Search found 100 matches

by Mercior
Mon Apr 12, 2004 1:06 pm
Forum: Beginners Help
Topic: I want to be able to move mouse outside of game window
Replies: 4
Views: 595

Irrlicht doesn't do this! It will only capture the mouse when you insert a FPS camera because this camera has to keep the cursor centered and then calculates rotation based on how far you've moved the mouse. If you want to have a FPS camera but toggle the input off, use camera->setInputReceiverEnabl...
by Mercior
Mon Apr 12, 2004 12:51 pm
Forum: Project Announcements
Topic: Merging the BEST 3D engine with the BEST 2D engine EVER!!
Replies: 43
Views: 14252

Well that sounds REALLY great and I'm very EXCITED about the OPPORTUNITY (sorry, couldnt resist :p), but remember this is a programming community and personally I program because I enjoy it.. Using a tool to make games for you takes away the fun and the challenge of writing a c++ application. Not to...
by Mercior
Sun Apr 11, 2004 1:34 pm
Forum: Beginners Help
Topic: How to convert c8* to wchar_t* and inverse
Replies: 4
Views: 682

by Mercior
Sun Apr 11, 2004 3:04 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: A question about physics engines..
Replies: 1
Views: 2195

A physics engine does exactly what it says on the tin - it controls the physical behaviour of object. It has nothing to do with the graphics engine. The modern wave of physics engines deal with "rigid bodys", and can produce extremely realisic interaction of objects (balls colliding on a p...
by Mercior
Sat Apr 10, 2004 7:17 pm
Forum: Beginners Help
Topic: Gun Recoil Animation
Replies: 7
Views: 891

You're only setting the frame number, it is going to carry on playing the same sequence (and looping it) until you use setFrameLoop()
by Mercior
Sat Apr 10, 2004 7:14 pm
Forum: Beginners Help
Topic: Can a FollowSpline animator be automatically destroyed...
Replies: 2
Views: 418

Running a spline animation along with collision responses does not sound like a good idea! The spline will force an object one way while the collision forces it the other way.. Turn off collisions while using a spline animation. As for stopping at the end of the animation, I had this problem too. My...
by Mercior
Sat Apr 10, 2004 6:33 pm
Forum: Beginners Help
Topic: Displaying text
Replies: 5
Views: 799

// If you keep a pointer to bulletStat you can just change the text when you want. IGUIStaticText *bulletStat = guienv->addStaticText(L"", rect<int>(5,-2,640,38), false); Read the comment :) I'm guessing that you've pasted that code in and you're creating a new static text element every t...
by Mercior
Sat Apr 10, 2004 6:25 pm
Forum: Open Discussion and Dev Announcements
Topic: Recommendations for other modules
Replies: 3
Views: 969

Audiere is the easiest audio library to use I think. You can have it working minutes after downloading it :) HawkNL is quite powerful but you'll have to write more low-level networking stuff. GNE is incomplete and hasnt been updated in years now. I've downloaded RakNet but never actually got it to w...
by Mercior
Sat Apr 10, 2004 1:14 am
Forum: Beginners Help
Topic: merge animation
Replies: 1
Views: 317

nope nothing like that in irrlicht yet, fraid you'll have to code it yerself ;)
by Mercior
Fri Apr 09, 2004 4:27 pm
Forum: Project Announcements
Topic: My 3D Platformer game looking project
Replies: 14
Views: 4921

Avereage FPS: 72
Avereage TimeDelta: 0.0137453

Athlon 2000xp (ish)
Geforce 4 ti4400
512 ddr ram

Looks quite cool :)
by Mercior
Thu Apr 08, 2004 1:57 am
Forum: Beginners Help
Topic: intellisense in VC++6.0
Replies: 3
Views: 445

Get yourself a copy of Visual Assist from http://www.wholetomato.com/

It enhances all aspects of visual c++, especially the intellisense. I really recommend it!
by Mercior
Thu Apr 08, 2004 1:35 am
Forum: Advanced Help
Topic: More realistic 3d sound
Replies: 3
Views: 759

I guess you could use some existing 3d sound code that adjusts volume based on distance from player, but perhaps add a few lines that do a raycast from the player to the sound origin and see if it collides with the world geometry; if it does, then do whatever adjustment to the sound. Thats the quick...
by Mercior
Fri Apr 02, 2004 9:58 pm
Forum: Project Announcements
Topic: Proposal for Open Source Counter-Strike type game
Replies: 6
Views: 3761

Counter-Strike? /me shudders :p Interesting idea.. it does seem like theres several of us all working on similar fps engines but I suspect everyone has different ideas on what the final game should be like :) Personally I am just developing iEng as a fps engine - I have no plans to actually make a f...
by Mercior
Fri Apr 02, 2004 9:33 pm
Forum: Beginners Help
Topic: Moving Bullets
Replies: 9
Views: 1973

Theres 2 approaches to bullets in a FPS game - projectile based and hitscan based. Hitscan weapons simply cast a ray when the player shoots and see if the ray collides with anything, it means your gun instantly damages whatever its pointing at, and its a good technique to use for pistols, machine gu...
by Mercior
Fri Apr 02, 2004 9:28 pm
Forum: Advanced Help
Topic: OctTreeSceneNode and dynamic lights
Replies: 3
Views: 723

Octree cannot cast shadows and even if it could it would be incredibly slow :p I think you need the doom 3 engine for something like that...

I'm guessing your light isnt illuminating the level mesh because you're using a level mesh with lightmap textures? (bsp)