Search found 16 matches
- Sun Jun 03, 2007 9:17 pm
- Forum: Beginners Help
- Topic: Skybox - all right but dont show !?!
- Replies: 6
- Views: 407
Ok, i delete the setVisible call... The output window: Irrlicht Engine version 1.3 Microsoft Windows 2000 Professional Service Pack 4 (Build 2195) Loaded mesh: C:/irrlicht-1.3/media/sydney.md2 Loaded texture: C:/irrlicht-1.3/media/sydney.bmp Loaded texture: D:/apl/games/HP/textures/skies/l1_BK.bmp L...
- Sun Jun 03, 2007 3:13 pm
- Forum: Beginners Help
- Topic: Skybox - all right but dont show !?!
- Replies: 6
- Views: 407
Skybox - all right but dont show !?!
Based in an example of IRR, i started the first step : put a skybox in my world. Reading about the question i found the AddSkyBoxSceneNode method but i use the method correctly but the sky dont is showed I need use more code in my "main loop" to work ? #include <stdio.h> #include <stdlib.h...
- Mon Apr 16, 2007 2:10 am
- Forum: Beginners Help
- Topic: .X File - one file with all animations ???
- Replies: 3
- Views: 593
- Mon Apr 09, 2007 4:29 pm
- Forum: Beginners Help
- Topic: .X File - one file with all animations ???
- Replies: 3
- Views: 593
.X File - one file with all animations ???
The .x file format dont have a hierarchy of frames ? For example, the md2 format count with a "description" file tell to engine 1 to 20 is the walk animation, 21 to 30 is stand animaton, etc... In .x file i need export each animaton for a specific file, as walk.x, run.x and attack.x or is ...
- Tue Apr 03, 2007 11:14 am
- Forum: Beginners Help
- Topic: A simple change in Hello World project - crash the programm
- Replies: 5
- Views: 404
I do, but receive a error: 1>------ Build started: Project: 01.HelloWorld_vc8, Configuration: Debug Win32 ------ 1>Compiling... 1>main.cpp 1>c:\arquivos de programas\irrlicht-1.3\irrlicht-1.3\examples\01.helloworld\main.cpp(149) : error C2440: 'initializing' : cannot convert from 'irr::scene::IAnima...
- Tue Apr 03, 2007 1:47 am
- Forum: Beginners Help
- Topic: A simple change in Hello World project - crash the programm
- Replies: 5
- Views: 404
A simple change in Hello World project - crash the programm
Hi, I try load a X file (replacing only the call to load MD2 file) in HelloWorld_vc8 project (vc++ .net) //IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2"); IAnimatedMeshX mesh = smgr->getMesh("d:/apl/blender/hp.x"); //mesh.setCurrentAnimation (0); IAnimatedMeshScene...
- Mon Apr 02, 2007 1:51 pm
- Forum: Irrlicht.NET
- Topic: Error on execute a simple test with VB.NET
- Replies: 1
- Views: 1425
- Sun Apr 01, 2007 12:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: Blender to Direct X - error in exporter
- Replies: 5
- Views: 496
For all... I find the reply to question. In this link - http://blenderartists.org/forum/showthread.php?t=73602 - you find a exporter for Blender 2.42 (work fine in 2.43), it export correctly the animation and object. http://img337.imageshack.us/img337/2097/imagemfr4.jpg But when i load the model int...
- Mon Mar 26, 2007 9:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Blender to Direct X - error in exporter
- Replies: 5
- Views: 496
- Mon Mar 26, 2007 5:12 am
- Forum: Open Discussion and Dev Announcements
- Topic: Blender to Direct X - error in exporter
- Replies: 5
- Views: 496
Blender to Direct X - error in exporter
I try use a X file with IRRLicht based in my work maked in Blender ( i dont cant back to Milkshape again :cry: ) But, when i try export model for X format i receive this error: Compiled with Python version 2.4. Checking for installed Python... got it! Traceback (most recent call last): File "<s...
- Sat Mar 24, 2007 7:42 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 28405
People I am a newbie in relation of IrrLicht, but i have many experience with use of Radiant family (MOHRadiant, CodRadiant, Q3Radiant). In this topic the developer announce cool things, but the more object i wait dont is quoted. Exists some idea of extend this class to read triggers of .map files (...
- Fri Mar 23, 2007 4:11 am
- Forum: Irrlicht.NET
- Topic: Error on execute a simple test with VB.NET
- Replies: 1
- Views: 1425
Error on execute a simple test with VB.NET
Using this simple code... Imports System Imports System.IO Imports Irrlicht Imports Irrlicht.Video Imports Irrlicht.Core Imports Irrlicht.Scene Module Module1 Sub Main() Dim mDevice As New IrrlichtDevice(Video.DriverType.OPENGL, New Dimension2D(1024, 768), 32, False, True, False) Dim mDebug As Syste...
- Wed Jan 04, 2006 4:18 pm
- Forum: Beginners Help
- Topic: md3 file created in milkshape not loaded !?!
- Replies: 4
- Views: 291
Sorry boys ! I really confused me about the features of IRR... But the question is: Skeletal animation: A skin is manipulated by animated joints. The Irrlicht Engine will do this when loading .ms3d or .x files. It is easily possible to attach objects to parts of the animated model. It is possible e....
- Wed Jan 04, 2006 1:05 am
- Forum: Beginners Help
- Topic: md3 file created in milkshape not loaded !?!
- Replies: 4
- Views: 291
md3 file created in milkshape not loaded !?!
My question is very simple ( i think ). I make a md3 model from milkshape, but when i try load this mesh using irr it crashes program sending a message: Irrlicht Engine version 0.14.0 Microsoft Windows 2000 Professional Service Pack 4 (Build 2195) Using renderer: OpenGL 1.5 GeForce4 MX 440/AGP/SSE: ...
- Mon Jan 02, 2006 8:05 pm
- Forum: Beginners Help
- Topic: Quake III Map with Triggers x IRRLicht
- Replies: 4
- Views: 443