News flash:
Audio::Audiere v0.05 was released and now features:
* no longer crashes (on tone samples), or leaks memory
* each stream can be muted and unmuted while remembering it's volume (I think Audiere in itself does not offer this easily)
* global volume setting affecting all streams ...
Search found 65 matches
- Tue Mar 30, 2004 3:51 pm
- Forum: Project Announcements
- Topic: Irrlicht + OpenGL + Perl == FPS game
- Replies: 3
- Views: 3605
- Mon Mar 29, 2004 4:04 pm
- Forum: Advanced Help
- Topic: Cubemapping
- Replies: 31
- Views: 7884
- Mon Mar 22, 2004 10:13 pm
- Forum: Off-topic
- Topic: WhoppyArts -Final Design-
- Replies: 9
- Views: 2826
- Mon Mar 22, 2004 10:08 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 569052
- Mon Mar 22, 2004 9:57 pm
- Forum: Off-topic
- Topic: 3D audio class.
- Replies: 22
- Views: 11463
- Mon Mar 22, 2004 9:46 pm
- Forum: Off-topic
- Topic: School Sucks
- Replies: 9
- Views: 3152
- Mon Mar 22, 2004 9:35 pm
- Forum: Off-topic
- Topic: 9,816 articles :-)
- Replies: 22
- Views: 5564
http://irrlicht.sourceforge.net/phpBB2/index.php
and then look at the top right at "xxxxx articles".
HTH,
Tels
and then look at the top right at "xxxxx articles".
HTH,
Tels
- Mon Mar 22, 2004 8:37 pm
- Forum: Off-topic
- Topic: Windows or Linux
- Replies: 39
- Views: 5954
- Mon Mar 22, 2004 8:24 pm
- Forum: Off-topic
- Topic: pixel/vertex shader?
- Replies: 4
- Views: 1919
Some more notes:
A vertex shader is a (very small, limited) program that is run for each vertex (polygon/triangle edge). For instance, instead of deforming/animating a model, you send over a static version to the grafic card, and let it deform it for each frame.
Not only can the GPU (very probably ...
A vertex shader is a (very small, limited) program that is run for each vertex (polygon/triangle edge). For instance, instead of deforming/animating a model, you send over a static version to the grafic card, and let it deform it for each frame.
Not only can the GPU (very probably ...
- Mon Mar 22, 2004 8:15 pm
- Forum: Off-topic
- Topic: 9,816 articles :-)
- Replies: 22
- Views: 5564
- Mon Mar 22, 2004 8:12 pm
- Forum: Beginners Help
- Topic: C++ question: How to keep track of many bullets?
- Replies: 9
- Views: 2076
- Mon Mar 22, 2004 8:07 pm
- Forum: Open Discussion and Dev Announcements
- Topic: A better material framework
- Replies: 9
- Views: 2633
- Mon Mar 22, 2004 7:53 pm
- Forum: Bug reports
- Topic: No event for gain/lose window focus
- Replies: 4
- Views: 3241
- Sun Mar 21, 2004 6:08 pm
- Forum: Project Announcements
- Topic: Irrlicht + OpenGL + Perl == FPS game
- Replies: 3
- Views: 3605
Grrrrrrrr....
I hate how this forum looses my credentials after every second page and then looses the current page when logging in 
The post above was from me....
Tels
The post above was from me....
Tels
- Sun Mar 21, 2004 3:16 pm
- Forum: Beginners Help
- Topic: Cross-Compiling with MinGW?
- Replies: 1
- Views: 546
Re: Cross-Compiling with MinGW?
Hello. I was wondering if anybody has had success cross-compiling the Irrlicht sourcecode for windows using MinGW for Linux? I want to be able to develop my software for both Linux and Windows simultaneously, but I don't have Windows or MinGW installed on my machine yet, and was curious as to ...