I know how to load 1 texture...on 1 object.
If I have a levelmesh in .obj format.
We may need more than 1 texture for floor, door, windows,wall....hallway...etc
Should I separate each object to different file and load one by one??
Search found 7 matches
- Fri Mar 19, 2004 7:25 pm
- Forum: Beginners Help
- Topic: Texturing Worlds
- Replies: 4
- Views: 1268
- Fri Mar 19, 2004 1:19 am
- Forum: Beginners Help
- Topic: Texturing Worlds
- Replies: 4
- Views: 1268
But isn't there anyway to put textures in obj level mesh?
I was trying to do same thing but....I could not fugure it out yet.
Please help!!
Please help!!
- Tue Mar 16, 2004 9:17 pm
- Forum: Advanced Help
- Topic: parsing textures from .mtl file for .obj model
- Replies: 1
- Views: 783
parsing textures from .mtl file for .obj model
Last time when I posted some question, many people helped me
and I appreciate for great help.
==== question 1 ======
I am having another problem with textures in .obj model.
when I save model in .obj format in Maya, it will generate model.obj and model.mtl as well.
I loaded .obj file but not ...
and I appreciate for great help.
==== question 1 ======
I am having another problem with textures in .obj model.
when I save model in .obj format in Maya, it will generate model.obj and model.mtl as well.
I loaded .obj file but not ...
- Sat Mar 13, 2004 5:23 pm
- Forum: Advanced Help
- Topic: picking node by relative cursor position
- Replies: 7
- Views: 1696
oh...maybe I made wrong example
Thanks for your reply!
I think pong and billiards were not a good example.
In my game objects doesn't have same size or shape.
Let's imagine a room with book shelf and table.
in the book shelf, there are some books.
on the floor, there are some balles and toys.
there might be some stuffs on the ...
I think pong and billiards were not a good example.
In my game objects doesn't have same size or shape.
Let's imagine a room with book shelf and table.
in the book shelf, there are some books.
on the floor, there are some balles and toys.
there might be some stuffs on the ...
- Sat Mar 13, 2004 4:21 pm
- Forum: Advanced Help
- Topic: picking node by relative cursor position
- Replies: 7
- Views: 1696
Thanks for your advices
Thanks for your help!
I have finished picking up a node and I made it move using this code
//picking up some node
selectedSceneNode =
smgr->getSceneCollisionManager()->getSceneNodeFromScreenCoordinatesBB(cursorPosition);
//move object
selectedSceneNode->setPosition(newPosition);
Now,
(1 ...
I have finished picking up a node and I made it move using this code
//picking up some node
selectedSceneNode =
smgr->getSceneCollisionManager()->getSceneNodeFromScreenCoordinatesBB(cursorPosition);
//move object
selectedSceneNode->setPosition(newPosition);
Now,
(1 ...
- Fri Mar 12, 2004 6:30 pm
- Forum: Advanced Help
- Topic: picking node by relative cursor position
- Replies: 7
- Views: 1696
I think I found the answer from this forum
getRayFromScreenCoordinates may do this job..
there was almost same question in this forum.
Thanks
there was almost same question in this forum.
Thanks
- Fri Mar 12, 2004 6:26 pm
- Forum: Advanced Help
- Topic: picking node by relative cursor position
- Replies: 7
- Views: 1696
picking node by relative cursor position
This may sounds weird, but I am trying to pick up node
by cursor's relative position.
To understand my question, you might need to know what I am doing.
I implemented my camera in 2 mode..
1) walking(move front/back/strafe)
and panning(look up/down,turn left/right)
--> this is simply FPS mode ...
by cursor's relative position.
To understand my question, you might need to know what I am doing.
I implemented my camera in 2 mode..
1) walking(move front/back/strafe)
and panning(look up/down,turn left/right)
--> this is simply FPS mode ...