btw. you should download some of the latest test builds of blender if you haven't already. -> http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=4825&start=0
there are some really great modeling improvements. slowly blender becomes a real alternative (at least at modeling)...
Search found 6 matches
- Mon Oct 25, 2004 3:58 am
- Forum: Beginners Help
- Topic: Error with Blender Exporter
- Replies: 4
- Views: 430
- Fri Oct 08, 2004 8:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht speed
- Replies: 22
- Views: 3328
here is an interesting article which explains why 24 fps isn't enough: http://www.daniele.ch/school/30vs60/30vs60_1.html
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i can't comment about speed either because i am quite new to irrlicht. so far it always has been fast enough for me. i don't like the tone of the first post.
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i can't comment about speed either because i am quite new to irrlicht. so far it always has been fast enough for me. i don't like the tone of the first post.
- Tue Oct 05, 2004 11:57 am
- Forum: Advanced Help
- Topic: Watereffect with shaders
- Replies: 1
- Views: 621
basically you just have to render a mirrored camera view to a texture (can irrlicht do that?) and then project this texture onto the water surface in a shader. with a scrolling uv-bumpmap you can perturb the uv-coordinates a little to achieve some waves. the amount of reflection should depend on the ...
- Mon Sep 20, 2004 1:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Render to AVI
- Replies: 2
- Views: 644
http://irrlicht.sourceforge.net/phpBB2/ ... hots#22180
irrlicht nx seems to have a screenshot function. so you could automatically take a screenshot each frame and then use virtualdub to turn them into an avi.
irrlicht nx seems to have a screenshot function. so you could automatically take a screenshot each frame and then use virtualdub to turn them into an avi.
- Sat Sep 18, 2004 8:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht binding for Perl, Python, Ruby etc.
- Replies: 51
- Views: 13170
is this a complete wrapper of the irrlicht api? ...would it be possible to implement a mesh loader like the one zdimitor did ( -> http://irrlicht.sourceforge.net/phpBB2/ ... ght=#22486 ) with python instead of c++?
- Sat Sep 11, 2004 5:42 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Old Hardware vs Vertex/Pixel Shaders
- Replies: 10
- Views: 4690