Search found 5 matches

by neutral
Fri Jan 20, 2006 5:27 pm
Forum: Beginners Help
Topic: how well does blender work with Irrlicht?
Replies: 5
Views: 337

Yes you can create content to be displayed by Irrlicht in Blender. For world geometry just export in a format where the Irrlicht loader reads the UV coords, such as .X Best to use the updated .X exporter mentioned in the tools / how to forum sticky. Probably need to scale the mesh up after import. F...
by neutral
Thu Dec 22, 2005 9:07 pm
Forum: Beginners Help
Topic: Compile engine with Light Map Maker loader?
Replies: 3
Views: 261

Ok, now I see, thanks.

I've just read through the whole :lol: of the MIM creation thread which gives a lot of background to the whole lightmap material loaders situation.

BTW dh9k's loader works fine with 0.14, just me being stupid. I thought I'd copied over all the lightmaps, but I hadn't.
by neutral
Mon Dec 19, 2005 2:02 pm
Forum: Beginners Help
Topic: Trees!
Replies: 12
Views: 1787

r3i GIF I think doesn't support alpha channels. You need to use an image format that supports RGBA (8 bits for red, green, blue & 8 bits for the alpha channel) that Irrlicht can also load. I'm using TGA (Quake3 also used this). How you create the alpha channel depends on your image editor. I'm u...
by neutral
Sun Dec 18, 2005 12:18 pm
Forum: Beginners Help
Topic: Trees!
Replies: 12
Views: 1787

I'm loading a couple of low poly test trees using .3DS format. Leaf texture is TGA with alpha channel. Then I manually set the material treenode->setMaterialFlag(EMF_BACK_FACE_CULLING, false); treenode->setMaterialFlag(EMF_LIGHTING, false); treenode->setMaterialType(EMT_TRANSPARENT_ALPHA_CHANNEL_REF...
by neutral
Sun Dec 18, 2005 12:06 pm
Forum: Beginners Help
Topic: Compile engine with Light Map Maker loader?
Replies: 3
Views: 261

Compile engine with Light Map Maker loader?

I'm trying to build Irrlicht14 with dhenton9000's Light Map Maker loader (thanks dhenton9000!). The problem is this; after compiling the engine with the new LMMLoader.cpp and LMMLoader.h files I still get a 'unresolved symbol' when compiling a project that uses the new CLMMLoader class. I am new to ...