Search found 27 matches
- Thu Jul 12, 2007 10:20 pm
- Forum: Off-topic
- Topic: 2 2D Pics to an 3D Model?
- Replies: 9
- Views: 1385
- Mon Jul 09, 2007 12:17 pm
- Forum: Beginners Help
- Topic: 3D World Studio / B3D problems [Solved - 3DWS Problem]
- Replies: 4
- Views: 521
- Fri Jul 06, 2007 4:44 pm
- Forum: Off-topic
- Topic: 2 2D Pics to an 3D Model?
- Replies: 9
- Views: 1385
Hi, been a while since I looked into this topic but there are options. Nothing I've seen that you could consider production-ready but still. At simplest some modellers can extrude eg walls based from a bitmap representing a floor plan. This is nothing new and Imagine did it on Amiga many moons ago. ...
- Thu Jul 05, 2007 1:15 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Good time to come back...
- Replies: 0
- Views: 496
Good time to come back...
Hi all,
Wow. Last used Irrlicht quite a few version numbers ago, and what a great time to come back.
3D World Studio -> IrrEdit -> Irrlicht gives me the toolchain I always wanted.
Kudos to everyone involved for getting Irrlicht to it's current state.
Wow. Last used Irrlicht quite a few version numbers ago, and what a great time to come back.
3D World Studio -> IrrEdit -> Irrlicht gives me the toolchain I always wanted.
Kudos to everyone involved for getting Irrlicht to it's current state.
- Tue Jul 03, 2007 2:45 pm
- Forum: Project Announcements
- Topic: BloodBowl 3d
- Replies: 6
- Views: 2563
- Sun Jul 01, 2007 5:45 pm
- Forum: Project Announcements
- Topic: Terrain Caves in Irrlicht
- Replies: 17
- Views: 14404
- Sat Jul 16, 2005 2:20 pm
- Forum: Beginners Help
- Topic: Terrain Detail Texture
- Replies: 16
- Views: 925
- Fri Jul 15, 2005 3:00 pm
- Forum: Beginners Help
- Topic: Terrain Detail Texture
- Replies: 16
- Views: 925
- Fri Jul 15, 2005 1:51 pm
- Forum: Beginners Help
- Topic: Terrain Detail Texture
- Replies: 16
- Views: 925
- Tue Jul 12, 2005 4:10 pm
- Forum: Beginners Help
- Topic: Terrain smoothing/LOD query
- Replies: 17
- Views: 1346
Hmmm - posted on the L3DT forum and got this response: Hi Iain, The bitmap exports are only 8-bit greyscales, so what you're seeing is the 256 steps in altitude. The only way to fix this problem, as far as I know, is to use a format with a greater precision, such as 16-bits (TER, BT, HFF, PGM, RAW) ...
- Tue Jul 12, 2005 1:01 pm
- Forum: Beginners Help
- Topic: Terrain Detail Texture
- Replies: 16
- Views: 925
- Tue Jul 12, 2005 12:59 pm
- Forum: Beginners Help
- Topic: Terrain smoothing/LOD query
- Replies: 17
- Views: 1346
- Tue Jul 12, 2005 12:19 pm
- Forum: Beginners Help
- Topic: Terrain smoothing/LOD query
- Replies: 17
- Views: 1346
Hi guys, Thanks a lot for taking a look. The wierd thing is that I'm just exporting the heightmap from the terrain editor I'm using (the wonderful L3DT). I tried exporting as a JPG instead of a BMP and the problem was lessened to some extent but was still evident. Will try a different editor and com...
- Mon Jul 11, 2005 11:58 pm
- Forum: Advanced Help
- Topic: [SOLVED] Problem with node orientation over a spheric world
- Replies: 4
- Views: 762
Wow - reminds me of a idea I had ages ago for an RTS set on a tiny little planet, but I gave up because movement on the surface beat me. I had a nice perlin-based class for generating the planets, let me know if you'd like it and you can try and make a custom scene node out of it. http://www.coldcit...
- Mon Jul 11, 2005 11:51 pm
- Forum: Beginners Help
- Topic: Terrain smoothing/LOD query
- Replies: 17
- Views: 1346
Spintz, Here's some 1024x1024 terrain that illustrates the problem. The top and bottom shots show the same terrain at two different LODs. http://gaia.coldcity.com/images/terrainproblem.jpg The top looks great, and you can see from the wireframe that it's interpolating between vertices nicely. The bo...