Search found 65 matches

by Tels
Tue Mar 30, 2004 3:51 pm
Forum: Project Announcements
Topic: Irrlicht + OpenGL + Perl == FPS game
Replies: 3
Views: 3281

News flash: Audio::Audiere v0.05 was released and now features: * no longer crashes (on tone samples), or leaks memory * each stream can be muted and unmuted while remembering it's volume (I think Audiere in itself does not offer this easily) * global volume setting affecting all streams (separate f...
by Tels
Mon Mar 29, 2004 4:04 pm
Forum: Advanced Help
Topic: Cubemapping
Replies: 31
Views: 5739

Damn! if it werent for those hackers that infected my home network(2 PC's with no valuble info, why in earths name?) Greets Because: * they can * they don't care * they can use the machines as zombies/spam relays * they earn money with this and the number 1 reason is: * because you let them. Next t...
by Tels
Mon Mar 22, 2004 10:13 pm
Forum: Off-topic
Topic: WhoppyArts -Final Design-
Replies: 9
Views: 2407

"*WARNING* WhoppyArts may not display properly with Mozilla! " Well, well, you could say that, because all I saw was this error, a logo and a black, empty page. Mozilla 1.6 or Konqueror 3.1.4 under Linux, JS on, no cookies (and if, only for one session), Privoxy filtering. No flash or any ...
by Tels
Mon Mar 22, 2004 10:08 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 494984

This is very interesting. After seeing that the average here is probably under 20, I feel now very old. Forgot when I started, but it was on a KC-85/2 an eastern germany 8 bit computer. (64 Kbyte (yes, kbyte) memory (IIRC), CPU called U880, basically a Z80 clone) I still remember it took days to do ...
by Tels
Mon Mar 22, 2004 9:57 pm
Forum: Off-topic
Topic: 3D audio class.
Replies: 22
Views: 10233

Wooow! I planned to make a (fake) 3D sound (on top of audiere) for quite a while. My initial plans can be seen in my diary . I just stumbled on this post today. That'll save me some work. Now I know that it was wise to spend the evening surfing the net and updating my photo-gallery, instead of worki...
by Tels
Mon Mar 22, 2004 9:46 pm
Forum: Off-topic
Topic: School Sucks
Replies: 9
Views: 2627

"Yeap, school really sucks... and i've got an extra year thanks to my mom "

Want to swap? I go to school for you, and you work in my job. You'd hate it after four weeks, and thats even with the (IMHO) basically dream job I have. :twisted:

Best wishes,

Teks
by Tels
Mon Mar 22, 2004 9:35 pm
Forum: Off-topic
Topic: 9,816 articles :-)
Replies: 22
Views: 4376

http://irrlicht.sourceforge.net/phpBB2/index.php

and then look at the top right at "xxxxx articles".

HTH,

Tels :twisted:
by Tels
Mon Mar 22, 2004 8:37 pm
Forum: Off-topic
Topic: Windows or Linux
Replies: 39
Views: 4295

Performance. Perhaps linux is favoured for server needs, largely due to its user management & heavily console based interface - but this is the only place it belongs. As a desktop machine you will see that it eats often twice as much RAM when running some applications (or more) as windows to pe...
by Tels
Mon Mar 22, 2004 8:24 pm
Forum: Off-topic
Topic: pixel/vertex shader?
Replies: 4
Views: 1577

Some more notes: A vertex shader is a (very small, limited) program that is run for each vertex (polygon/triangle edge). For instance, instead of deforming/animating a model, you send over a static version to the grafic card, and let it deform it for each frame. Not only can the GPU (very probably) ...
by Tels
Mon Mar 22, 2004 8:15 pm
Forum: Off-topic
Topic: 9,816 articles :-)
Replies: 22
Views: 4376

Yeah, yesterday night there were 9948 or so, today I see 10043 :-(

Damn, should have written that Perl script to post under my name for 10,000 :D

Cheers,

Tels
by Tels
Mon Mar 22, 2004 8:12 pm
Forum: Beginners Help
Topic: C++ question: How to keep track of many bullets?
Replies: 9
Views: 1452

Interesting idea. You might also want just to test the "long line", and if there was no collision, ignore it, and if there was, check all the bullets in the line starting with the front bullet. That way it would be accurate and faster (if you have really lot's of bullets, that is) Cheers, ...
by Tels
Mon Mar 22, 2004 8:07 pm
Forum: Open Discussion and Dev Announcements
Topic: A better material framework
Replies: 9
Views: 2160

" I have ignored pixel or vertex shaders, cos I have never worked with them, and i don't know how they would be added. " Have a look at http://www.ogre3d.org/ and at their changelog entry from 20.1.2004: http://cvs.sourceforge.net/viewcvs.py/*checkout*/ogre/ogrenew/Docs/ChangeLog.html?rev=...
by Tels
Mon Mar 22, 2004 7:53 pm
Forum: Bug reports
Topic: No event for gain/lose window focus
Replies: 4
Views: 3021

It is not diffucult to achieve this. Just change your drawing loop from while(device->run()) { } to while(device->run()) if (device->isWindowActive()) { } An event would be much more favourable. Irrlicht is event based, so the solution above is clunky, (one call overhead per frame, one if() with ju...
by Tels
Sun Mar 21, 2004 6:08 pm
Forum: Project Announcements
Topic: Irrlicht + OpenGL + Perl == FPS game
Replies: 3
Views: 3281

Grrrrrrrr....

I hate how this forum looses my credentials after every second page and then looses the current page when logging in :-(

The post above was from me....

Tels
by Tels
Sun Mar 21, 2004 3:16 pm
Forum: Beginners Help
Topic: Cross-Compiling with MinGW?
Replies: 1
Views: 422

Re: Cross-Compiling with MinGW?

Hello. I was wondering if anybody has had success cross-compiling the Irrlicht sourcecode for windows using MinGW for Linux? I want to be able to develop my software for both Linux and Windows simultaneously, but I don't have Windows or MinGW installed on my machine yet, and was curious as to wheth...