Search found 21 matches

by Sachiel7
Thu Oct 01, 2009 10:32 pm
Forum: Beginners Help
Topic: Quick Question...
Replies: 3
Views: 285

*slaps forehead*
I knew it was something simple! Thanks for the quick responses guys. Yeah, I spent some time this summer working with XNA, still doing a few projects w/ it as well, but I'm working on this FPS for a school project.
by Sachiel7
Thu Oct 01, 2009 9:16 pm
Forum: Beginners Help
Topic: Quick Question...
Replies: 3
Views: 285

Quick Question...

Hi all, It's been a little while since I've used irrlicht, so I'm trying to get back into the mindset of it all. Anyways, stupid question here, but I'm trying to remove an IMeshSceneNode from the scene that is owned by a game object. Specifically, an ammo box. I'm working on a LAN/Internet based FPS...
by Sachiel7
Sun Jul 27, 2008 8:35 pm
Forum: Bug reports
Topic: Animated Mesh Issues
Replies: 9
Views: 1111

Yeah, I've tried blender, and I agree, its a great tool, but its just not my cup of tea... I do have a b3d export option in milkshape, and I tested it. It works, as intended, however I have yet to test the frame issue, but the bones are animating properly. If you really want to import animated meshe...
by Sachiel7
Sun Jul 27, 2008 5:30 am
Forum: Bug reports
Topic: Animated Mesh Issues
Replies: 9
Views: 1111

Animated Mesh Issues

Hi all, I'm posting this topic because multiple searches didn't reveal anything related to this, and this has been an issue for me for quite some time. I have some issues with my animated mesh filetypes. First off, I'm working on a project that likely will end up commercial. So, licensing issues are...
by Sachiel7
Tue Apr 29, 2008 11:41 pm
Forum: Beginners Help
Topic: Some general advice
Replies: 1
Views: 227

Some general advice

Hello again. So, my current project is (this may sound wierd) an on-rails shooter engine. I have level creation and camera scripting more or less done. Now I'm focusing on general characters within the scene. I want to ultimately have a scene scripting engine, which triggers events as time passes. S...
by Sachiel7
Thu Mar 20, 2008 6:12 am
Forum: Beginners Help
Topic: Console Window Output
Replies: 4
Views: 326

Console Window Output

Hey all, just a quick question to throw out there. I want to keep my console window, but I don't want Irrlicht to output anything to it anymore. Is there a way to disable console window output without cancelling the window? The alternative may be, is there a standard C++ way to spawn a new/additiona...
by Sachiel7
Thu Aug 10, 2006 5:06 pm
Forum: Beginners Help
Topic: md2 models and weapons
Replies: 4
Views: 443

Ok, cool! I have tinkered with Gmax, but I'm mostly using the good 'ol quake2 modeller package. I use Anim8or to create my meshes, q2modeller to put them into md2 format and animate them, and npherno's skin tool to skin the meshes. hmm...methinks I might write a tutorial on character/weapon modellin...
by Sachiel7
Wed Aug 09, 2006 1:48 pm
Forum: Beginners Help
Topic: md2 models and weapons
Replies: 4
Views: 443

Duh!
:: slaps self on head ::

So I guess each weapon md2 would need to have the same animation sets as the character model, and have its positioning based off of a character reference or whatnot.
Thanks, that'll save on a good chunk of diskspace :D
-=Sachiel7=-
by Sachiel7
Wed Aug 09, 2006 5:21 am
Forum: Beginners Help
Topic: md2 models and weapons
Replies: 4
Views: 443

md2 models and weapons

Hey all, I had a bit of an interesting question, curious to know if anyone can help me. The project I'm working on, I'm using a series of MD2 character meshes I've made. Now, I'd like to be able to use my Weapon's that i've created, and 'add' them to the character, much like most FPS's or RPG's. My ...
by Sachiel7
Sun Apr 23, 2006 10:10 pm
Forum: Beginners Help
Topic: Odd 2d Graphics
Replies: 4
Views: 355

I think the issue lies within your graphics card settings (at least mine did).
After resetting my DirectX and OpenGL settings on my ATI card to default, everything showed up fine (no more odd effects in directX, and no more heavy smoothing in OpenGL)
See if this affects anything for you!
by Sachiel7
Thu Apr 20, 2006 8:16 pm
Forum: Beginners Help
Topic: Odd 2d Graphics
Replies: 4
Views: 355

Odd 2d Graphics

Hey all, I've been plugging through my 2D project (I expect to post details on it somewhere soon, perhaps setup a wp) Anyway, I just thought I'd toss this out there and see if anyone else has noticed the same kinds of issues For my lead-in to the game, I display my SSoft logo, and the IrrLicht logo,...
by Sachiel7
Thu Apr 13, 2006 5:06 pm
Forum: Beginners Help
Topic: 2d Basics
Replies: 4
Views: 441

Sounds good... One more 2D question, Is there any way to place a semitransparent sprite? I'm not talking about colorkeying out stuff, I've already got that going. Why is it that when you use the draw2DImage function, the SColor defined at the end -- The alpha value does nothing? When drawing a rect ...
by Sachiel7
Thu Apr 13, 2006 3:27 pm
Forum: Beginners Help
Topic: 2d Basics
Replies: 4
Views: 441

Sounds good...
On a side note, anyone done any work running AVI's through IrrLicht? Just curious :)
Thanks for the help!
by Sachiel7
Wed Apr 12, 2006 10:10 pm
Forum: Beginners Help
Topic: 2d Basics
Replies: 4
Views: 441

2d Basics

Hey everyone! Long time no see, lol Ok, so I've gotten the hang of most of the 3D functions of IRRLicht needed to get things "up and running", and now I'm trying to get a grasp of the basics of 2D functions within IrrLicht. I've gotten the foundationals down, creating a device, loading tex...
by Sachiel7
Tue Jan 03, 2006 9:21 am
Forum: Beginners Help
Topic: C++ structs
Replies: 9
Views: 537

Ok, hang on, I tried my said idea above ^ (define globally, modify from within functions) and all is working well so far... Now just for the file loader... Thanks for the help btw guys, I'm working on a simple but effective camera scripting engine to plugin to my games. So far, so good. It runs if I...