*slaps forehead*
I knew it was something simple! Thanks for the quick responses guys. Yeah, I spent some time this summer working with XNA, still doing a few projects w/ it as well, but I'm working on this FPS for a school project.
Search found 21 matches
- Thu Oct 01, 2009 10:32 pm
- Forum: Beginners Help
- Topic: Quick Question...
- Replies: 3
- Views: 375
- Thu Oct 01, 2009 9:16 pm
- Forum: Beginners Help
- Topic: Quick Question...
- Replies: 3
- Views: 375
Quick Question...
Hi all,
It's been a little while since I've used irrlicht, so I'm trying to get back into the mindset of it all. Anyways, stupid question here, but I'm trying to remove an IMeshSceneNode from the scene that is owned by a game object. Specifically, an ammo box. I'm working on a LAN/Internet based ...
It's been a little while since I've used irrlicht, so I'm trying to get back into the mindset of it all. Anyways, stupid question here, but I'm trying to remove an IMeshSceneNode from the scene that is owned by a game object. Specifically, an ammo box. I'm working on a LAN/Internet based ...
- Sun Jul 27, 2008 8:35 pm
- Forum: Bug reports
- Topic: Animated Mesh Issues
- Replies: 9
- Views: 1507
- Sun Jul 27, 2008 5:30 am
- Forum: Bug reports
- Topic: Animated Mesh Issues
- Replies: 9
- Views: 1507
Animated Mesh Issues
Hi all,
I'm posting this topic because multiple searches didn't reveal anything related to this, and this has been an issue for me for quite some time.
I have some issues with my animated mesh filetypes.
First off, I'm working on a project that likely will end up commercial. So, licensing issues ...
I'm posting this topic because multiple searches didn't reveal anything related to this, and this has been an issue for me for quite some time.
I have some issues with my animated mesh filetypes.
First off, I'm working on a project that likely will end up commercial. So, licensing issues ...
- Tue Apr 29, 2008 11:41 pm
- Forum: Beginners Help
- Topic: Some general advice
- Replies: 1
- Views: 306
Some general advice
Hello again.
So, my current project is (this may sound wierd) an on-rails shooter engine.
I have level creation and camera scripting more or less done. Now I'm focusing on general characters within the scene. I want to ultimately have a scene scripting engine, which triggers events as time passes ...
So, my current project is (this may sound wierd) an on-rails shooter engine.
I have level creation and camera scripting more or less done. Now I'm focusing on general characters within the scene. I want to ultimately have a scene scripting engine, which triggers events as time passes ...
- Thu Mar 20, 2008 6:12 am
- Forum: Beginners Help
- Topic: Console Window Output
- Replies: 4
- Views: 473
Console Window Output
Hey all, just a quick question to throw out there.
I want to keep my console window, but I don't want Irrlicht to output anything to it anymore. Is there a way to disable console window output without cancelling the window? The alternative may be, is there a standard C++ way to spawn a new ...
I want to keep my console window, but I don't want Irrlicht to output anything to it anymore. Is there a way to disable console window output without cancelling the window? The alternative may be, is there a standard C++ way to spawn a new ...
- Thu Aug 10, 2006 5:06 pm
- Forum: Beginners Help
- Topic: md2 models and weapons
- Replies: 4
- Views: 599
- Wed Aug 09, 2006 1:48 pm
- Forum: Beginners Help
- Topic: md2 models and weapons
- Replies: 4
- Views: 599
- Wed Aug 09, 2006 5:21 am
- Forum: Beginners Help
- Topic: md2 models and weapons
- Replies: 4
- Views: 599
md2 models and weapons
Hey all,
I had a bit of an interesting question, curious to know if anyone can help me.
The project I'm working on, I'm using a series of MD2 character meshes I've made. Now, I'd like to be able to use my Weapon's that i've created, and 'add' them to the character, much like most FPS's or RPG's ...
I had a bit of an interesting question, curious to know if anyone can help me.
The project I'm working on, I'm using a series of MD2 character meshes I've made. Now, I'd like to be able to use my Weapon's that i've created, and 'add' them to the character, much like most FPS's or RPG's ...
- Sun Apr 23, 2006 10:10 pm
- Forum: Beginners Help
- Topic: Odd 2d Graphics
- Replies: 4
- Views: 571
- Thu Apr 20, 2006 8:16 pm
- Forum: Beginners Help
- Topic: Odd 2d Graphics
- Replies: 4
- Views: 571
Odd 2d Graphics
Hey all,
I've been plugging through my 2D project (I expect to post details on it somewhere soon, perhaps setup a wp)
Anyway, I just thought I'd toss this out there and see if anyone else has noticed the same kinds of issues
For my lead-in to the game, I display my SSoft logo, and the IrrLicht ...
I've been plugging through my 2D project (I expect to post details on it somewhere soon, perhaps setup a wp)
Anyway, I just thought I'd toss this out there and see if anyone else has noticed the same kinds of issues
For my lead-in to the game, I display my SSoft logo, and the IrrLicht ...
- Thu Apr 13, 2006 5:06 pm
- Forum: Beginners Help
- Topic: 2d Basics
- Replies: 4
- Views: 621
Sounds good...
One more 2D question,
Is there any way to place a semitransparent sprite? I'm not talking about colorkeying out stuff, I've already got that going. Why is it that when you use the draw2DImage function, the SColor defined at the end -- The alpha value does nothing? When drawing a rect ...
One more 2D question,
Is there any way to place a semitransparent sprite? I'm not talking about colorkeying out stuff, I've already got that going. Why is it that when you use the draw2DImage function, the SColor defined at the end -- The alpha value does nothing? When drawing a rect ...
- Thu Apr 13, 2006 3:27 pm
- Forum: Beginners Help
- Topic: 2d Basics
- Replies: 4
- Views: 621
- Wed Apr 12, 2006 10:10 pm
- Forum: Beginners Help
- Topic: 2d Basics
- Replies: 4
- Views: 621
2d Basics
Hey everyone! Long time no see, lol
Ok, so I've gotten the hang of most of the 3D functions of IRRLicht needed to get things "up and running", and now I'm trying to get a grasp of the basics of 2D functions within IrrLicht.
I've gotten the foundationals down, creating a device, loading textures ...
Ok, so I've gotten the hang of most of the 3D functions of IRRLicht needed to get things "up and running", and now I'm trying to get a grasp of the basics of 2D functions within IrrLicht.
I've gotten the foundationals down, creating a device, loading textures ...
- Tue Jan 03, 2006 9:21 am
- Forum: Beginners Help
- Topic: C++ structs
- Replies: 9
- Views: 1052