Search found 28 matches

by byelan74
Sun Jan 15, 2006 8:51 pm
Forum: Beginners Help
Topic: Problem applying texture for water surface
Replies: 5
Views: 337

it work!!!

thanks a lot.............................................
by byelan74
Sun Jan 15, 2006 4:47 pm
Forum: Beginners Help
Topic: Problem applying texture for water surface
Replies: 5
Views: 337

thanks a lot...but it stay th same.

it's not work.
by byelan74
Sun Jan 15, 2006 1:52 pm
Forum: Beginners Help
Topic: Problem applying texture for water surface
Replies: 5
Views: 337

Problem applying texture for water surface

I applied the texture for water surface. However, it didn't display correctly. All I see is the black surface. Any solution are welcome scene::ISceneNode* node = 0; mesh = smgr->addHillPlaneMesh("water_plane", core::dimension2d<f32>(20,20), core::dimension2d<s32>(40,40), 0, 0, core::dimens...
by byelan74
Thu Jan 05, 2006 2:20 pm
Forum: Advanced Help
Topic: How to handle key release.
Replies: 1
Views: 342

How to handle key release.

I have some problem. I create a function to handle model walking. When key pressed, I want the model's walking and when key released, I want the model stop walking. My problem is I don't know how to check when key released (I know only how to check when key pressed). Can anyone help me, please? Than...
by byelan74
Thu Jan 05, 2006 2:18 pm
Forum: Beginners Help
Topic: i want my model walk!!
Replies: 6
Views: 437

Thanks for everyone
by byelan74
Thu Jan 05, 2006 2:01 pm
Forum: Beginners Help
Topic: 3DS collision
Replies: 1
Views: 151

3DS collision

Hi!
In tutorial we can check collision with BSP model but I'd like to check collision with 3ds model. Has it any way? Thank you very much
by byelan74
Thu Jan 05, 2006 12:25 am
Forum: Beginners Help
Topic: i want model stop walking
Replies: 1
Views: 171

I mean stop 'walking' anmation not position.
by byelan74
Wed Jan 04, 2006 11:52 pm
Forum: Beginners Help
Topic: i want my model walk!!
Replies: 6
Views: 437

i'm sorry that i stupid :oops: .

but......How can i calculate the time since the lanst frame.
by byelan74
Wed Jan 04, 2006 11:43 pm
Forum: Beginners Help
Topic: i want model stop walking
Replies: 1
Views: 171

i want model stop walking

i set my model walk case KEY_KEY_W: { if (status_act != WALK) ModelAction(WALK); facing = core::vector3df( sin( ( Mynode->getRotation().Y + 180) * core::PI/180.0f ), 0, cos( ( Mynode->getRotation().Y + 180 ) * core::PI/180.0f ) ); facing.normalize(); core::vector3df newPos = (facing*8.0f) + Mynode->...
by byelan74
Wed Jan 04, 2006 11:36 pm
Forum: Beginners Help
Topic: i want my model walk!!
Replies: 6
Views: 437

Thanks....

But set position doesnt smooth.

how can i make it smooth.
by byelan74
Wed Jan 04, 2006 10:12 pm
Forum: Beginners Help
Topic: i want my model walk!!
Replies: 6
Views: 437

i want my model walk!!

i want to use "createFlyStraightAnimator" to move my model in my direction. i have direction but i cant make it move. my direction is core::vector3df direction( sin( ( Mynode->getRotation().Y + 180) * core:: PI/180.0f ), 0, cos( ( Mynode->getRotation().Y + 180 ) * core:: PI/180.0f ) ); how...
by byelan74
Wed Jan 04, 2006 9:13 pm
Forum: Beginners Help
Topic: Problem from 3rd person camera
Replies: 2
Views: 209

I use model "dwarf.x"
but i setscale(0.05f, 0.05f, 0.05f);

if i dont set scale, a camera view is exactly "back"
by byelan74
Wed Jan 04, 2006 8:38 pm
Forum: Beginners Help
Topic: Problem from 3rd person camera
Replies: 2
Views: 209

Problem from 3rd person camera

I do a 3rd cam from http://irrlicht.sourceforge.net/phpBB2/ ... highlight=

but a camera view is very far
How can i improve a camera view

Image
by byelan74
Sat Dec 31, 2005 10:55 am
Forum: Beginners Help
Topic: Stupid question about control model
Replies: 8
Views: 476

Thanks XFactor. that code is worked. but it not smooth.

are there any way to make it smooth.

thanks everybody.
by byelan74
Wed Dec 28, 2005 5:20 pm
Forum: Beginners Help
Topic: Stupid question about control model
Replies: 8
Views: 476

I can set a key but i cant code in that case.
i have no idea to make it walk. :roll:
switch(event.KeyInput.Key)
{
case KEY_KEY_W:
{
****** I dont know, how to code in this ******
}