Search found 16 matches

by mcunha98
Sun Jun 03, 2007 9:17 pm
Forum: Beginners Help
Topic: Skybox - all right but dont show !?!
Replies: 6
Views: 407

Ok, i delete the setVisible call... The output window: Irrlicht Engine version 1.3 Microsoft Windows 2000 Professional Service Pack 4 (Build 2195) Loaded mesh: C:/irrlicht-1.3/media/sydney.md2 Loaded texture: C:/irrlicht-1.3/media/sydney.bmp Loaded texture: D:/apl/games/HP/textures/skies/l1_BK.bmp L...
by mcunha98
Sun Jun 03, 2007 3:13 pm
Forum: Beginners Help
Topic: Skybox - all right but dont show !?!
Replies: 6
Views: 407

Skybox - all right but dont show !?!

Based in an example of IRR, i started the first step : put a skybox in my world. Reading about the question i found the AddSkyBoxSceneNode method but i use the method correctly but the sky dont is showed I need use more code in my "main loop" to work ? #include <stdio.h> #include <stdlib.h...
by mcunha98
Mon Apr 16, 2007 2:10 am
Forum: Beginners Help
Topic: .X File - one file with all animations ???
Replies: 3
Views: 593

Thanks for reply. I have another question. When i export the .x file from Blender, in IRRLicht enviroment the point where frames end ( and the loop start ) the object produce a strange "blink" Blender: http://img266.imageshack.us/img266/7959/testekj4.gif IRR window: http://img443.imageshac...
by mcunha98
Mon Apr 09, 2007 4:29 pm
Forum: Beginners Help
Topic: .X File - one file with all animations ???
Replies: 3
Views: 593

.X File - one file with all animations ???

The .x file format dont have a hierarchy of frames ? For example, the md2 format count with a "description" file tell to engine 1 to 20 is the walk animation, 21 to 30 is stand animaton, etc... In .x file i need export each animaton for a specific file, as walk.x, run.x and attack.x or is ...
by mcunha98
Tue Apr 03, 2007 11:14 am
Forum: Beginners Help
Topic: A simple change in Hello World project - crash the programm
Replies: 5
Views: 404

I do, but receive a error: 1>------ Build started: Project: 01.HelloWorld_vc8, Configuration: Debug Win32 ------ 1>Compiling... 1>main.cpp 1>c:\arquivos de programas\irrlicht-1.3\irrlicht-1.3\examples\01.helloworld\main.cpp(149) : error C2440: 'initializing' : cannot convert from 'irr::scene::IAnima...
by mcunha98
Tue Apr 03, 2007 1:47 am
Forum: Beginners Help
Topic: A simple change in Hello World project - crash the programm
Replies: 5
Views: 404

A simple change in Hello World project - crash the programm

Hi, I try load a X file (replacing only the call to load MD2 file) in HelloWorld_vc8 project (vc++ .net) //IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2"); IAnimatedMeshX mesh = smgr->getMesh("d:/apl/blender/hp.x"); //mesh.setCurrentAnimation (0); IAnimatedMeshScene...
by mcunha98
Mon Apr 02, 2007 1:51 pm
Forum: Irrlicht.NET
Topic: Error on execute a simple test with VB.NET
Replies: 1
Views: 1425

For general information, the solution of this problem is easy...

Copy the files irrlicht.dll and irrlichtnet.dll for your system32 folder (when you compile the application, the irrlichtnet.dll is copied into the debug\release folder).
by mcunha98
Sun Apr 01, 2007 12:54 am
Forum: Open Discussion and Dev Announcements
Topic: Blender to Direct X - error in exporter
Replies: 5
Views: 496

For all... I find the reply to question. In this link - http://blenderartists.org/forum/showthread.php?t=73602 - you find a exporter for Blender 2.42 (work fine in 2.43), it export correctly the animation and object. http://img337.imageshack.us/img337/2097/imagemfr4.jpg But when i load the model int...
by mcunha98
Mon Mar 26, 2007 9:26 pm
Forum: Open Discussion and Dev Announcements
Topic: Blender to Direct X - error in exporter
Replies: 5
Views: 496

This sounds like it's because the name of something contains non-ascii characters. Maybe textures, bones, frames or anything that has a name. Try using only characters 32 to 127 when naming things. Many strange All things in scena have the common names (using "." for trees...) Anything so...
by mcunha98
Mon Mar 26, 2007 5:12 am
Forum: Open Discussion and Dev Announcements
Topic: Blender to Direct X - error in exporter
Replies: 5
Views: 496

Blender to Direct X - error in exporter

I try use a X file with IRRLicht based in my work maked in Blender ( i dont cant back to Milkshape again :cry: ) But, when i try export model for X format i receive this error: Compiled with Python version 2.4. Checking for installed Python... got it! Traceback (most recent call last): File "<s...
by mcunha98
Sat Mar 24, 2007 7:42 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Class to read additional informations from Quake3 .bsp Files
Replies: 46
Views: 28405

People I am a newbie in relation of IrrLicht, but i have many experience with use of Radiant family (MOHRadiant, CodRadiant, Q3Radiant). In this topic the developer announce cool things, but the more object i wait dont is quoted. Exists some idea of extend this class to read triggers of .map files (...
by mcunha98
Fri Mar 23, 2007 4:11 am
Forum: Irrlicht.NET
Topic: Error on execute a simple test with VB.NET
Replies: 1
Views: 1425

Error on execute a simple test with VB.NET

Using this simple code... Imports System Imports System.IO Imports Irrlicht Imports Irrlicht.Video Imports Irrlicht.Core Imports Irrlicht.Scene Module Module1 Sub Main() Dim mDevice As New IrrlichtDevice(Video.DriverType.OPENGL, New Dimension2D(1024, 768), 32, False, True, False) Dim mDebug As Syste...
by mcunha98
Wed Jan 04, 2006 4:18 pm
Forum: Beginners Help
Topic: md3 file created in milkshape not loaded !?!
Replies: 4
Views: 291

Sorry boys ! I really confused me about the features of IRR... But the question is: Skeletal animation: A skin is manipulated by animated joints. The Irrlicht Engine will do this when loading .ms3d or .x files. It is easily possible to attach objects to parts of the animated model. It is possible e....
by mcunha98
Wed Jan 04, 2006 1:05 am
Forum: Beginners Help
Topic: md3 file created in milkshape not loaded !?!
Replies: 4
Views: 291

md3 file created in milkshape not loaded !?!

My question is very simple ( i think ). I make a md3 model from milkshape, but when i try load this mesh using irr it crashes program sending a message: Irrlicht Engine version 0.14.0 Microsoft Windows 2000 Professional Service Pack 4 (Build 2195) Using renderer: OpenGL 1.5 GeForce4 MX 440/AGP/SSE: ...
by mcunha98
Mon Jan 02, 2006 8:05 pm
Forum: Beginners Help
Topic: Quake III Map with Triggers x IRRLicht
Replies: 4
Views: 443

dawasw

Thanks for explain.
The problem it is, you tell me bad news only.
My question is how i "invoke" new/different animations in specific parts of my map if the triggers/entitys of q3 map does not understand...