Search found 27 matches

by IainC
Thu Jul 12, 2007 10:20 pm
Forum: Off-topic
Topic: 2 2D Pics to an 3D Model?
Replies: 9
Views: 1385

Hmm, this could do what you want: clicky. Found that randomly today and remembered this thread.
by IainC
Mon Jul 09, 2007 12:17 pm
Forum: Beginners Help
Topic: 3D World Studio / B3D problems [Solved - 3DWS Problem]
Replies: 4
Views: 521

Rytz, I wonder if the problem could be scaling?

I've had to scale down to 0.1 when loading meshes I've exported from 3DWS.
by IainC
Fri Jul 06, 2007 4:44 pm
Forum: Off-topic
Topic: 2 2D Pics to an 3D Model?
Replies: 9
Views: 1385

Hi, been a while since I looked into this topic but there are options. Nothing I've seen that you could consider production-ready but still. At simplest some modellers can extrude eg walls based from a bitmap representing a floor plan. This is nothing new and Imagine did it on Amiga many moons ago. ...
by IainC
Thu Jul 05, 2007 1:15 pm
Forum: Open Discussion and Dev Announcements
Topic: Good time to come back...
Replies: 0
Views: 496

Good time to come back...

Hi all,

Wow. Last used Irrlicht quite a few version numbers ago, and what a great time to come back.

3D World Studio -> IrrEdit -> Irrlicht gives me the toolchain I always wanted.

Kudos to everyone involved for getting Irrlicht to it's current state.
by IainC
Tue Jul 03, 2007 2:45 pm
Forum: Project Announcements
Topic: BloodBowl 3d
Replies: 6
Views: 2563

awesome! but you're wasting a lot of tris with that flat heightfield.

suggest a simple textured quad instead!
by IainC
Sun Jul 01, 2007 5:45 pm
Forum: Project Announcements
Topic: Terrain Caves in Irrlicht
Replies: 17
Views: 14404

I really like that; might play some with it.
by IainC
Sat Jul 16, 2005 2:20 pm
Forum: Beginners Help
Topic: Terrain Detail Texture
Replies: 16
Views: 925

Spintz, works with EMT_LIGHTMAP :D

Thank you so much for your help :)
by IainC
Fri Jul 15, 2005 3:00 pm
Forum: Beginners Help
Topic: Terrain Detail Texture
Replies: 16
Views: 925

Yes to both, I promise :)

FWIW I'm using terrain->setMaterialType(EMT_SOLID_2_LAYER) too.
by IainC
Fri Jul 15, 2005 1:51 pm
Forum: Beginners Help
Topic: Terrain Detail Texture
Replies: 16
Views: 925

*bump* :oops:
by IainC
Tue Jul 12, 2005 4:10 pm
Forum: Beginners Help
Topic: Terrain smoothing/LOD query
Replies: 17
Views: 1346

Hmmm - posted on the L3DT forum and got this response: Hi Iain, The bitmap exports are only 8-bit greyscales, so what you're seeing is the 256 steps in altitude. The only way to fix this problem, as far as I know, is to use a format with a greater precision, such as 16-bits (TER, BT, HFF, PGM, RAW) ...
by IainC
Tue Jul 12, 2005 1:01 pm
Forum: Beginners Help
Topic: Terrain Detail Texture
Replies: 16
Views: 925

Spintz, that's great, many thanks :D But um, I can't make it work :oops: I recompiled Irrlicht fine but the below leaves both textures unrepeated: terrain->setMaterialTexture(0, irr_driver()->getTexture("media/terrain-texture.bmp")); terrain->setMaterialTexture(1, irr_driver()->getTexture(...
by IainC
Tue Jul 12, 2005 12:59 pm
Forum: Beginners Help
Topic: Terrain smoothing/LOD query
Replies: 17
Views: 1346

zenoid - same result here :(
by IainC
Tue Jul 12, 2005 12:19 pm
Forum: Beginners Help
Topic: Terrain smoothing/LOD query
Replies: 17
Views: 1346

Hi guys, Thanks a lot for taking a look. The wierd thing is that I'm just exporting the heightmap from the terrain editor I'm using (the wonderful L3DT). I tried exporting as a JPG instead of a BMP and the problem was lessened to some extent but was still evident. Will try a different editor and com...
by IainC
Mon Jul 11, 2005 11:58 pm
Forum: Advanced Help
Topic: [SOLVED] Problem with node orientation over a spheric world
Replies: 4
Views: 762

Wow - reminds me of a idea I had ages ago for an RTS set on a tiny little planet, but I gave up because movement on the surface beat me. I had a nice perlin-based class for generating the planets, let me know if you'd like it and you can try and make a custom scene node out of it. http://www.coldcit...
by IainC
Mon Jul 11, 2005 11:51 pm
Forum: Beginners Help
Topic: Terrain smoothing/LOD query
Replies: 17
Views: 1346

Spintz, Here's some 1024x1024 terrain that illustrates the problem. The top and bottom shots show the same terrain at two different LODs. http://gaia.coldcity.com/images/terrainproblem.jpg The top looks great, and you can see from the wireframe that it's interpolating between vertices nicely. The bo...