It's a bug.
Culling does not work right.
Look in the bug reports forum for a fix:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=6549
Search found 22 matches
- Wed May 04, 2005 10:43 pm
- Forum: Beginners Help
- Topic: setFarValue question
- Replies: 2
- Views: 216
- Sat Apr 30, 2005 1:59 pm
- Forum: Beginners Help
- Topic: LightMapping
- Replies: 4
- Views: 576
- Mon Apr 18, 2005 10:15 am
- Forum: Beginners Help
- Topic: irrlicht and C++
- Replies: 2
- Views: 242
- Sun Apr 17, 2005 6:11 pm
- Forum: Beginners Help
- Topic: Problems animating a .3ds model with animations
- Replies: 3
- Views: 323
- Fri Apr 15, 2005 11:02 pm
- Forum: Beginners Help
- Topic: how come models in bsp level do not show up?
- Replies: 3
- Views: 272
entities are not supported
and how would you put ms3d models in a bsp?
But you could parse the bsp file for entites and put them in the level on your own or rewrite the bsp loader.
edit: just found a link that might be useful for you:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1000
and how would you put ms3d models in a bsp?
But you could parse the bsp file for entites and put them in the level on your own or rewrite the bsp loader.
edit: just found a link that might be useful for you:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1000
- Thu Apr 14, 2005 10:57 pm
- Forum: Project Announcements
- Topic: GMI - Irrlicht wrapper for Game Maker update
- Replies: 1
- Views: 928
GMI - Irrlicht wrapper for Game Maker update
http://home.tiscalinet.de/xception/dlls.htm
It supports almost all features of Irrlicht 0.9(434 functions!)
It supports almost all features of Irrlicht 0.9(434 functions!)
- Thu Apr 14, 2005 10:54 pm
- Forum: Advanced Help
- Topic: the new 3d formats, how do they work?
- Replies: 8
- Views: 695
giles my3d
I can't get giles my3d exported scenes to work. Everything is black. If I set lighting to false it has a reflective material. Setting it to a lightmap material does not work ,too. It seems that the uvw texture coordinates are wrong for the lightmap. How do you export correctly from giles? Do you hav...
- Sun Apr 10, 2005 12:06 pm
- Forum: Advanced Help
- Topic: the new 3d formats, how do they work?
- Replies: 8
- Views: 695
- Sat Apr 09, 2005 2:48 pm
- Forum: Advanced Help
- Topic: the new 3d formats, how do they work?
- Replies: 8
- Views: 695
- Sat Apr 09, 2005 11:39 am
- Forum: Advanced Help
- Topic: the new 3d formats, how do they work?
- Replies: 8
- Views: 695
I used the *.3.lmts file. LMDX shows it correctly, I tried my own map and the Pulsar Sample map. But in Irrlicht the lightmaps don'T show, just the map with textures without lightmap. I used the Quake3Map example sourcecode to test it with Visual C++ 6. According to the log window all textures and t...
- Fri Apr 08, 2005 11:21 pm
- Forum: Advanced Help
- Topic: the new 3d formats, how do they work?
- Replies: 8
- Views: 695
the new 3d formats, how do they work?
I tried loading the new built in 3D formats. Cartography Shop is working with textures and lightmap. The oct format did not load at all, but that could be a problem of fsrad, I don't know, the program just closed and left a 12 MB big oct file on my desktop. my3d and lmts either just show the texture...
- Sat Mar 13, 2004 11:01 pm
- Forum: Beginners Help
- Topic: Texturing Worlds
- Replies: 4
- Views: 851
- Fri Mar 12, 2004 5:09 pm
- Forum: Off-topic
- Topic: Can anybody please upload a compiled dll
- Replies: 3
- Views: 1311
- Fri Mar 12, 2004 5:04 pm
- Forum: Beginners Help
- Topic: Problems with 'draw2Dline'
- Replies: 3
- Views: 469
- Fri Mar 12, 2004 4:50 pm
- Forum: Beginners Help
- Topic: X file + Lightmap??
- Replies: 3
- Views: 678
I have the same problem. Everything is black when I set the texture to layer 1, layer 0 has the diffuse map. Could anybody please post a small example with a small lightmapped world, I prefer 3ds. I think it's not the code but the model's fault. Therefore I want to see a lightmapped 3ds file with ex...