Irrlicht doesn't do this!
It will only capture the mouse when you insert a FPS camera because this camera has to keep the cursor centered and then calculates rotation based on how far you've moved the mouse.
If you want to have a FPS camera but toggle the input off, use camera ...
Search found 100 matches
- Mon Apr 12, 2004 1:06 pm
- Forum: Beginners Help
- Topic: I want to be able to move mouse outside of game window
- Replies: 4
- Views: 690
- Mon Apr 12, 2004 12:51 pm
- Forum: Project Announcements
- Topic: Merging the BEST 3D engine with the BEST 2D engine EVER!!
- Replies: 43
- Views: 14655
Well that sounds REALLY great and I'm very EXCITED about the OPPORTUNITY (sorry, couldnt resist :p), but remember this is a programming community and personally I program because I enjoy it.. Using a tool to make games for you takes away the fun and the challenge of writing a c++ application. Not to ...
- Sun Apr 11, 2004 1:34 pm
- Forum: Beginners Help
- Topic: How to convert c8* to wchar_t* and inverse
- Replies: 4
- Views: 739
http://www.opengroup.org/onlinepubs/007 ... towcs.html
and
http://www.opengroup.org/onlinepubs/007 ... tombs.html
You can pass char *'s to functions that ask for a c8 *.
and
http://www.opengroup.org/onlinepubs/007 ... tombs.html
You can pass char *'s to functions that ask for a c8 *.
- Sun Apr 11, 2004 3:04 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: A question about physics engines..
- Replies: 1
- Views: 2262
A physics engine does exactly what it says on the tin - it controls the physical behaviour of object. It has nothing to do with the graphics engine.
The modern wave of physics engines deal with "rigid bodys", and can produce extremely realisic interaction of objects (balls colliding on a pool table ...
The modern wave of physics engines deal with "rigid bodys", and can produce extremely realisic interaction of objects (balls colliding on a pool table ...
- Sat Apr 10, 2004 7:17 pm
- Forum: Beginners Help
- Topic: Gun Recoil Animation
- Replies: 7
- Views: 1043
- Sat Apr 10, 2004 7:14 pm
- Forum: Beginners Help
- Topic: Can a FollowSpline animator be automatically destroyed...
- Replies: 2
- Views: 456
- Sat Apr 10, 2004 6:33 pm
- Forum: Beginners Help
- Topic: Displaying text
- Replies: 5
- Views: 893
- Sat Apr 10, 2004 6:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Recommendations for other modules
- Replies: 3
- Views: 1065
- Sat Apr 10, 2004 1:14 am
- Forum: Beginners Help
- Topic: merge animation
- Replies: 1
- Views: 345
- Fri Apr 09, 2004 4:27 pm
- Forum: Project Announcements
- Topic: My 3D Platformer game looking project
- Replies: 14
- Views: 5222
- Thu Apr 08, 2004 1:57 am
- Forum: Beginners Help
- Topic: intellisense in VC++6.0
- Replies: 3
- Views: 522
Get yourself a copy of Visual Assist from http://www.wholetomato.com/
It enhances all aspects of visual c++, especially the intellisense. I really recommend it!
It enhances all aspects of visual c++, especially the intellisense. I really recommend it!
- Thu Apr 08, 2004 1:35 am
- Forum: Advanced Help
- Topic: More realistic 3d sound
- Replies: 3
- Views: 817
- Fri Apr 02, 2004 9:58 pm
- Forum: Project Announcements
- Topic: Proposal for Open Source Counter-Strike type game
- Replies: 6
- Views: 3827
Counter-Strike? /me shudders :p
Interesting idea.. it does seem like theres several of us all working on similar fps engines but I suspect everyone has different ideas on what the final game should be like :) Personally I am just developing iEng as a fps engine - I have no plans to actually make a ...
Interesting idea.. it does seem like theres several of us all working on similar fps engines but I suspect everyone has different ideas on what the final game should be like :) Personally I am just developing iEng as a fps engine - I have no plans to actually make a ...
- Fri Apr 02, 2004 9:33 pm
- Forum: Beginners Help
- Topic: Moving Bullets
- Replies: 9
- Views: 2093
Theres 2 approaches to bullets in a FPS game - projectile based and hitscan based.
Hitscan weapons simply cast a ray when the player shoots and see if the ray collides with anything, it means your gun instantly damages whatever its pointing at, and its a good technique to use for pistols, machine ...
Hitscan weapons simply cast a ray when the player shoots and see if the ray collides with anything, it means your gun instantly damages whatever its pointing at, and its a good technique to use for pistols, machine ...
- Fri Apr 02, 2004 9:28 pm
- Forum: Advanced Help
- Topic: OctTreeSceneNode and dynamic lights
- Replies: 3
- Views: 775