Hi,
This may be something interesting for those who compile Irrlicht frequently, or otherwise have large projects to handle.
I've been experimenting with using unity builds to speed up compilation times, and here's what I get with my (old) machine, and the unmodified Irrlicht 1.4.2 source, full ...
Search found 22 matches
- Mon Nov 10, 2008 12:14 am
- Forum: Code Snippets
- Topic: Unity builds for Irrlicht
- Replies: 3
- Views: 2203
- Sun Apr 27, 2008 11:38 pm
- Forum: Project Announcements
- Topic: Textured GUI skin
- Replies: 29
- Views: 15441
I've recently made a minor modification to dynamically change the skin texture alpha accordingly when the skin colour changes.
Because the texture already have some transparent regions, and I only want to change the alpha of those non-transparent regions, I can only do it pixel by pixel, testing it ...
Because the texture already have some transparent regions, and I only want to change the alpha of those non-transparent regions, I can only do it pixel by pixel, testing it ...
- Sun Mar 02, 2008 4:37 am
- Forum: Project Announcements
- Topic: Textured GUI skin
- Replies: 29
- Views: 15441
- Fri Dec 21, 2007 7:46 am
- Forum: Project Announcements
- Topic: Textured GUI skin
- Replies: 29
- Views: 15441
- Sun Dec 16, 2007 8:23 am
- Forum: Project Announcements
- Topic: Textured GUI skin
- Replies: 29
- Views: 15441
Unfortunately, I've not been updating it with the Irrlicht 1.4 due to a lack of time ( pLoonyChewy->GenerateExcuses(100) ) There're some API changes to the GUI sub-system in 1.4. If you or anyone else is interested, I can do an update to it :)
You may already know, there're also a couple of equally ...
You may already know, there're also a couple of equally ...
- Thu Dec 13, 2007 2:42 pm
- Forum: Project Announcements
- Topic: Textured GUI skin
- Replies: 29
- Views: 15441
- Wed May 30, 2007 10:59 am
- Forum: Project Announcements
- Topic: Little Teaser...
- Replies: 8
- Views: 2374
Just saw this and realised I did not update the links here after refreshing my site... Did that now, and here's the direct link The zip download should be okay too :-)
Please do! The person's site is 404 for the zip download and the screenshot links have expired from the forum thread by the looks ...
Please do! The person's site is 404 for the zip download and the screenshot links have expired from the forum thread by the looks ...
- Sun Jan 28, 2007 9:42 pm
- Forum: Project Announcements
- Topic: Textured GUI skin
- Replies: 29
- Views: 15441
- Sun Jan 28, 2007 6:13 am
- Forum: Project Announcements
- Topic: Textured GUI skin
- Replies: 29
- Views: 15441
Sudi:
I use IVideoDriver::draw2DImage (ITexture*, const rect<s32> &destRect, const rect<s32> &sourceRect, const rect<s32>, SColor, bool) , where parameter destRect specifies the destination coordinates, and sourceRect specifies the source (texture's) coordinates. The image is automatically stretched ...
I use IVideoDriver::draw2DImage (ITexture*, const rect<s32> &destRect, const rect<s32> &sourceRect, const rect<s32>, SColor, bool) , where parameter destRect specifies the destination coordinates, and sourceRect specifies the source (texture's) coordinates. The image is automatically stretched ...
- Tue Jan 23, 2007 1:49 pm
- Forum: Project Announcements
- Topic: Textured GUI skin
- Replies: 29
- Views: 15441
- Fri Jan 19, 2007 6:00 am
- Forum: Project Announcements
- Topic: Textured GUI skin
- Replies: 29
- Views: 15441
- Thu Jan 18, 2007 7:24 am
- Forum: Project Announcements
- Topic: Textured GUI skin
- Replies: 29
- Views: 15441
- Sat Jan 13, 2007 3:11 pm
- Forum: Project Announcements
- Topic: Textured GUI skin
- Replies: 29
- Views: 15441
Textured GUI skin
Thought I'll just share a quick peep of what I'm doing recently:
(Note: Please go to the link below for the screenshot)
That's a GUI skin using an external texture. The texture coordinates are specified in a xml file. The skin I'm using here was created from scratch using photoshop.
It is still ...
(Note: Please go to the link below for the screenshot)
That's a GUI skin using an external texture. The texture coordinates are specified in a xml file. The skin I'm using here was created from scratch using photoshop.
It is still ...
- Sun Nov 26, 2006 11:54 pm
- Forum: Advanced Help
- Topic: How to rock object on the waves?
- Replies: 9
- Views: 1154
- Thu Nov 23, 2006 10:46 pm
- Forum: Bug reports
- Topic: TAB and ESC in CGUIEditBox
- Replies: 2
- Views: 455
TAB and ESC in CGUIEditBox
When TAB and ESC are pressed while typing in the edit box, a square box is added for these non-printable characters. This can be easily observed using the UserInterface example in the SDK. I have not found any other non-printable characters which are similar displayed.
The simple and obvious fix is ...
The simple and obvious fix is ...