Search found 153 matches
- Tue Sep 19, 2006 2:48 am
- Forum: Irrlicht.NET
- Topic: Huge .net memory Problem.
- Replies: 8
- Views: 2917
- Tue Sep 19, 2006 12:26 am
- Forum: Open Discussion and Dev Announcements
- Topic: Open Source C# Games?
- Replies: 2
- Views: 1301
If you can find any .NET app, then you can view the source code without any problems. Since none of the .NET apps are compiled, you just need a viewer that can read/convert MSIL (or just use the .NET SDK tool to unassemble it back to C#). I use Reflector , it has a great viewer (and other plugins) a...
- Sun Sep 10, 2006 9:50 pm
- Forum: Off-topic
- Topic: XNA initial review
- Replies: 3
- Views: 668
Torque is a commerical product from GarageGames. TorqueX is the new Torque version using XNA. They are both commerical products from GarageGames. XNA isn't a tool. Its just a bunch of libraries (like Irrlicht) for use with .NET languages (like C# or VB.NET, etc.). GSE (Game Studio Express) is a plug...
- Fri Sep 08, 2006 6:43 pm
- Forum: Off-topic
- Topic: XNA initial review
- Replies: 3
- Views: 668
XNA initial review
Anyone else been playing around with XNA the last few weeks since its beta release? I'm just wondering what others think of it so far. I like it (since I'm primarily a .NET programmer anyways), but I am disappointed by some of its features/missing pieces. I think the community will pick up the slack...
- Mon Aug 28, 2006 10:49 pm
- Forum: Irrlicht.NET
- Topic: VB Error
- Replies: 3
- Views: 1755
You need to copy the Irrlicht.dll and Irrlicht.NET.dll to your bin/debug and bin/release directories. You don't need to put them in the system32 dir. You just need Irrlicht.NET.dll referenced through your project references and it will automatically copy to your output dirs. The Irrlicht.dll won't a...
- Mon Aug 28, 2006 10:47 pm
- Forum: Irrlicht.NET
- Topic: Education C#
- Replies: 1
- Views: 1346
- Mon Aug 28, 2006 10:47 pm
- Forum: Irrlicht.NET
- Topic: C++ To C#
- Replies: 1
- Views: 1311
- Sun Aug 27, 2006 2:27 am
- Forum: Beginners Help
- Topic: Looking for help making a basic terrain fly over application
- Replies: 1
- Views: 421
- Fri Aug 25, 2006 7:31 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: City generator, cool for creating low-poly cities quickly
- Replies: 4
- Views: 3004
- Wed Aug 23, 2006 11:14 pm
- Forum: Irrlicht.NET
- Topic: IAnimationEndCallBack in .NET ?
- Replies: 1
- Views: 1285
- Mon Aug 21, 2006 10:56 pm
- Forum: Irrlicht.NET
- Topic: Hide Irrlicht console window?
- Replies: 8
- Views: 3913
- Sat Aug 19, 2006 10:02 pm
- Forum: Irrlicht.NET
- Topic: 'AddTestSceneNode' error
- Replies: 1
- Views: 1432
- Fri Aug 18, 2006 8:49 pm
- Forum: Irrlicht.NET
- Topic: Camera Rotations / Scene Rotations
- Replies: 3
- Views: 2465
- Fri Aug 18, 2006 2:35 am
- Forum: Irrlicht.NET
- Topic: Problem with 1.1
- Replies: 15
- Views: 4918
- Fri Aug 18, 2006 2:32 am
- Forum: Off-topic
- Topic: XNA Framework - Brilliant or Bust?
- Replies: 2
- Views: 586
You pay 99$ to get your game downloadable to others 360s via whatever the xbox 360 network thing is called. You can play your game on Windows boxes for free. Its written for the .NET CLR, so you'll need to use C# (to start, VB.NET to follow). I think its great, there's another thread on this started...