YAY!
Apparently for some reason the COpenGLTexture::copyTexture() routine the hasMipMaps flag was true, so I had to call gluBuild2DMipmaps to get it to work
Now the model displays properly
Daniel
Search found 2 matches
- Fri Feb 20, 2004 6:18 am
- Forum: Advanced Help
- Topic: I have implemented some endian support
- Replies: 8
- Views: 1613
- Fri Feb 20, 2004 4:11 am
- Forum: Advanced Help
- Topic: I have implemented some endian support
- Replies: 8
- Views: 1613
MacOS X support and endianess
I'd love a copy of the endian stuff as well
I'm pretty new to this engine having downloaded it last night, and I've managed to get the HelloWorld demo showing stuff on the screen, but the textures are all white
My email address is danielparnell at hotmail.com
Thanks
Daniel
I'm pretty new to this engine having downloaded it last night, and I've managed to get the HelloWorld demo showing stuff on the screen, but the textures are all white
My email address is danielparnell at hotmail.com
Thanks
Daniel