gad dam :|.. I tryed it in a different computer without vs2005.. and it worked..
hybrid: i build it with release option active, and i added the files in Program Files\Microsoft Visual Studio 8\VC\redist\x86\Microsoft.VC80.CRT to my project. I tryed it on my brother's computer.. the one without ...
Search found 15 matches
- Thu Apr 20, 2006 1:51 pm
- Forum: Project Announcements
- Topic: New FPS
- Replies: 23
- Views: 8164
- Wed Apr 19, 2006 8:30 pm
- Forum: Project Announcements
- Topic: New FPS
- Replies: 23
- Views: 8164
- Wed Apr 19, 2006 4:18 pm
- Forum: Project Announcements
- Topic: New FPS
- Replies: 23
- Views: 8164
- Sat Apr 15, 2006 4:51 pm
- Forum: Project Announcements
- Topic: New FPS
- Replies: 23
- Views: 8164
- Fri Apr 14, 2006 3:51 pm
- Forum: Project Announcements
- Topic: New FPS
- Replies: 23
- Views: 8164
- Wed Mar 15, 2006 6:41 pm
- Forum: Project Announcements
- Topic: New FPS
- Replies: 23
- Views: 8164
- Wed Mar 15, 2006 3:02 pm
- Forum: Project Announcements
- Topic: New FPS
- Replies: 23
- Views: 8164
- Wed Mar 15, 2006 12:25 pm
- Forum: Project Announcements
- Topic: New FPS
- Replies: 23
- Views: 8164
Hi ppl. I am using Newton and Irrlicht on my game. When i load my bsp map, and i create its logical representation in newton ( i do that based on mercior's tutorial,), i can only atribute one kind of material to that map.
I would like to know how can i atribute different kinds of material, based ...
I would like to know how can i atribute different kinds of material, based ...
- Wed Feb 22, 2006 11:38 am
- Forum: Project Announcements
- Topic: New FPS
- Replies: 23
- Views: 8164
- Tue Feb 21, 2006 6:18 pm
- Forum: Project Announcements
- Topic: New FPS
- Replies: 23
- Views: 8164
Ok.. I have released a demo of my work.. you can download it (source code + aplication + documentation) at:
http://thetemplar.gaveta.net/
http://thetemplar.gaveta.net/
- Thu Feb 16, 2006 3:35 pm
- Forum: Project Announcements
- Topic: New FPS
- Replies: 23
- Views: 8164
- Thu Feb 16, 2006 3:06 pm
- Forum: Project Announcements
- Topic: New FPS
- Replies: 23
- Views: 8164
New FPS
Hi guys.. I'm working on a FPS..
I use Newton and Irrlicht.. but i have a small problem. Since i need to connect the irrlicht camera with a newton ellipsoid to detect collisions, i could not use the FPS camera that Irrlcht allready has.
The problem is: when i have higher frame rate, my camera ...
I use Newton and Irrlicht.. but i have a small problem. Since i need to connect the irrlicht camera with a newton ellipsoid to detect collisions, i could not use the FPS camera that Irrlcht allready has.
The problem is: when i have higher frame rate, my camera ...
- Thu Dec 29, 2005 2:25 pm
- Forum: Project Announcements
- Topic: Arena of Honor - Multiplayer FPS with Newton physics
- Replies: 45
- Views: 43742
- Thu Dec 29, 2005 1:55 pm
- Forum: Project Announcements
- Topic: My first project
- Replies: 6
- Views: 1921
- Thu Dec 29, 2005 1:00 pm
- Forum: Project Announcements
- Topic: My first project
- Replies: 6
- Views: 1921
Well.. i'm only posting to say that the presented version of the crane simulator is now available
http://alumni.ipt.pt/~msilva/Crane3D.rar
It includes source code and executable
hope u enjoy
http://alumni.ipt.pt/~msilva/Crane3D.rar
It includes source code and executable
hope u enjoy