Hi,
Although I have no experience in computer graphics, I've been trying to find a solution to the exact same problem.
First idea : cast rays against all vertices in the area and test for intersection.
This might work if the map is only made of a few cubes (bomberman style).
My second guess was ...
Search found 2 matches
- Sat Feb 10, 2007 4:32 pm
- Forum: Beginners Help
- Topic: dynamic shadows from level geometry?
- Replies: 10
- Views: 1843
- Thu Jun 15, 2006 4:01 pm
- Forum: Beginners Help
- Topic: Fog of war, shadows
- Replies: 0
- Views: 345
Fog of war, shadows
Hi,
I've had this idea for some time now, but since I have almost no experience in realtime 3D programming, I wanted to know if it seems possible.
The idea is to have a top-down view (cf. GTA1) and to compute which areas are not visible for the player. I thought that lights and shadows algorithms ...
I've had this idea for some time now, but since I have almost no experience in realtime 3D programming, I wanted to know if it seems possible.
The idea is to have a top-down view (cf. GTA1) and to compute which areas are not visible for the player. I thought that lights and shadows algorithms ...