Search found 27 matches

by oleo
Thu Apr 06, 2006 8:09 am
Forum: Beginners Help
Topic: (may be a) BUG in EmissiveColor / AmbientColor
Replies: 3
Views: 183

File format is 3ds.
I create my models in 3d studio max, than I apply texture with LithUnwrap.
by oleo
Thu Apr 06, 2006 7:27 am
Forum: Beginners Help
Topic: (may be a) BUG in EmissiveColor / AmbientColor
Replies: 3
Views: 183

(may be a) BUG in EmissiveColor / AmbientColor

Hi! I've a lot of meshes I've texturized with LithUnwrap, setting for each matherial this parameters: Diffuse: 255,255,255 (white) Ambient: 192,192,192 (light gray) Emissive: 0, 0, 0 (black) Specular: ---different colors--- ...then I wrote a function that gets all SceneNodes and all materials (pseud...
by oleo
Wed Apr 05, 2006 12:56 pm
Forum: Beginners Help
Topic: using 3dsmax as a scene/map editor...
Replies: 13
Views: 1138

Re: Re

These are my steps 1)Create a level in 3ds max. 2) Texturize it in 3ds max. CUT Thanks for your help! Now I've another question: I placed some light with DeleD and I've created the lightmaps... The model loads well in Irrlicht but it doesn't respond to dinamic lights. I set the material to EMT_LIGH...
by oleo
Tue Apr 04, 2006 9:47 pm
Forum: Beginners Help
Topic: using 3dsmax as a scene/map editor...
Replies: 13
Views: 1138

Re: using 3dsmax as a scene/map editor...

Have a look at this level that i am currently working on. Hi Mobeen! I'm trying to do the same thing... (without success) Can you tell me the correct method step by step? 1) create a map (.3ds) in 3DStudio Max 2) texturize for example with LithUnwrap ---NOW I CAN SEE MY TEXTURIZED MAP IN IRRLICH---...
by oleo
Tue Mar 28, 2006 10:58 am
Forum: Beginners Help
Topic: Light and walls
Replies: 6
Views: 324

So I have to create a lightmap, loading that as a second texture of my material and then set the material type to EMT_LIGHTMAP?
Is this the correct method?
Thanks,
Fabio.
by oleo
Tue Mar 28, 2006 7:32 am
Forum: Beginners Help
Topic: Light and walls
Replies: 6
Views: 324

Anonymous wrote:you could create lightmaps with DeleD or Q3Radiant, but these won't be dynamic lights.
No other way using IRRLicht? :(
Fabio.
by oleo
Mon Mar 27, 2006 1:25 pm
Forum: Beginners Help
Topic: Light and walls
Replies: 6
Views: 324

Light and walls

Hi! In my scene I've some rooms and an entrance hall. When I place some lights in the hall, the light crosses walls lighting walls, floor and ceiling inside rooms... I've read something in the forum without understanding if this problem has to be solved using shadows or otherwise. Can anyone please ...
by oleo
Wed Mar 22, 2006 7:21 pm
Forum: Beginners Help
Topic: AmbientColor and DiffuseColor: main differences.
Replies: 2
Views: 217

Thanks very much for your answer! 8)
by oleo
Wed Mar 22, 2006 5:53 pm
Forum: Beginners Help
Topic: AmbientColor and DiffuseColor: main differences.
Replies: 2
Views: 217

AmbientColor and DiffuseColor: main differences.

Hi! I can't understand the difference between DiffuseColor and AmbientColor. From API: SColor AmbientColor How much ambient light (a global light) is reflected by this material. SColor DiffuseColor How much diffuse light coming from a light source is reflected by this material. What's the difference...
by oleo
Thu Mar 16, 2006 2:50 pm
Forum: Beginners Help
Topic: Problems with camera type.
Replies: 12
Views: 994

vitek wrote:First question...
cutting...
Travis
Hi Vitek!
Why do you handle Cameras inserting, removing and swapping inside event receiver? Is there a precise reason?
Thanks,
Fabio.
by oleo
Thu Mar 09, 2006 2:54 pm
Forum: Beginners Help
Topic: S3DVertex: understanding constructor parameters
Replies: 2
Views: 168

S3DVertex: understanding constructor parameters

Hi! I'm trying to understand the meaning of tcoords in the constructor of S3DVertex. From API docs: irr::video::S3DVertex::S3DVertex ( const core::vector3df & pos, const core::vector3df & normal, video::SColor & color, const core::vector2d< f32 > & tcoords ) [inline] constructor What...
by oleo
Wed Mar 08, 2006 10:08 pm
Forum: Beginners Help
Topic: How to use a IDummyTransformationSceneNode?
Replies: 2
Views: 160

I probably didn't explain correctly the kind of my problem... :cry: Imagine to have 2 cubes (TestSceneNodes) created in (0,0,100) and (0,0,110) and then try to attach the second cube to the first doing something like this: second->setParent(first) You will notice that the second cube moves to (0,0,2...
by oleo
Wed Mar 08, 2006 4:24 pm
Forum: Beginners Help
Topic: How to use a IDummyTransformationSceneNode?
Replies: 2
Views: 160

How to use a IDummyTransformationSceneNode?

Hi, after reading this post , I understand that to manage rotation of 2 scenenode (parent and child) I need a dummyscenenode, but I can't clearly understand how to do it... For example I have 2 indipendent TestSceneNode that can be moved and rotated indipendently, then I would like to attach one to ...
by oleo
Wed Feb 22, 2006 1:33 pm
Forum: Beginners Help
Topic: Multithread error with textures
Replies: 13
Views: 551

Probably this kind of sw architecture is wrong... Now I have a new idea to let more thread communicate with my viewer... There will be a data blackboard where all threads write things to be displayed and where my viewer will read that things... In this way all IRRLicht functions will be done by View...
by oleo
Tue Feb 21, 2006 4:40 pm
Forum: Beginners Help
Topic: Multithread error with textures
Replies: 13
Views: 551

The code is really threaded!!! I can do keyboard I/O (in particular "I") in the terminal window during the rendering of IRRLicht window... I'm going to quickly explain my code: - the main program creates an object named "Viewer" - the "Viewer" is the second thread - the...