Search found 5 matches
- Fri Jan 20, 2006 5:27 pm
- Forum: Beginners Help
- Topic: how well does blender work with Irrlicht?
- Replies: 5
- Views: 337
Yes you can create content to be displayed by Irrlicht in Blender. For world geometry just export in a format where the Irrlicht loader reads the UV coords, such as .X Best to use the updated .X exporter mentioned in the tools / how to forum sticky. Probably need to scale the mesh up after import. F...
- Thu Dec 22, 2005 9:07 pm
- Forum: Beginners Help
- Topic: Compile engine with Light Map Maker loader?
- Replies: 3
- Views: 261
- Mon Dec 19, 2005 2:02 pm
- Forum: Beginners Help
- Topic: Trees!
- Replies: 12
- Views: 1787
- Sun Dec 18, 2005 12:18 pm
- Forum: Beginners Help
- Topic: Trees!
- Replies: 12
- Views: 1787
I'm loading a couple of low poly test trees using .3DS format. Leaf texture is TGA with alpha channel. Then I manually set the material treenode->setMaterialFlag(EMF_BACK_FACE_CULLING, false); treenode->setMaterialFlag(EMF_LIGHTING, false); treenode->setMaterialType(EMT_TRANSPARENT_ALPHA_CHANNEL_REF...
- Sun Dec 18, 2005 12:06 pm
- Forum: Beginners Help
- Topic: Compile engine with Light Map Maker loader?
- Replies: 3
- Views: 261
Compile engine with Light Map Maker loader?
I'm trying to build Irrlicht14 with dhenton9000's Light Map Maker loader (thanks dhenton9000!). The problem is this; after compiling the engine with the new LMMLoader.cpp and LMMLoader.h files I still get a 'unresolved symbol' when compiling a project that uses the new CLMMLoader class. I am new to ...