Search found 11 matches

by Dark Logan
Thu Feb 09, 2006 5:41 pm
Forum: Beginners Help
Topic: Restart a closed Device?
Replies: 4
Views: 276

:D
I looked at irrWizard and their code looks like mine, so I think the error is somewhere else.

Thanks for your help Quall and killzone721.
by Dark Logan
Thu Feb 09, 2006 3:25 pm
Forum: Beginners Help
Topic: Restart a closed Device?
Replies: 4
Views: 276

What I want to do is: -have a GameManager that creates the IrrlichtDevice, sets all parameters up and passes pointers to the GameStates I first tried it with newly created Devices for each GameState, but the screen flickers by changing the GameState( Intro to StartMenu, StartMenu to Level, etc.) and...
by Dark Logan
Wed Feb 08, 2006 7:05 pm
Forum: Beginners Help
Topic: Restart a closed Device?
Replies: 4
Views: 276

Restart a closed Device?

Is it possible to "restart" a IrrlichtDevice that is closed?
by Dark Logan
Wed Feb 08, 2006 6:53 pm
Forum: Beginners Help
Topic: compile error in using ODE With Irrlicht
Replies: 7
Views: 396

HazardEffect wrote: I'll be happy to post a link to the files if this would help you or anyone else.
yep, would be nice of you. :)

Dark Logan
by Dark Logan
Sun Feb 05, 2006 8:01 pm
Forum: Beginners Help
Topic: Simple Event Receiver Question
Replies: 4
Views: 276

Well I had to put using namespace irr; in front of it. :oops:
vitek, you help me a lot with this. I think I won't forget about the namespaces again.
Thanks a lot, vitek
by Dark Logan
Sun Feb 05, 2006 9:55 am
Forum: Project Announcements
Topic: Looking for programmers!!
Replies: 5
Views: 1003

You could try to find help at the "help wanted" forum at gamedev.net.

Good Luck, Dark Logan
by Dark Logan
Sun Feb 05, 2006 9:47 am
Forum: Beginners Help
Topic: Simple Event Receiver Question
Replies: 4
Views: 276

#ifndef INTRO_H #define INTRO_H #include <irrlicht.h> #include "GameManager.h" #include "GameState.h" class Intro : public GameState { public: Intro(); ~Intro(); bool OnEvent( SEvent Event); bool run(); protected: IrrlichtDevice* Device; IVideoDriver* VideoDriver; ITexture* Intr...
by Dark Logan
Sat Feb 04, 2006 7:07 pm
Forum: Beginners Help
Topic: Simple Event Receiver Question
Replies: 4
Views: 276

Simple Event Receiver Question

Is it possible to have a EventReceiver that creates an Irrlicht Device and passes itself as EventReceiver? I tried it with createDevice( ..., this, ...) and with IrrlichtDevice->setEventReceiver( this). Both doesn't work. I just browsed the web and the forums and didn't find anything about that. Any...
by Dark Logan
Sat Feb 04, 2006 10:54 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: List of Other Helper Libraries
Replies: 28
Views: 50636

there is also a good game network lib out there:
http://www.zoidcom.com
by Dark Logan
Thu Jan 05, 2006 2:30 pm
Forum: Advanced Help
Topic: setting up irrlicht 0.14.0 in dev c++ 4.9.9.2
Replies: 4
Views: 679

What linking errors did you get?
Earlier this day I had also a problem with linking.
I linked -lirrlicht and got some errors. Then I tried it with clicking on [add Library] and it worked.
by Dark Logan
Thu Dec 15, 2005 4:42 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Newton/Irrlicht FPS source code available
Replies: 21
Views: 7873

Interesting code, but i'm quite new to this stuff, especially to irrlicht. So it would be great if you would make a tutorial out of this. If you are new it's hard to put all the single things you learnt together.
BTW thanks a lot the code helped me for my project :)