Search found 2 matches

by dparnell
Fri Feb 20, 2004 6:18 am
Forum: Advanced Help
Topic: I have implemented some endian support
Replies: 8
Views: 1613

MacOS X and all white textures fixed :)

YAY!

Apparently for some reason the COpenGLTexture::copyTexture() routine the hasMipMaps flag was true, so I had to call gluBuild2DMipmaps to get it to work :)

Now the model displays properly :)

Daniel
by dparnell
Fri Feb 20, 2004 4:11 am
Forum: Advanced Help
Topic: I have implemented some endian support
Replies: 8
Views: 1613

MacOS X support and endianess

I'd love a copy of the endian stuff as well :)

I'm pretty new to this engine having downloaded it last night, and I've managed to get the HelloWorld demo showing stuff on the screen, but the textures are all white :(

My email address is danielparnell at hotmail.com

Thanks :)

Daniel