Search found 124 matches

by DGENXP
Mon Sep 20, 2010 5:02 pm
Forum: Project Announcements
Topic: Mesh Combiner
Replies: 131
Views: 208471

I understand the concept of this the problem is however the source code does not increase the frame rate on my computer - the pair of exe files shows the difference clearly 24FPS on the Scene node 700+ on the combiner file but the code does not seem to increase the frame rate, it is like the scene n...
by DGENXP
Mon Sep 20, 2010 3:24 pm
Forum: Project Announcements
Topic: Mesh Combiner
Replies: 131
Views: 208471

This is potentially a great piece of code but i find when i compile and run it i get no FPS Boost whatsoever though i tried the examples and they clearly did is there something specific i have to do to get this running at the optimal speed because i fail to see it?
by DGENXP
Wed Aug 04, 2010 4:16 pm
Forum: Code Snippets
Topic: Texture Splatting [OpenGL]
Replies: 43
Views: 25103

Great Work on the code but i cant seem to compile it with Irrlicht 1.7 or any one to be honest, i saw the EXE i like the idea you used for the animated texture and i got over 100FPS so very good performance

BTW can you help me get it to compile it will be great to mess around with this
by DGENXP
Sun Aug 01, 2010 3:15 pm
Forum: Advanced Help
Topic: PSSM Shadow Shader Problems
Replies: 15
Views: 2760

Hmm I have tried your CG Pack with irrlicht 1.7 and the latest IrrCG from the site you provided version 0.7.1 and still i get these linker errors 1>main.obj : error LNK2019: unresolved external symbol "public: int __thiscall IrrCg::ICgProgrammingServices::addCgShaderMaterialFromFiles(enum CGenu...
by DGENXP
Sun Aug 01, 2010 1:45 pm
Forum: Advanced Help
Topic: PSSM Shadow Shader Problems
Replies: 15
Views: 2760

Yeah i have your latest Irrcg From SVN but i am still using Irrlicht 1.4.1 as this was the most stable for RPG Builder - Due to a shedload of Problems especially with the MAYAcam Which is heavily used in RPG Builder i have not upgraded to 1.7 upwards and don't intend to untill these issues are fixed...
by DGENXP
Sat Jul 31, 2010 8:53 pm
Forum: Advanced Help
Topic: PSSM Shadow Shader Problems
Replies: 15
Views: 2760

Ok i got the CG pack from nvidia but now im getting linker errors gallore 1>main.obj : error LNK2019: unresolved external symbol "int __cdecl IrrCg::addCgShaderMaterialFromFiles(class IrrCg::CG_CListner *,enum CGenum,char const *,char const *,char const *,char const *,char const *,char const *,...
by DGENXP
Sat Jul 31, 2010 8:23 pm
Forum: Advanced Help
Topic: PSSM Shadow Shader Problems
Replies: 15
Views: 2760

Thanks alot man - the problem is however each time i try to run your CG Code it claims that CG.h cannot be found is there something i am missing as i would really like to use this code for my games....
by DGENXP
Wed Jul 21, 2010 4:41 pm
Forum: Advanced Help
Topic: PSSM Shadow Shader Problems
Replies: 15
Views: 2760

thats great thanks
by DGENXP
Wed Jul 21, 2010 11:54 am
Forum: Advanced Help
Topic: PSSM Shadow Shader Problems
Replies: 15
Views: 2760

Thats cool m8 could you send us a link so i can check it out there is like 1million posts on this forum - id appreciate it man
by DGENXP
Wed Jul 21, 2010 2:20 am
Forum: Advanced Help
Topic: PSSM Shadow Shader Problems
Replies: 15
Views: 2760

Hmm Like i said i am compleely new to this and that chapter is greek to me, does anyone have a sample of this port as i am not sure where the certain parts of the code need to go lol
by DGENXP
Thu Jul 15, 2010 9:02 pm
Forum: Advanced Help
Topic: PSSM Shadow Shader Problems
Replies: 15
Views: 2760

Yeah i did that there is no errors at all
by DGENXP
Thu Jul 15, 2010 7:03 pm
Forum: Advanced Help
Topic: PSSM Shadow Shader Problems
Replies: 15
Views: 2760

PSSM Shadow Shader Problems

Ok I am completely new to shader programming in irrlicht even though i have used code samples found here to make them This maybe starting really big for someone just starting out with Pixel/vertex shaders and i am aware that this may not even work with irrlicht, but i am trying to use PSSM Shadow ma...
by DGENXP
Sat Apr 24, 2010 1:27 am
Forum: Competition Time!
Topic: Screenshot of the Month April-June 2010 [Winner!]
Replies: 37
Views: 18753

yeah this project is pretty much my life ATM i may be the only developer right now but it aint gonna stop me
by DGENXP
Fri Apr 23, 2010 6:19 pm
Forum: Competition Time!
Topic: Screenshot of the Month April-June 2010 [Winner!]
Replies: 37
Views: 18753

MY first ever Submission

This is a Shot from my RPG builder Project I thought i might as well enter this one into the competition it is a shot from the editors walk through mode with all of the Shader features switched on and a nice menu courtesy of DAN from my forums RPG Builder in Action (image removed as someone replaced...
by DGENXP
Mon Mar 08, 2010 12:24 pm
Forum: Project Announcements
Topic: RPG Builder Official Post
Replies: 51
Views: 23879

new Version coming soon

I will be getting a new version out within the next few days below is a few images to let you see the improvements http://s4.postimage.org/7U1a9.jpg http://s3.postimage.org/jey9J.jpg http://s1.postimage.org/zaMlA.jpg http://s1.postimage.org/zbhMr.jpg http://s2.postimage.org/ymEKr.jpg I would like to...