Search found 15 matches

by CyberKa0s
Thu Apr 20, 2006 1:51 pm
Forum: Project Announcements
Topic: New FPS
Replies: 23
Views: 6475

gad dam :|.. I tryed it in a different computer without vs2005.. and it worked.. hybrid: i build it with release option active, and i added the files in Program Files\Microsoft Visual Studio 8\VC\redist\x86\Microsoft.VC80.CRT to my project. I tryed it on my brother's computer.. the one without vs200...
by CyberKa0s
Wed Apr 19, 2006 8:30 pm
Forum: Project Announcements
Topic: New FPS
Replies: 23
Views: 6475

hi ppl...

I'm glad to anounce that i finally solved the problem..

Try it to see.. Really sorry for what happened
by CyberKa0s
Wed Apr 19, 2006 4:18 pm
Forum: Project Announcements
Topic: New FPS
Replies: 23
Views: 6475

ok guys.. sorry.. I' using now visual studio 2005, and the problem is:

when i run the application in a machine with vs 2005, the application runs.. else it does't run and gives that error u're telling me :?

If someone knows how to fix this, please.. help
by CyberKa0s
Sat Apr 15, 2006 4:51 pm
Forum: Project Announcements
Topic: New FPS
Replies: 23
Views: 6475

Sorry.. i uploaded a wrong version :oops:

I'm uploading now the correct version.. Hope u enjoy
by CyberKa0s
Fri Apr 14, 2006 3:51 pm
Forum: Project Announcements
Topic: New FPS
Replies: 23
Views: 6475

Hi ppl.. I'm posting only to inform that i have a new version of the game.

This version is completly redesigned, and u can fire... herm.. stones and arrows.. :)

check it and tell me what u think please :wink:


cya
by CyberKa0s
Wed Mar 15, 2006 6:41 pm
Forum: Project Announcements
Topic: New FPS
Replies: 23
Views: 6475

No.. the problem is i can't assign more than just one material to the NewtonTreeCollision and i don t know how can i iddentify different possible kinds of materials in a bsp map :(.
by CyberKa0s
Wed Mar 15, 2006 3:02 pm
Forum: Project Announcements
Topic: New FPS
Replies: 23
Views: 6475

Thank you dawasw :D Now no one can stand me cuz i'm so proud of myself :) (joking (or not :) ))

For anyone who knows the answer of my last question, please help me :?

Thanks
by CyberKa0s
Wed Mar 15, 2006 12:25 pm
Forum: Project Announcements
Topic: New FPS
Replies: 23
Views: 6475

Hi ppl. I am using Newton and Irrlicht on my game. When i load my bsp map, and i create its logical representation in newton ( i do that based on mercior's tutorial,), i can only atribute one kind of material to that map. I would like to know how can i atribute different kinds of material, based on ...
by CyberKa0s
Wed Feb 22, 2006 11:38 am
Forum: Project Announcements
Topic: New FPS
Replies: 23
Views: 6475

Thanks you guys.. :D The stairs.. well i have inpired in what u dhenton9000 said in your fps.. the relation between the height and the width gives me the opportunity to climb stairs without much concern :) (sorry for the english :oops: ) The music.. well.. it is part of the kingdom of heaven OST (he...
by CyberKa0s
Tue Feb 21, 2006 6:18 pm
Forum: Project Announcements
Topic: New FPS
Replies: 23
Views: 6475

Ok.. I have released a demo of my work.. you can download it (source code + aplication + documentation) at:

http://thetemplar.gaveta.net/
by CyberKa0s
Thu Feb 16, 2006 3:35 pm
Forum: Project Announcements
Topic: New FPS
Replies: 23
Views: 6475

ok man.. thanks :wink:
by CyberKa0s
Thu Feb 16, 2006 3:06 pm
Forum: Project Announcements
Topic: New FPS
Replies: 23
Views: 6475

New FPS

Hi guys.. I'm working on a FPS.. I use Newton and Irrlicht.. but i have a small problem. Since i need to connect the irrlicht camera with a newton ellipsoid to detect collisions, i could not use the FPS camera that Irrlcht allready has. The problem is: when i have higher frame rate, my camera moveme...
by CyberKa0s
Thu Dec 29, 2005 2:25 pm
Forum: Project Announcements
Topic: Arena of Honor - Multiplayer FPS with Newton physics
Replies: 45
Views: 39810

I can't download it : :?
by CyberKa0s
Thu Dec 29, 2005 1:55 pm
Forum: Project Announcements
Topic: My first project
Replies: 6
Views: 1610

hey.. u're the guy from the first person shooter aren't u?

i have to say that i downloaded it for future reference... i didn't yet checked it.. but i will 8) Thanks for the compliment

By the way.. i forgot to mention that the crane model was made by my classmate Marisa Brites aka zuca :)
by CyberKa0s
Thu Dec 29, 2005 1:00 pm
Forum: Project Announcements
Topic: My first project
Replies: 6
Views: 1610

Well.. i'm only posting to say that the presented version of the crane simulator is now available :wink:

http://alumni.ipt.pt/~msilva/Crane3D.rar

It includes source code and executable :wink:

hope u enjoy