- Replies: 12
- Views: 826
I got this piece of code working which crushes the mesh along a plane, like it would hit a wall or something. There is probably a memory leakage when I create an SMesh and SMeshBuffer, Irrlicht doesn't take care of that right? IMesh* getCrushedMesh( IMesh* iMesh, plane3df plane ) { SMesh* smesh = ne...
- Sun Feb 12, 2006 4:41 pm
- Forum: Advanced Help
- Topic: Breaking models into pieces
- Replies: 12
- Views: 826
Loading individual models is an easy solution but the problem is that it is a lot of work from the modellers part. And I don't know if you wouldn't have to align the parts manually, which is not nice. As for bitplanes idea from cliptohyperplane: This is a nice thing. From looking how it works I thin...
- Sun Feb 12, 2006 3:53 pm
- Forum: Advanced Help
- Topic: Breaking models into pieces
- Replies: 12
- Views: 826
Does anybody know a dynamic algorithm? Anywau if I'd make breakable parts in a modeling program, could I store different meshes in lets say different frames? For example: Frame 1 - engine Frame 2 - tires Frame 3 - back Frame 4 - front Frame 5 - windows And then make a complete model out of these 5 f...
- Sun Feb 12, 2006 1:20 pm
- Forum: Advanced Help
- Topic: Breaking models into pieces
- Replies: 12
- Views: 826
Breaking models into pieces
I would like to break a mesh into pieces. For example I have a car model loaded from a file and I want to split it in two through the center (thus creating two models). Any thoughts on how could this be done in Irrlicht?
- Thu Feb 02, 2006 6:30 pm
- Forum: Advanced Help
- Topic: Half-Life style bullets
- Replies: 2
- Views: 488
- Thu Feb 02, 2006 6:29 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Beam scenenode
- Replies: 34
- Views: 22462
Shouldn't there be something like:
in the beginning of render()?
I had some strange issues without that line.
Code: Select all
SceneManager->getVideoDriver()->setTransform(irr::video::ETS_WORLD, AbsoluteTransformation);
I had some strange issues without that line.
- Thu Feb 02, 2006 12:54 pm
- Forum: Advanced Help
- Topic: Half-Life style bullets
- Replies: 2
- Views: 488
Half-Life style bullets
Do you have any tips on how could I render bullets? The best bullets would be Half-Life style if you know what I mean, sort of transparent lines with changable width and length. How can I achieve this in Irrlicht?
- Sat Jan 21, 2006 6:44 pm
- Forum: Advanced Help
- Topic: GUI window closed?
- Replies: 3
- Views: 352
- Fri Jan 20, 2006 6:25 pm
- Forum: Advanced Help
- Topic: GUI window closed?
- Replies: 3
- Views: 352
GUI window closed?
I have a GUI window and I want to detect when it is being closed with the X button. I can't find any event for this. I tried checking if the window is visible but it seems it is always visible even when it is closed .
- Wed Jan 18, 2006 4:48 pm
- Forum: Project Announcements
- Topic: Animated Image GUI Skins
- Replies: 17
- Views: 3011