Search found 20 matches

by indianbeard
Wed Oct 22, 2003 12:57 pm
Forum: Off-topic
Topic: Outdoor Pond Demo
Replies: 12
Views: 4118

The download is also available from

www.eve-corp.com/monsoon

thanks to saigumi
by indianbeard
Mon Oct 06, 2003 2:02 pm
Forum: Off-topic
Topic: Vietcong MD2 wanted
Replies: 3
Views: 2046

I would like to help. But running low on time.If you do not get it, I will try to make the models for you. But i don't know what you mean by Vietcong model.Please explain.
by indianbeard
Sat Oct 04, 2003 6:08 am
Forum: Beginners Help
Topic: Billboard opacity
Replies: 2
Views: 1174

Is there no way? Will i have to wait for EMT_TRANSPARENT_ALPHA_CHANNEL?
by indianbeard
Sat Oct 04, 2003 5:54 am
Forum: Off-topic
Topic: Outdoor Pond Demo
Replies: 12
Views: 4118

If you don't like the dark look of the water, disable
node->setmaterialTexture("data/wfloor.jpg);

and may change
setMaterialType(video::EMT_TRANSPARENT_REFLECTION_2LAYER);
you will have a clear reflection.
by indianbeard
Fri Oct 03, 2003 4:16 pm
Forum: Beginners Help
Topic: Billboard opacity
Replies: 2
Views: 1174

Billboard opacity

How do one make the billboard transparent without getting the image also transparent.I was trying to add some billboard trees and they appear transparent as in a particle system.Or should I use a color key?please help.
by indianbeard
Fri Oct 03, 2003 3:39 pm
Forum: Off-topic
Topic: Outdoor Pond Demo
Replies: 12
Views: 4118

Thank you all.I will try to make some more demos.About the ogre water. It may be possible to create water of that quality in Irrlicht.I have also tried to use actual spherical mapping in code which i haven't posted.But the environment seems to shift too suddenly in the reflection when the camera mov...
by indianbeard
Thu Oct 02, 2003 2:29 pm
Forum: Off-topic
Topic: Outdoor Pond Demo
Replies: 12
Views: 4118

If you like it will you please post in another server. It seems only by right clicking and save,the url works. Sorry. :oops:
by indianbeard
Thu Oct 02, 2003 2:25 pm
Forum: Off-topic
Topic: Outdoor Pond Demo
Replies: 12
Views: 4118

by indianbeard
Thu Oct 02, 2003 2:19 pm
Forum: Off-topic
Topic: Outdoor Pond Demo
Replies: 12
Views: 4118

Outdoor Pond Demo

I have made a small pond example.You can download the file fromhttp://www.geocities.com/indianbeard/Pond.zip.
If you like it please let me know.The skybox will be better with 32 bit .Niko says it will be here soon :D
by indianbeard
Mon Sep 22, 2003 1:22 pm
Forum: Beginners Help
Topic: is Irrlicht irrelevant?
Replies: 9
Views: 1850

Mesa is developed by a person like Niko.Why in the first place did he write Mesa when Opengl is already there? Irrlicht is only version0.4.1. It may advance in many ways. For me, I tried to learn Opengl, well, understood the basics from Nehe , a good person similar to Niko. But to understand all the...
by indianbeard
Sun Sep 21, 2003 7:01 am
Forum: Advanced Help
Topic: Whats up wit da SKYBOX?
Replies: 4
Views: 3020

I do not know whether i have any role in this advanced forum.But while correcting the skybox problem, please correct the dithering too. The seams around the lightsource in the skybox(techdemo)is very visible.Evenif we change the bit depth to 32 in ititialisation the pattern doesn't change.The images...
by indianbeard
Sat Sep 20, 2003 5:06 pm
Forum: Open Discussion and Dev Announcements
Topic: comparing maps
Replies: 17
Views: 5205

The quality of the map is depended more upon the skill level of the artist who created the map.There may be slight differences between the good engines.But it may not amount much when compared to the artistic merit. Irrlicht is not diificult to learn.I myself am an artist and trying to study Irrlich...
by indianbeard
Sat Sep 20, 2003 4:52 pm
Forum: Beginners Help
Topic: 4.1 problems
Replies: 21
Views: 5406

Cleves wrote:I overwrite the dir and after that is start's throwing error messages about linking problem.
the compile goes well the problems happen only after i run the exe file itself
Are you using the old DLL by any chance?Is it in the path somewhere?
by indianbeard
Thu Sep 18, 2003 2:35 pm
Forum: Beginners Help
Topic: Quake 3 level or 3dsmax level
Replies: 1
Views: 1732

About 3dsmax.
You can make a box, convert it to editablepoly, then in modify panel you can select a face, extrude it or split it,delete as necssary to build the level.
And save the mesh as 3ds ,or use a quake convertor plugin.
Answer to the pk3 texture problem is already somewhere in the forum.
:)
by indianbeard
Fri Sep 12, 2003 4:17 am
Forum: Off-topic
Topic: Really OT
Replies: 12
Views: 4044

My native language is "Malayalam" a south indian language. You may never have heard of it. In India there are more than 22 official languages.I can understand and read and write Tamil, Hindi etc. Tamil to Malayalam is like German to Dutch. I have studied German for two years but have forgo...