Search found 39 matches

by djoker
Wed Aug 19, 2015 1:56 pm
Forum: Project Announcements
Topic: Irrlicht with haxe
Replies: 0
Views: 1866

Irrlicht with haxe

i folks, with the new haxe its now possible to code c++ in to haxe . so i try to bind irrlicht directly and this is the result. https://github.com/akadjoker/hxIrr https://djokergames.files.wordpress.com/2015/08/screen.png   import irr.Driver; import irr.Device; import irr.SceneManager;       class T...
by djoker
Mon May 12, 2014 4:10 pm
Forum: Project Announcements
Topic: Irrlicht + SDL2 + Android
Replies: 19
Views: 9196

Irrlicht + SDL2 + Android

hi folks i'm not god with word's but this is my project , irrlicht full integrated with SDl2 usig the port of Irrlich for android. the idea is to manage windows/input/assets/audio with sdl2 and the render with irrlicht and use the java from sdl , i full integrate the admob sdk this is the demo https...
by djoker
Thu May 08, 2014 12:51 pm
Forum: Project Announcements
Topic: Irrlicht with Haxe
Replies: 4
Views: 2467

Re: Irrlicht with Haxe

Haxe 3
Vex i compile Irrlicht 4 android and windows with gles1 and sdl2 for handle events/assets/window/sound
and work fine .

my version of irrlicht: https://github.com/akadjoker/IrrlichtSDL2
haxe lib : https://github.com/akadjoker/HaxeIrrlichtSDL
by djoker
Sun Apr 27, 2014 9:26 am
Forum: Project Announcements
Topic: Irrlicht with Haxe
Replies: 4
Views: 2467

Re: Irrlicht with Haxe

Vox if you want we can work together , i can update all the work to git.
i made some tests and to build the library i have lots of typecast and this way the fps drops :(
so the wraper i think will be more faster .
by djoker
Fri Apr 18, 2014 2:21 pm
Forum: Project Announcements
Topic: Irrlicht with Haxe
Replies: 4
Views: 2467

Irrlicht with Haxe

hello friends, for some years i used the Irrlicht on delphi with irr4delphi but this last year I have done a few things with the new multi platform language (Haxe http://haxe.org ) today i make wrapper for irrlicht. my dream is to make this for linux/windows/android i have some work to do but for no...
by djoker
Sun Apr 14, 2013 1:34 am
Forum: Project Announcements
Topic: 3d models to sprites
Replies: 0
Views: 1318

3d models to sprites

hi folks i made this software for my projects but i want to share with all http://www.youtube.com/watch?v=zGU3cI28IOc ceate sprites sheets from 3d models , models with guns or attach weapons on the joits tnsk the irrlicht engine . (TODO;lights,Joints Control,GUN on JOINTS,save xml) Delphi source cod...
by djoker
Fri Jun 01, 2012 4:23 pm
Forum: Code Snippets
Topic: fx shaders
Replies: 0
Views: 1743

fx shaders

hi folks . iim the coder of irrlicht4delphi because i love delphi and irrlicht. but now i want to use pure directx and some of the best of irrlicht like models material . to make more simple the shader on the wrapper i modify the engine just 2 render directx i change the setVertexShader       //! se...
by djoker
Sun Jan 22, 2012 2:41 pm
Forum: Code Snippets
Topic: truevision and GI terrain
Replies: 2
Views: 1471

truevision and GI terrain

hi folks. im the developer of irr4delphi and the last past ears im woking on the engine creating games and demos just for may pleasure. im not release nothing because i program just 4 fun and learning. on the last night i create two terraina one from the old truevision engine and from the game insti...
by djoker
Sun Dec 21, 2008 8:09 am
Forum: Off-topic
Topic: c coders
Replies: 12
Views: 1931

From the looks of it, could begin possibly be synonymous with: 'begin' = driver->beginScene(true,true,SColor(defaultCC)); smgr->drawAll(); driver->endScene(); that's what I'm gathering, especially after seeing the not finished . I don't know much about Delphi, I only used it for a quick stint back ...
by djoker
Sun Dec 21, 2008 8:04 am
Forum: Off-topic
Topic: c coders
Replies: 12
Views: 1931

You asked for opinions, so here goes: :wink: OK, seems great for Delphi programmers out there but I can't see any point for non-Delphi users. What does your wrapper give that I couldn't implement in, say, my C/C++ game source? I see one of your new features is "direct render mode". I'm cu...
by djoker
Sun Dec 21, 2008 7:57 am
Forum: Off-topic
Topic: c coders
Replies: 12
Views: 1931

I think the best people to answer your questions will be on the Delphi forums, I am maintaining an Irrlicht Wrapper for FreeBasic that has received some interest there, enough to keep me going with it. I am sure that unless their is a competitive library already established that a Delphi wrapper wo...
by djoker
Sun Dec 21, 2008 7:49 am
Forum: Off-topic
Topic: c coders
Replies: 12
Views: 1931

WOW dudes This Is Not a Competition . who is better c or delphi . i hask your opinion about my work wat i have done with the irrlicht and already say im not making this with the point to others but 4 making my games this is just just a hobby. if no one use ,fine i make this 4 me. the point is irrlic...
by djoker
Sat Dec 20, 2008 6:39 pm
Forum: Off-topic
Topic: c coders
Replies: 12
Views: 1931

You asked for opinions, so here goes: :wink: OK, seems great for Delphi programmers out there but I can't see any point for non-Delphi users. What does your wrapper give that I couldn't implement in, say, my C/C++ game source? I see one of your new features is "direct render mode". I'm cu...
by djoker
Sat Dec 20, 2008 5:09 pm
Forum: Competition Time!
Topic: FlyBy - in progress
Replies: 3
Views: 4686

FlyBy - in progress

http://img101.imagevenue.com/loc509/th_92880_screenshot_121838185_122_509lo.jpg http://img104.imagevenue.com/loc222/th_92881_screenshot_121846129_122_222lo.jpg http://img12.imagevenue.com/loc783/th_92890_screenshot_131487062_122_783lo.jpg http://img238.imagevenue.com/loc492/th_92901_screenshot_1316...
by djoker
Sat Dec 20, 2008 7:04 am
Forum: Off-topic
Topic: c coders
Replies: 12
Views: 1931

bitplane wrote:I'm a C++ guy myself so I can't really comment on the language, but I love the idea of giving Irrlicht access to all the Delphi programmers out there!

Nice work :)
tks 4 the reply..
this is 4 all programmers not just 4 delphi you can use on any compiler ;)

best regards