Search found 22 matches

by Xception
Wed May 04, 2005 10:43 pm
Forum: Beginners Help
Topic: setFarValue question
Replies: 2
Views: 216

It's a bug.
Culling does not work right.
Look in the bug reports forum for a fix:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=6549
by Xception
Sat Apr 30, 2005 1:59 pm
Forum: Beginners Help
Topic: LightMapping
Replies: 4
Views: 576

I had the same problems with my3D and Giles. I'm not exactly sure what the problem was but I think it was because my lightmap was not named "objnameLightingMap.tga" (objname is the name of the mesh) Besides that I had to put all textures and lightmap in the zip archive that I used in my pr...
by Xception
Mon Apr 18, 2005 10:15 am
Forum: Beginners Help
Topic: irrlicht and C++
Replies: 2
Views: 242

You can write your game with C, but you have to use C++ for calling methods.
Methods are functions of a class.
But that is basically all, you don't have to make your own classes if you don't want to.
Just look at the examples, they are really easy to understand.
by Xception
Sun Apr 17, 2005 6:11 pm
Forum: Beginners Help
Topic: Problems animating a .3ds model with animations
Replies: 3
Views: 323

afaik, animations in 3ds files are not supported at the moment
by Xception
Fri Apr 15, 2005 11:02 pm
Forum: Beginners Help
Topic: how come models in bsp level do not show up?
Replies: 3
Views: 272

entities are not supported
and how would you put ms3d models in a bsp?
But you could parse the bsp file for entites and put them in the level on your own or rewrite the bsp loader.

edit: just found a link that might be useful for you:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1000
by Xception
Thu Apr 14, 2005 10:57 pm
Forum: Project Announcements
Topic: GMI - Irrlicht wrapper for Game Maker update
Replies: 1
Views: 928

GMI - Irrlicht wrapper for Game Maker update

http://home.tiscalinet.de/xception/dlls.htm

It supports almost all features of Irrlicht 0.9(434 functions!)
by Xception
Thu Apr 14, 2005 10:54 pm
Forum: Advanced Help
Topic: the new 3d formats, how do they work?
Replies: 8
Views: 695

giles my3d

I can't get giles my3d exported scenes to work. Everything is black. If I set lighting to false it has a reflective material. Setting it to a lightmap material does not work ,too. It seems that the uvw texture coordinates are wrong for the lightmap. How do you export correctly from giles? Do you hav...
by Xception
Sun Apr 10, 2005 12:06 pm
Forum: Advanced Help
Topic: the new 3d formats, how do they work?
Replies: 8
Views: 695

OK, lmts is working now but now I have problems with my3d again.
My tiled material is now stretched with the max exporter and with the giles exporter I can only see a black model without textures and lightmap.

edit: I had to use "UVW map" modifier in MAX, now it's working.
by Xception
Sat Apr 09, 2005 2:48 pm
Forum: Advanced Help
Topic: the new 3d formats, how do they work?
Replies: 8
Views: 695

cool, my3d is working now, it did not work before because I did not use getMesh with the "./" in the filename. Therefore Irrlicht tried to load textures with "D" before the filename. I don'T know why it tried to do that and what "./" means but it is working now. lmts is...
by Xception
Sat Apr 09, 2005 11:39 am
Forum: Advanced Help
Topic: the new 3d formats, how do they work?
Replies: 8
Views: 695

I used the *.3.lmts file. LMDX shows it correctly, I tried my own map and the Pulsar Sample map. But in Irrlicht the lightmaps don'T show, just the map with textures without lightmap. I used the Quake3Map example sourcecode to test it with Visual C++ 6. According to the log window all textures and t...
by Xception
Fri Apr 08, 2005 11:21 pm
Forum: Advanced Help
Topic: the new 3d formats, how do they work?
Replies: 8
Views: 695

the new 3d formats, how do they work?

I tried loading the new built in 3D formats. Cartography Shop is working with textures and lightmap. The oct format did not load at all, but that could be a problem of fsrad, I don't know, the program just closed and left a 12 MB big oct file on my desktop. my3d and lmts either just show the texture...
by Xception
Sat Mar 13, 2004 11:01 pm
Forum: Beginners Help
Topic: Texturing Worlds
Replies: 4
Views: 851

If you use 3ds files then the textures are loaded and applied automatically if they are in the same directory.
by Xception
Fri Mar 12, 2004 5:09 pm
Forum: Off-topic
Topic: Can anybody please upload a compiled dll
Replies: 3
Views: 1311

It has the procompiled dll in the package but not the Visual C++ dll.
Anybody, please?
by Xception
Fri Mar 12, 2004 5:04 pm
Forum: Beginners Help
Topic: Problems with 'draw2Dline'
Replies: 3
Views: 469

Try it with the software renderer, I think only the software renderer supports this method.
by Xception
Fri Mar 12, 2004 4:50 pm
Forum: Beginners Help
Topic: X file + Lightmap??
Replies: 3
Views: 678

I have the same problem. Everything is black when I set the texture to layer 1, layer 0 has the diffuse map. Could anybody please post a small example with a small lightmapped world, I prefer 3ds. I think it's not the code but the model's fault. Therefore I want to see a lightmapped 3ds file with ex...