Ok, i delete the setVisible call...
The output window:
Irrlicht Engine version 1.3
Microsoft Windows 2000 Professional Service Pack 4 (Build 2195)
Loaded mesh: C:/irrlicht-1.3/media/sydney.md2
Loaded texture: C:/irrlicht-1.3/media/sydney.bmp
Loaded texture: D:/apl/games/HP/textures/skies/l1_BK ...
Search found 16 matches
- Sun Jun 03, 2007 9:17 pm
- Forum: Beginners Help
- Topic: Skybox - all right but dont show !?!
- Replies: 6
- Views: 468
- Sun Jun 03, 2007 3:13 pm
- Forum: Beginners Help
- Topic: Skybox - all right but dont show !?!
- Replies: 6
- Views: 468
Skybox - all right but dont show !?!
Based in an example of IRR, i started the first step : put a skybox in my world. Reading about the question i found the AddSkyBoxSceneNode method but i use the method correctly but the sky dont is showed
I need use more code in my "main loop" to work ?
#include <stdio.h>
#include <stdlib.h ...
I need use more code in my "main loop" to work ?
#include <stdio.h>
#include <stdlib.h ...
- Mon Apr 16, 2007 2:10 am
- Forum: Beginners Help
- Topic: .X File - one file with all animations ???
- Replies: 3
- Views: 608
- Mon Apr 09, 2007 4:29 pm
- Forum: Beginners Help
- Topic: .X File - one file with all animations ???
- Replies: 3
- Views: 608
.X File - one file with all animations ???
The .x file format dont have a hierarchy of frames ?
For example, the md2 format count with a "description" file tell to engine 1 to 20 is the walk animation, 21 to 30 is stand animaton, etc...
In .x file i need export each animaton for a specific file, as walk.x, run.x and attack.x or is possible ...
For example, the md2 format count with a "description" file tell to engine 1 to 20 is the walk animation, 21 to 30 is stand animaton, etc...
In .x file i need export each animaton for a specific file, as walk.x, run.x and attack.x or is possible ...
- Tue Apr 03, 2007 11:14 am
- Forum: Beginners Help
- Topic: A simple change in Hello World project - crash the programm
- Replies: 5
- Views: 449
- Tue Apr 03, 2007 1:47 am
- Forum: Beginners Help
- Topic: A simple change in Hello World project - crash the programm
- Replies: 5
- Views: 449
A simple change in Hello World project - crash the programm
Hi,
I try load a X file (replacing only the call to load MD2 file) in HelloWorld_vc8 project (vc++ .net)
//IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
IAnimatedMeshX mesh = smgr->getMesh("d:/apl/blender/hp.x");
//mesh.setCurrentAnimation (0);
IAnimatedMeshSceneNode* node ...
I try load a X file (replacing only the call to load MD2 file) in HelloWorld_vc8 project (vc++ .net)
//IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
IAnimatedMeshX mesh = smgr->getMesh("d:/apl/blender/hp.x");
//mesh.setCurrentAnimation (0);
IAnimatedMeshSceneNode* node ...
- Mon Apr 02, 2007 1:51 pm
- Forum: Irrlicht.NET
- Topic: Error on execute a simple test with VB.NET
- Replies: 1
- Views: 1490
- Sun Apr 01, 2007 12:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: Blender to Direct X - error in exporter
- Replies: 5
- Views: 532
- Mon Mar 26, 2007 9:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Blender to Direct X - error in exporter
- Replies: 5
- Views: 532
- Mon Mar 26, 2007 5:12 am
- Forum: Open Discussion and Dev Announcements
- Topic: Blender to Direct X - error in exporter
- Replies: 5
- Views: 532
Blender to Direct X - error in exporter
I try use a X file with IRRLicht based in my work maked in Blender ( i dont cant back to Milkshape again :cry: )
But, when i try export model for X format i receive this error:
Compiled with Python version 2.4.
Checking for installed Python... got it!
Traceback (most recent call last):
File ...
But, when i try export model for X format i receive this error:
Compiled with Python version 2.4.
Checking for installed Python... got it!
Traceback (most recent call last):
File ...
- Sat Mar 24, 2007 7:42 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 29161
People
I am a newbie in relation of IrrLicht, but i have many experience with use of Radiant family (MOHRadiant, CodRadiant, Q3Radiant). In this topic the developer announce cool things, but the more object i wait dont is quoted.
Exists some idea of extend this class to read triggers of .map files ...
I am a newbie in relation of IrrLicht, but i have many experience with use of Radiant family (MOHRadiant, CodRadiant, Q3Radiant). In this topic the developer announce cool things, but the more object i wait dont is quoted.
Exists some idea of extend this class to read triggers of .map files ...
- Fri Mar 23, 2007 4:11 am
- Forum: Irrlicht.NET
- Topic: Error on execute a simple test with VB.NET
- Replies: 1
- Views: 1490
Error on execute a simple test with VB.NET
Using this simple code...
Imports System
Imports System.IO
Imports Irrlicht
Imports Irrlicht.Video
Imports Irrlicht.Core
Imports Irrlicht.Scene
Module Module1
Sub Main()
Dim mDevice As New IrrlichtDevice(Video.DriverType.OPENGL, New Dimension2D(1024, 768), 32, False, True, False)
Dim mDebug As ...
Imports System
Imports System.IO
Imports Irrlicht
Imports Irrlicht.Video
Imports Irrlicht.Core
Imports Irrlicht.Scene
Module Module1
Sub Main()
Dim mDevice As New IrrlichtDevice(Video.DriverType.OPENGL, New Dimension2D(1024, 768), 32, False, True, False)
Dim mDebug As ...
- Wed Jan 04, 2006 4:18 pm
- Forum: Beginners Help
- Topic: md3 file created in milkshape not loaded !?!
- Replies: 4
- Views: 310
- Wed Jan 04, 2006 1:05 am
- Forum: Beginners Help
- Topic: md3 file created in milkshape not loaded !?!
- Replies: 4
- Views: 310
md3 file created in milkshape not loaded !?!
My question is very simple ( i think ).
I make a md3 model from milkshape, but when i try load this mesh using irr it crashes program sending a message:
Irrlicht Engine version 0.14.0
Microsoft Windows 2000 Professional Service Pack 4 (Build 2195)
Using renderer: OpenGL 1.5
GeForce4 MX 440/AGP ...
I make a md3 model from milkshape, but when i try load this mesh using irr it crashes program sending a message:
Irrlicht Engine version 0.14.0
Microsoft Windows 2000 Professional Service Pack 4 (Build 2195)
Using renderer: OpenGL 1.5
GeForce4 MX 440/AGP ...
- Mon Jan 02, 2006 8:05 pm
- Forum: Beginners Help
- Topic: Quake III Map with Triggers x IRRLicht
- Replies: 4
- Views: 478