WarDusk
http://www.wardusk.com/demo/wardusk_client_irr_comp.jpg
As so many showing MC like Projects i thought why i shouldn't do the same :D
We started the development some months ago as side-project for a case study, but as we have gotten really great response from testers we switched it to a ...
Search found 22 matches
- Tue Aug 16, 2011 2:03 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month August 2011 [Winner Announced!]
- Replies: 23
- Views: 12494
- Sat Jul 30, 2011 6:06 pm
- Forum: Game Programming
- Topic: The libRocket GUI library
- Replies: 34
- Views: 25282
Re: The libRocket GUI library
Ok, i see so half of the triangles aren't renderd. Then i would first try to render them as points to check if all are there.
Based upon your first posted image, are the triangles now switched so that the other half is visible or still the same as before. If its again just a indicies sorting ...
Based upon your first posted image, are the triangles now switched so that the other half is visible or still the same as before. If its again just a indicies sorting ...
- Sat Jul 30, 2011 5:48 pm
- Forum: Game Programming
- Topic: The libRocket GUI library
- Replies: 34
- Views: 25282
Re: The libRocket GUI library
m_device->getVideoDriver()->drawVertexPrimitiveList(geom->vertices.pointer(), geom->vertices.size(), geom->indices.pointer(), geom->indices.size()/3);
Ok you are using the 3D rendering to get it out. So you need to set on any material/texture that irrlicht shouldn't cull it (front and ...
- Sat Jul 30, 2011 5:42 pm
- Forum: Game Programming
- Topic: The libRocket GUI library
- Replies: 34
- Views: 25282
Re: The libRocket GUI library
As we have turned off all not needed stuff (like directx) with the compiler config in irrlicht I have it as seperate project in the solution. But it should normally also work if you doing it this way:
void RenderInterfaceIrrlicht::EnableScissorRegion( bool enable )
{
if (enable)
glEnable(GL ...
void RenderInterfaceIrrlicht::EnableScissorRegion( bool enable )
{
if (enable)
glEnable(GL ...
- Sat Jul 30, 2011 5:23 pm
- Forum: Game Programming
- Topic: The libRocket GUI library
- Replies: 34
- Views: 25282
Re: The libRocket GUI library
I have mainly added two functions to the opengl device thats doing the stuff like the samples from libRocket.
RenderInterface:
void RenderInterfaceIrrlicht::EnableScissorRegion( bool enable )
{
irr::video::COpenGLDriver* l_driver = (irr::video::COpenGLDriver*)m_pDriver;
l_driver ...
RenderInterface:
void RenderInterfaceIrrlicht::EnableScissorRegion( bool enable )
{
irr::video::COpenGLDriver* l_driver = (irr::video::COpenGLDriver*)m_pDriver;
l_driver ...
- Sat Jul 30, 2011 4:32 pm
- Forum: Game Programming
- Topic: The libRocket GUI library
- Replies: 34
- Views: 25282
Re: The libRocket GUI library
I have done a libRocket integration for our new project. It was really tricky and had cost me 2 days to figure out how it can be done.
Finally i have reversed the indicies my own and it worked. As i think you can figure out the rest your own, here is the code snipet thats doing the magic in the ...
Finally i have reversed the indicies my own and it worked. As i think you can figure out the rest your own, here is the code snipet thats doing the magic in the ...
- Fri Sep 01, 2006 5:13 pm
- Forum: Off-topic
- Topic: Networking
- Replies: 6
- Views: 635
Here is another RakNet Tutorial, maybe this help you a little on RakNet:
http://www.mmo2play.com/?page=tutorials&tut=rnb
Cheers.
http://www.mmo2play.com/?page=tutorials&tut=rnb
Cheers.
- Tue Aug 08, 2006 5:22 pm
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 13838
- Sun Aug 06, 2006 9:38 pm
- Forum: Off-topic
- Topic: The Basics
- Replies: 4
- Views: 555
- Sat Jul 29, 2006 7:35 pm
- Forum: Beginners Help
- Topic: Raknet
- Replies: 5
- Views: 576
- Sat Jul 29, 2006 5:51 pm
- Forum: Off-topic
- Topic: to all hobby mmo devs
- Replies: 7
- Views: 933
- Sun Jul 23, 2006 3:36 pm
- Forum: Off-topic
- Topic: to all hobby mmo devs
- Replies: 7
- Views: 933
- Thu Jul 20, 2006 2:53 pm
- Forum: Off-topic
- Topic: to all hobby mmo devs
- Replies: 7
- Views: 933
- Wed Jul 19, 2006 2:21 pm
- Forum: Off-topic
- Topic: to all hobby mmo devs
- Replies: 7
- Views: 933
to all hobby mmo devs
Hi,
we are building at the moment a site specialy for mmo development where you can share your ideas and find people that want to do the same as you. At the moment only the forum is up and running but we are working on the page itselfe. If you want to join this forum you can find it at http://www ...
we are building at the moment a site specialy for mmo development where you can share your ideas and find people that want to do the same as you. At the moment only the forum is up and running but we are working on the page itselfe. If you want to join this forum you can find it at http://www ...
- Thu May 25, 2006 9:32 am
- Forum: Project Announcements
- Topic: [Released] High On Racing
- Replies: 7
- Views: 2145