File format is 3ds.
I create my models in 3d studio max, than I apply texture with LithUnwrap.
Search found 27 matches
- Thu Apr 06, 2006 8:09 am
- Forum: Beginners Help
- Topic: (may be a) BUG in EmissiveColor / AmbientColor
- Replies: 3
- Views: 205
- Thu Apr 06, 2006 7:27 am
- Forum: Beginners Help
- Topic: (may be a) BUG in EmissiveColor / AmbientColor
- Replies: 3
- Views: 205
(may be a) BUG in EmissiveColor / AmbientColor
Hi! I've a lot of meshes I've texturized with LithUnwrap, setting for each matherial this parameters: Diffuse: 255,255,255 (white) Ambient: 192,192,192 (light gray) Emissive: 0, 0, 0 (black) Specular: ---different colors--- ...then I wrote a function that gets all SceneNodes and all materials (pseud...
- Wed Apr 05, 2006 12:56 pm
- Forum: Beginners Help
- Topic: using 3dsmax as a scene/map editor...
- Replies: 13
- Views: 1196
Re: Re
These are my steps 1)Create a level in 3ds max. 2) Texturize it in 3ds max. CUT Thanks for your help! Now I've another question: I placed some light with DeleD and I've created the lightmaps... The model loads well in Irrlicht but it doesn't respond to dinamic lights. I set the material to EMT_LIGH...
- Tue Apr 04, 2006 9:47 pm
- Forum: Beginners Help
- Topic: using 3dsmax as a scene/map editor...
- Replies: 13
- Views: 1196
Re: using 3dsmax as a scene/map editor...
Have a look at this level that i am currently working on. Hi Mobeen! I'm trying to do the same thing... (without success) Can you tell me the correct method step by step? 1) create a map (.3ds) in 3DStudio Max 2) texturize for example with LithUnwrap ---NOW I CAN SEE MY TEXTURIZED MAP IN IRRLICH---...
- Tue Mar 28, 2006 10:58 am
- Forum: Beginners Help
- Topic: Light and walls
- Replies: 6
- Views: 373
- Tue Mar 28, 2006 7:32 am
- Forum: Beginners Help
- Topic: Light and walls
- Replies: 6
- Views: 373
- Mon Mar 27, 2006 1:25 pm
- Forum: Beginners Help
- Topic: Light and walls
- Replies: 6
- Views: 373
Light and walls
Hi! In my scene I've some rooms and an entrance hall. When I place some lights in the hall, the light crosses walls lighting walls, floor and ceiling inside rooms... I've read something in the forum without understanding if this problem has to be solved using shadows or otherwise. Can anyone please ...
- Wed Mar 22, 2006 7:21 pm
- Forum: Beginners Help
- Topic: AmbientColor and DiffuseColor: main differences.
- Replies: 2
- Views: 261
- Wed Mar 22, 2006 5:53 pm
- Forum: Beginners Help
- Topic: AmbientColor and DiffuseColor: main differences.
- Replies: 2
- Views: 261
AmbientColor and DiffuseColor: main differences.
Hi! I can't understand the difference between DiffuseColor and AmbientColor. From API: SColor AmbientColor How much ambient light (a global light) is reflected by this material. SColor DiffuseColor How much diffuse light coming from a light source is reflected by this material. What's the difference...
- Thu Mar 16, 2006 2:50 pm
- Forum: Beginners Help
- Topic: Problems with camera type.
- Replies: 12
- Views: 1036
- Thu Mar 09, 2006 2:54 pm
- Forum: Beginners Help
- Topic: S3DVertex: understanding constructor parameters
- Replies: 2
- Views: 188
S3DVertex: understanding constructor parameters
Hi! I'm trying to understand the meaning of tcoords in the constructor of S3DVertex. From API docs: irr::video::S3DVertex::S3DVertex ( const core::vector3df & pos, const core::vector3df & normal, video::SColor & color, const core::vector2d< f32 > & tcoords ) [inline] constructor What...
- Wed Mar 08, 2006 10:08 pm
- Forum: Beginners Help
- Topic: How to use a IDummyTransformationSceneNode?
- Replies: 2
- Views: 173
I probably didn't explain correctly the kind of my problem... :cry: Imagine to have 2 cubes (TestSceneNodes) created in (0,0,100) and (0,0,110) and then try to attach the second cube to the first doing something like this: second->setParent(first) You will notice that the second cube moves to (0,0,2...
- Wed Mar 08, 2006 4:24 pm
- Forum: Beginners Help
- Topic: How to use a IDummyTransformationSceneNode?
- Replies: 2
- Views: 173
How to use a IDummyTransformationSceneNode?
Hi, after reading this post , I understand that to manage rotation of 2 scenenode (parent and child) I need a dummyscenenode, but I can't clearly understand how to do it... For example I have 2 indipendent TestSceneNode that can be moved and rotated indipendently, then I would like to attach one to ...
- Wed Feb 22, 2006 1:33 pm
- Forum: Beginners Help
- Topic: Multithread error with textures
- Replies: 13
- Views: 635
Probably this kind of sw architecture is wrong... Now I have a new idea to let more thread communicate with my viewer... There will be a data blackboard where all threads write things to be displayed and where my viewer will read that things... In this way all IRRLicht functions will be done by View...
- Tue Feb 21, 2006 4:40 pm
- Forum: Beginners Help
- Topic: Multithread error with textures
- Replies: 13
- Views: 635