Search found 7 matches

by zzino
Fri Mar 19, 2004 7:25 pm
Forum: Beginners Help
Topic: Texturing Worlds
Replies: 4
Views: 1268

Emm....

I know how to load 1 texture...on 1 object.

If I have a levelmesh in .obj format.
We may need more than 1 texture for floor, door, windows,wall....hallway...etc

Should I separate each object to different file and load one by one??
by zzino
Fri Mar 19, 2004 1:19 am
Forum: Beginners Help
Topic: Texturing Worlds
Replies: 4
Views: 1268

But isn't there anyway to put textures in obj level mesh?

I was trying to do same thing but....I could not fugure it out yet.

Please help!!
by zzino
Tue Mar 16, 2004 9:17 pm
Forum: Advanced Help
Topic: parsing textures from .mtl file for .obj model
Replies: 1
Views: 783

parsing textures from .mtl file for .obj model

Last time when I posted some question, many people helped me
and I appreciate for great help.

==== question 1 ======

I am having another problem with textures in .obj model.

when I save model in .obj format in Maya, it will generate model.obj and model.mtl as well.

I loaded .obj file but not ...
by zzino
Sat Mar 13, 2004 5:23 pm
Forum: Advanced Help
Topic: picking node by relative cursor position
Replies: 7
Views: 1696

oh...maybe I made wrong example

Thanks for your reply!

I think pong and billiards were not a good example.
In my game objects doesn't have same size or shape.

Let's imagine a room with book shelf and table.
in the book shelf, there are some books.
on the floor, there are some balles and toys.
there might be some stuffs on the ...
by zzino
Sat Mar 13, 2004 4:21 pm
Forum: Advanced Help
Topic: picking node by relative cursor position
Replies: 7
Views: 1696

Thanks for your advices

Thanks for your help!

I have finished picking up a node and I made it move using this code

//picking up some node
selectedSceneNode =
smgr->getSceneCollisionManager()->getSceneNodeFromScreenCoordinatesBB(cursorPosition);

//move object
selectedSceneNode->setPosition(newPosition);


Now,
(1 ...
by zzino
Fri Mar 12, 2004 6:30 pm
Forum: Advanced Help
Topic: picking node by relative cursor position
Replies: 7
Views: 1696

I think I found the answer from this forum

getRayFromScreenCoordinates may do this job..

there was almost same question in this forum.

Thanks
by zzino
Fri Mar 12, 2004 6:26 pm
Forum: Advanced Help
Topic: picking node by relative cursor position
Replies: 7
Views: 1696

picking node by relative cursor position

This may sounds weird, but I am trying to pick up node
by cursor's relative position.

To understand my question, you might need to know what I am doing.

I implemented my camera in 2 mode..
1) walking(move front/back/strafe)
and panning(look up/down,turn left/right)
--> this is simply FPS mode ...