dhenton:
can you elaborate on that??? i mean some code would be of great help...
i read one of ur post which talked abt you using 40 something images for a ring explosion effects... is that what u are suggesting here??
not able to find that thread now...
Search found 10 matches
- Tue Feb 21, 2006 9:53 am
- Forum: Beginners Help
- Topic: images in a sequence..
- Replies: 4
- Views: 388
- Mon Feb 20, 2006 10:35 am
- Forum: Beginners Help
- Topic: images in a sequence..
- Replies: 4
- Views: 388
images in a sequence..
hi all, i am working on the splash screen atm... i want to display a sequence of images with the fadin effect when the images are switching... i am confused abt fade in and fade out... do i need to use both of them???? do i call them inside, before or after the main game loop??? how can i associate ...
- Fri Feb 17, 2006 1:24 pm
- Forum: Beginners Help
- Topic: Head Shot!!!
- Replies: 5
- Views: 419
thanks
thanks a lot guys...
i would really appreciate if u ppl can direct me to any site/resource which can help me understand more abt using bones with mesh...
i would really appreciate if u ppl can direct me to any site/resource which can help me understand more abt using bones with mesh...
- Fri Feb 17, 2006 1:18 pm
- Forum: Beginners Help
- Topic: Multiple streams/sounds with Audiere
- Replies: 6
- Views: 624
- Thu Feb 16, 2006 2:06 pm
- Forum: Beginners Help
- Topic: Multiple streams/sounds with Audiere
- Replies: 6
- Views: 624
is that how everyone is handling the multiple sounds???? Guest: wont this creat a problem when i have more number of players... lets imagine there are ten players and the bullets are shot one after the other.. then following ur way wont it cause too many array just for sound... isn't there a better ...
- Thu Feb 16, 2006 2:02 pm
- Forum: Beginners Help
- Topic: Head Shot!!!
- Replies: 5
- Views: 419
- Thu Feb 16, 2006 1:02 pm
- Forum: Beginners Help
- Topic: Head Shot!!!
- Replies: 5
- Views: 419
Head Shot!!!
hi all, i was wondering how to impart variable damage to the players/bots in my FPS based on where the bullet hits,,, do i make sense??? wht i mean is how can i know if the bullet hits the the head and its an instant death... or less damage if hits other parts of the body like limbs etc... any input...
- Thu Feb 16, 2006 9:35 am
- Forum: Beginners Help
- Topic: Multiple streams/sounds with Audiere
- Replies: 6
- Views: 624
Multiple streams/sounds with Audiere
hi all, i am using the shooting code from the tech demo...and the function is called by a mouse click...i am using thecod for playing the gun shot sound from the tech demo... the problem is if i am shootin continuosly i hear the gun shot only for the first click and the next sound comes only after t...
- Sat Jan 14, 2006 6:17 pm
- Forum: Beginners Help
- Topic: low FPS
- Replies: 5
- Views: 272
low FPS
hello ppl... the techdemo shows a very low fps on my system... most of the time something around 60-70fps(without vsync)...i have read in the forum tat ppl get the fps around 400-500... my configration is... AMD athlon 1.56 GHz windows XP directX 9.0b ( i use openGL though) 384MB RAM 120GB HDD onboa...
- Mon Dec 19, 2005 7:56 am
- Forum: Beginners Help
- Topic: Moving an md2 with ASWD
- Replies: 2
- Views: 187
Moving an md2 with ASWD
can anyone plz tell me how to move a modell on the key press event??? what i am looking forward to is when i press the W key sydney starts running in an bsp and she is still when no key is pressed.. as per the idea on top of my head i need to set the setMd2animation on key press from stand to run......