Search found 278 matches
- Thu Jan 21, 2010 1:12 am
- Forum: Advanced Help
- Topic: Cameras, first person or third person
- Replies: 4
- Views: 1079
I recommend you code it yourself. You will need a little bit of trigonometry(or know how to use vectors) to calculate the movement. You set the rotation and position of the camera similar to other scene nodes, though rotation may or may not work depending some setting(don't remember which). On the o...
- Wed Jan 20, 2010 4:38 am
- Forum: Advanced Help
- Topic: Performance impact of separate objects vs. octree
- Replies: 10
- Views: 2156
Better option should be one bigger object than octtree (but important are also hardware target). You should try reduce draw calls to minimum. For me 100-150 draw calls per frame are maximum for optimal performance. Render some more 'extra' polygons is cheaper than too more draw calls. Of course for...
- Wed Jan 20, 2010 4:37 am
- Forum: Beginners Help
- Topic: 3D text?
- Replies: 4
- Views: 552
I have actually had in my head to use OpenGL outline fonts, though in actual use, these aren't very fast. They can be textured and can use any available font on the system though. I haven't had a chance to do it, and if I did, I would run into issues. 1. The tutorial on nehe.gamedev.net works fine.....
- Wed Jan 20, 2010 4:26 am
- Forum: Advanced Help
- Topic: Performance impact of separate objects vs. octree
- Replies: 10
- Views: 2156
- Sun Jan 17, 2010 8:36 pm
- Forum: Code Snippets
- Topic: irrConfigController - controls to be configured by players
- Replies: 29
- Views: 18557
I finally got a little time. With my change mentioned above, my code compiles. I've added 3 different controls, and so far, they are working. I still haven't tested the GUI part because I don't have anything but a quick test app, but I'm pretty sure it should work, considering the change I made. I w...
- Fri Jan 15, 2010 7:09 am
- Forum: Code Snippets
- Topic: irrConfigController - controls to be configured by players
- Replies: 29
- Views: 18557
I can't say for sure, because I still use 1.6, but maybe another dimension2d<s32> has been turned to dimension2d<u32>? In that case you'd have to update that part of the irrCC code. I don't know if it works due to not having tested yet. The IGUIFont function return that is creating the error has th...
- Fri Jan 15, 2010 4:19 am
- Forum: Code Snippets
- Topic: irrConfigController - controls to be configured by players
- Replies: 29
- Views: 18557
I'm trying to implement this awesome code snippet. I'm using the latest Irrlicht 1.7 from svn, and that may have something to do with my problems. I'm only using the IrrCC, without the little state machines that come with the download, as I'd rather use my own systems for managing state. The code co...
- Sat Jan 09, 2010 2:06 pm
- Forum: Beginners Help
- Topic: how can i put gravity to objects?
- Replies: 6
- Views: 835
- Tue Jan 05, 2010 5:54 pm
- Forum: Beginners Help
- Topic: Displaying text
- Replies: 7
- Views: 732
- Wed Jan 14, 2009 7:04 am
- Forum: Project Announcements
- Topic: Irrlicht multicore
- Replies: 14
- Views: 3571
- Mon Jan 05, 2009 5:46 am
- Forum: Project Announcements
- Topic: Irrlicht multicore
- Replies: 14
- Views: 3571
- Thu Jan 01, 2009 9:37 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What's new features for Irrlicht 1.6
- Replies: 153
- Views: 30418
I agree with kburkhart84, we should have at least 1 format that's completely supported, be it irrmesh or .x (or any other format). Irrlicht's current support is iffy. You have to go through trial and error to find a format that works for your needs. None of the existing formats will have all featur...
- Wed Dec 24, 2008 9:23 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What's new features for Irrlicht 1.6
- Replies: 153
- Views: 30418
I honestly would like to see the particle system addons by Dark_Kilauea added. I know we can use these regardless, but it would be something useful for a lot of people. We also need work done on the art pipeline. I think we all have had trouble getting a good animated mesh out of our favorite progra...
- Thu Jul 24, 2008 3:50 pm
- Forum: Off-topic
- Topic: Calligari trueSpace 7.6 free and gratis
- Replies: 7
- Views: 847
- Tue Jul 15, 2008 5:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Id Tech engines (former Quake Engines)
- Replies: 31
- Views: 4350