Search found 153 matches

by shurijo
Tue Sep 19, 2006 2:48 am
Forum: Irrlicht.NET
Topic: Huge .net memory Problem.
Replies: 8
Views: 2917

There's a C# (pure .NET) Irrlicht port around here somewhere. Might want to look in the project forum. I think its called Irrlicht#. There's tons of C# to VB.NET code converters out there, but you should check it out and see if its any different.
by shurijo
Tue Sep 19, 2006 12:26 am
Forum: Open Discussion and Dev Announcements
Topic: Open Source C# Games?
Replies: 2
Views: 1301

If you can find any .NET app, then you can view the source code without any problems. Since none of the .NET apps are compiled, you just need a viewer that can read/convert MSIL (or just use the .NET SDK tool to unassemble it back to C#). I use Reflector , it has a great viewer (and other plugins) a...
by shurijo
Sun Sep 10, 2006 9:50 pm
Forum: Off-topic
Topic: XNA initial review
Replies: 3
Views: 668

Torque is a commerical product from GarageGames. TorqueX is the new Torque version using XNA. They are both commerical products from GarageGames. XNA isn't a tool. Its just a bunch of libraries (like Irrlicht) for use with .NET languages (like C# or VB.NET, etc.). GSE (Game Studio Express) is a plug...
by shurijo
Fri Sep 08, 2006 6:43 pm
Forum: Off-topic
Topic: XNA initial review
Replies: 3
Views: 668

XNA initial review

Anyone else been playing around with XNA the last few weeks since its beta release? I'm just wondering what others think of it so far. I like it (since I'm primarily a .NET programmer anyways), but I am disappointed by some of its features/missing pieces. I think the community will pick up the slack...
by shurijo
Mon Aug 28, 2006 10:49 pm
Forum: Irrlicht.NET
Topic: VB Error
Replies: 3
Views: 1755

You need to copy the Irrlicht.dll and Irrlicht.NET.dll to your bin/debug and bin/release directories. You don't need to put them in the system32 dir. You just need Irrlicht.NET.dll referenced through your project references and it will automatically copy to your output dirs. The Irrlicht.dll won't a...
by shurijo
Mon Aug 28, 2006 10:47 pm
Forum: Irrlicht.NET
Topic: Education C#
Replies: 1
Views: 1346

Try looking in the download and Wiki.
by shurijo
Mon Aug 28, 2006 10:47 pm
Forum: Irrlicht.NET
Topic: C++ To C#
Replies: 1
Views: 1311

C# source files and demos are in the download and wiki.
by shurijo
Sun Aug 27, 2006 2:27 am
Forum: Beginners Help
Topic: Looking for help making a basic terrain fly over application
Replies: 1
Views: 421

Tutorial 12 does a lot of that. Just start there and add in the remaining items.
by shurijo
Fri Aug 25, 2006 7:31 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: City generator, cool for creating low-poly cities quickly
Replies: 4
Views: 3004

Thats pretty neat. You could probably just make an XSL to convert that XML file to the IRR XML file format.
by shurijo
Wed Aug 23, 2006 11:14 pm
Forum: Irrlicht.NET
Topic: IAnimationEndCallBack in .NET ?
Replies: 1
Views: 1285

Its not in the Irrlicht.NET wrapper. You could implement it in the wrapper using delegates - I thought trying to figure out the details for it a few weeks ago, but put my project on hold for a while.
by shurijo
Mon Aug 21, 2006 10:56 pm
Forum: Irrlicht.NET
Topic: Hide Irrlicht console window?
Replies: 8
Views: 3913

Yes.

It should be hidden unless you specifically call it out. What code are you using in your main (the static method that starts the app)?
by shurijo
Sat Aug 19, 2006 10:02 pm
Forum: Irrlicht.NET
Topic: 'AddTestSceneNode' error
Replies: 1
Views: 1432

AddTestSceneNode was renamed in version 1.1. Its called a Cube now.
by shurijo
Fri Aug 18, 2006 8:49 pm
Forum: Irrlicht.NET
Topic: Camera Rotations / Scene Rotations
Replies: 3
Views: 2465

I typically just add an emptySceneNode and use that as the parent of my other nodes. Then I rotate the emptySceneNode. Works fine for me. I don't think you can rotate the root node, since everything (even the camera) is tied to it, so it would have any affect, etc.
by shurijo
Fri Aug 18, 2006 2:35 am
Forum: Irrlicht.NET
Topic: Problem with 1.1
Replies: 15
Views: 4918

Scionwest wrote:Ok, I checked out the wiki and all it's tutorials are in c++.
Click on Tutorials link on the Wiki. There's tutorials for C# and VB.NET (for Irrlicht version 1.0).
by shurijo
Fri Aug 18, 2006 2:32 am
Forum: Off-topic
Topic: XNA Framework - Brilliant or Bust?
Replies: 2
Views: 586

You pay 99$ to get your game downloadable to others 360s via whatever the xbox 360 network thing is called. You can play your game on Windows boxes for free. Its written for the .NET CLR, so you'll need to use C# (to start, VB.NET to follow). I think its great, there's another thread on this started...