Search found 124 matches
- Mon Sep 20, 2010 5:02 pm
- Forum: Project Announcements
- Topic: Mesh Combiner
- Replies: 131
- Views: 208471
I understand the concept of this the problem is however the source code does not increase the frame rate on my computer - the pair of exe files shows the difference clearly 24FPS on the Scene node 700+ on the combiner file but the code does not seem to increase the frame rate, it is like the scene n...
- Mon Sep 20, 2010 3:24 pm
- Forum: Project Announcements
- Topic: Mesh Combiner
- Replies: 131
- Views: 208471
- Wed Aug 04, 2010 4:16 pm
- Forum: Code Snippets
- Topic: Texture Splatting [OpenGL]
- Replies: 43
- Views: 25103
- Sun Aug 01, 2010 3:15 pm
- Forum: Advanced Help
- Topic: PSSM Shadow Shader Problems
- Replies: 15
- Views: 2760
- Sun Aug 01, 2010 1:45 pm
- Forum: Advanced Help
- Topic: PSSM Shadow Shader Problems
- Replies: 15
- Views: 2760
Yeah i have your latest Irrcg From SVN but i am still using Irrlicht 1.4.1 as this was the most stable for RPG Builder - Due to a shedload of Problems especially with the MAYAcam Which is heavily used in RPG Builder i have not upgraded to 1.7 upwards and don't intend to untill these issues are fixed...
- Sat Jul 31, 2010 8:53 pm
- Forum: Advanced Help
- Topic: PSSM Shadow Shader Problems
- Replies: 15
- Views: 2760
- Sat Jul 31, 2010 8:23 pm
- Forum: Advanced Help
- Topic: PSSM Shadow Shader Problems
- Replies: 15
- Views: 2760
- Wed Jul 21, 2010 4:41 pm
- Forum: Advanced Help
- Topic: PSSM Shadow Shader Problems
- Replies: 15
- Views: 2760
- Wed Jul 21, 2010 11:54 am
- Forum: Advanced Help
- Topic: PSSM Shadow Shader Problems
- Replies: 15
- Views: 2760
- Wed Jul 21, 2010 2:20 am
- Forum: Advanced Help
- Topic: PSSM Shadow Shader Problems
- Replies: 15
- Views: 2760
- Thu Jul 15, 2010 9:02 pm
- Forum: Advanced Help
- Topic: PSSM Shadow Shader Problems
- Replies: 15
- Views: 2760
- Thu Jul 15, 2010 7:03 pm
- Forum: Advanced Help
- Topic: PSSM Shadow Shader Problems
- Replies: 15
- Views: 2760
PSSM Shadow Shader Problems
Ok I am completely new to shader programming in irrlicht even though i have used code samples found here to make them This maybe starting really big for someone just starting out with Pixel/vertex shaders and i am aware that this may not even work with irrlicht, but i am trying to use PSSM Shadow ma...
- Sat Apr 24, 2010 1:27 am
- Forum: Competition Time!
- Topic: Screenshot of the Month April-June 2010 [Winner!]
- Replies: 37
- Views: 18753
- Fri Apr 23, 2010 6:19 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month April-June 2010 [Winner!]
- Replies: 37
- Views: 18753
MY first ever Submission
This is a Shot from my RPG builder Project I thought i might as well enter this one into the competition it is a shot from the editors walk through mode with all of the Shader features switched on and a nice menu courtesy of DAN from my forums RPG Builder in Action (image removed as someone replaced...
- Mon Mar 08, 2010 12:24 pm
- Forum: Project Announcements
- Topic: RPG Builder Official Post
- Replies: 51
- Views: 23879
new Version coming soon
I will be getting a new version out within the next few days below is a few images to let you see the improvements http://s4.postimage.org/7U1a9.jpg http://s3.postimage.org/jey9J.jpg http://s1.postimage.org/zaMlA.jpg http://s1.postimage.org/zbhMr.jpg http://s2.postimage.org/ymEKr.jpg I would like to...