Search found 100 matches
- Mon Apr 12, 2004 1:06 pm
- Forum: Beginners Help
- Topic: I want to be able to move mouse outside of game window
- Replies: 4
- Views: 595
Irrlicht doesn't do this! It will only capture the mouse when you insert a FPS camera because this camera has to keep the cursor centered and then calculates rotation based on how far you've moved the mouse. If you want to have a FPS camera but toggle the input off, use camera->setInputReceiverEnabl...
- Mon Apr 12, 2004 12:51 pm
- Forum: Project Announcements
- Topic: Merging the BEST 3D engine with the BEST 2D engine EVER!!
- Replies: 43
- Views: 14252
Well that sounds REALLY great and I'm very EXCITED about the OPPORTUNITY (sorry, couldnt resist :p), but remember this is a programming community and personally I program because I enjoy it.. Using a tool to make games for you takes away the fun and the challenge of writing a c++ application. Not to...
- Sun Apr 11, 2004 1:34 pm
- Forum: Beginners Help
- Topic: How to convert c8* to wchar_t* and inverse
- Replies: 4
- Views: 682
http://www.opengroup.org/onlinepubs/007 ... towcs.html
and
http://www.opengroup.org/onlinepubs/007 ... tombs.html
You can pass char *'s to functions that ask for a c8 *.
and
http://www.opengroup.org/onlinepubs/007 ... tombs.html
You can pass char *'s to functions that ask for a c8 *.
- Sun Apr 11, 2004 3:04 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: A question about physics engines..
- Replies: 1
- Views: 2195
- Sat Apr 10, 2004 7:17 pm
- Forum: Beginners Help
- Topic: Gun Recoil Animation
- Replies: 7
- Views: 891
- Sat Apr 10, 2004 7:14 pm
- Forum: Beginners Help
- Topic: Can a FollowSpline animator be automatically destroyed...
- Replies: 2
- Views: 418
Running a spline animation along with collision responses does not sound like a good idea! The spline will force an object one way while the collision forces it the other way.. Turn off collisions while using a spline animation. As for stopping at the end of the animation, I had this problem too. My...
- Sat Apr 10, 2004 6:33 pm
- Forum: Beginners Help
- Topic: Displaying text
- Replies: 5
- Views: 799
- Sat Apr 10, 2004 6:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Recommendations for other modules
- Replies: 3
- Views: 969
Audiere is the easiest audio library to use I think. You can have it working minutes after downloading it :) HawkNL is quite powerful but you'll have to write more low-level networking stuff. GNE is incomplete and hasnt been updated in years now. I've downloaded RakNet but never actually got it to w...
- Sat Apr 10, 2004 1:14 am
- Forum: Beginners Help
- Topic: merge animation
- Replies: 1
- Views: 317
- Fri Apr 09, 2004 4:27 pm
- Forum: Project Announcements
- Topic: My 3D Platformer game looking project
- Replies: 14
- Views: 4921
- Thu Apr 08, 2004 1:57 am
- Forum: Beginners Help
- Topic: intellisense in VC++6.0
- Replies: 3
- Views: 445
Get yourself a copy of Visual Assist from http://www.wholetomato.com/
It enhances all aspects of visual c++, especially the intellisense. I really recommend it!
It enhances all aspects of visual c++, especially the intellisense. I really recommend it!
- Thu Apr 08, 2004 1:35 am
- Forum: Advanced Help
- Topic: More realistic 3d sound
- Replies: 3
- Views: 759
I guess you could use some existing 3d sound code that adjusts volume based on distance from player, but perhaps add a few lines that do a raycast from the player to the sound origin and see if it collides with the world geometry; if it does, then do whatever adjustment to the sound. Thats the quick...
- Fri Apr 02, 2004 9:58 pm
- Forum: Project Announcements
- Topic: Proposal for Open Source Counter-Strike type game
- Replies: 6
- Views: 3761
Counter-Strike? /me shudders :p Interesting idea.. it does seem like theres several of us all working on similar fps engines but I suspect everyone has different ideas on what the final game should be like :) Personally I am just developing iEng as a fps engine - I have no plans to actually make a f...
- Fri Apr 02, 2004 9:33 pm
- Forum: Beginners Help
- Topic: Moving Bullets
- Replies: 9
- Views: 1973
Theres 2 approaches to bullets in a FPS game - projectile based and hitscan based. Hitscan weapons simply cast a ray when the player shoots and see if the ray collides with anything, it means your gun instantly damages whatever its pointing at, and its a good technique to use for pistols, machine gu...
- Fri Apr 02, 2004 9:28 pm
- Forum: Advanced Help
- Topic: OctTreeSceneNode and dynamic lights
- Replies: 3
- Views: 723