Search found 17 matches
- Thu Jan 05, 2006 2:55 pm
- Forum: Beginners Help
- Topic: Madinitaly's MD3 loader in Irrlicht 0.14.0
- Replies: 2
- Views: 333
- Tue Jan 03, 2006 8:39 pm
- Forum: Beginners Help
- Topic: Shadow Problem
- Replies: 21
- Views: 3243
- Tue Jan 03, 2006 6:37 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Easier Smooth Key Input
- Replies: 21
- Views: 8208
- Tue Jan 03, 2006 4:27 pm
- Forum: Beginners Help
- Topic: Shadow Problem
- Replies: 21
- Views: 3243
- Tue Jan 03, 2006 4:21 pm
- Forum: Beginners Help
- Topic: Shadow Problem
- Replies: 21
- Views: 3243
- Tue Jan 03, 2006 4:07 pm
- Forum: Beginners Help
- Topic: keyboard delay
- Replies: 5
- Views: 722
Nice summary of keyevents. The delay no longer occurs with bool keys and I think I figured out what I originally did wrong when implementing bool keys.
The problem, I think, occured because in the wiki 'example code' after the explanation, the key checking is placed in the event handler. When I do ...
The problem, I think, occured because in the wiki 'example code' after the explanation, the key checking is placed in the event handler. When I do ...
- Mon Jan 02, 2006 11:52 pm
- Forum: Beginners Help
- Topic: Shadow Problem
- Replies: 21
- Views: 3243
- Mon Jan 02, 2006 2:39 pm
- Forum: Beginners Help
- Topic: keyboard delay
- Replies: 5
- Views: 722
Hey Bitplane,
Good point regarding the GUI. Since we know when the GUI is going to be enabled then we can re-enable the previous status of the filterkeys before the GUI is loaded. I did a quick test using the bool_keys setup, but I think the 'delay' before the keyboard repeat rate still evidences ...
Good point regarding the GUI. Since we know when the GUI is going to be enabled then we can re-enable the previous status of the filterkeys before the GUI is loaded. I did a quick test using the bool_keys setup, but I think the 'delay' before the keyboard repeat rate still evidences ...
- Sun Jan 01, 2006 12:25 am
- Forum: Beginners Help
- Topic: keyboard delay
- Replies: 5
- Views: 722
keyboard delay
I've been playing with Irrlicht a bit, specifically the Movement demo. I think I figured out how to get rid of keyboard delay if anyone is interested. If I'm missing a paradigm or concept dealing with keyboard input please let me know. This, of course, will only work in Windows:
For clarity and ...
For clarity and ...
- Wed Dec 21, 2005 7:12 am
- Forum: Advanced Help
- Topic: Compiling in VS2005 Express
- Replies: 4
- Views: 609
- Sat Dec 17, 2005 4:25 pm
- Forum: Beginners Help
- Topic: design or overview document?
- Replies: 2
- Views: 313
The API doc shows each namespace, class, method and so on, so don't get me wrong - it's great and part of a design document (see section 3.2 below), but what I was looking for was a more general overview how all those relate... more like sections 1, 2 and specifically 3.1 of the design specs shown ...
- Sat Dec 17, 2005 4:00 pm
- Forum: Beginners Help
- Topic: design or overview document?
- Replies: 2
- Views: 313
design or overview document?
Hello,
Is there a design document for Irrlicht (or failing that, any kind of general overview document)? Not specifically how to compile it, run it, modify it... rather a document explaining more the conceptual or overall design.
I'm just trying to shorten the learning curve.
Is there a design document for Irrlicht (or failing that, any kind of general overview document)? Not specifically how to compile it, run it, modify it... rather a document explaining more the conceptual or overall design.
I'm just trying to shorten the learning curve.
- Sat Dec 17, 2005 3:28 pm
- Forum: Beginners Help
- Topic: lightmap query
- Replies: 6
- Views: 665
Hey Pazystamo,
Yes, I think that is what is happening. I was hoping that by setting the mesh's material type to EMT_LIGHTMAP that it would use the second one as a lightmap instead of simply overlaying the two. I've started looking at the my3d importer and the x importer and it looks like the my3d ...
Yes, I think that is what is happening. I was hoping that by setting the mesh's material type to EMT_LIGHTMAP that it would use the second one as a lightmap instead of simply overlaying the two. I've started looking at the my3d importer and the x importer and it looks like the my3d ...
- Sat Dec 17, 2005 4:26 am
- Forum: Beginners Help
- Topic: lightmap query
- Replies: 6
- Views: 665
- Fri Dec 16, 2005 10:46 pm
- Forum: Beginners Help
- Topic: lightmap query
- Replies: 6
- Views: 665