Search found 51 matches

by WhytWulf
Thu Oct 09, 2003 2:45 am
Forum: Beginners Help
Topic: mouse capturing
Replies: 0
Views: 829

mouse capturing

Anyone know how I can keep the mouse within the Irrlicht app window. I need to have the mouse visible, which is not a problem that work, but because I have 2 monitors (lucky me...) if you push the mouse past the fullscreen irrlicht app, the mouse jumps across to the other montior/desktop. I've thoug...
by WhytWulf
Tue Oct 07, 2003 11:51 pm
Forum: Beginners Help
Topic: Place objects with an editor
Replies: 4
Views: 1918

Dont panic, I'm currently working on parsing a quake3 bsp for entity information, that way you can add lights, and other irrlicht effects, while inside the map editor...

It is slow going.. using the info from tutorial8 from www.gametutorials.com
by WhytWulf
Mon Oct 06, 2003 9:34 am
Forum: Beginners Help
Topic: returning the detected material??
Replies: 0
Views: 825

returning the detected material??

Does anyone know how I can detect the texture/material on the -Z axis. IE: for a FPS type situation where the player walks from, grass to metal, I want to know when this happens, and play a different footstep sound. I'm thinking it would probably involve collision of a vector along the -Z axis with ...
by WhytWulf
Sat Oct 04, 2003 12:47 pm
Forum: Beginners Help
Topic: Load quake 3 map
Replies: 5
Views: 2221

Alot of those missing textures, appear to be, shaders.
by WhytWulf
Sat Oct 04, 2003 10:42 am
Forum: Open Discussion and Dev Announcements
Topic: Billboards need to stand vertical only
Replies: 3
Views: 1973

Billboards need to stand vertical only

I've noticed something about the billboards which would be nice if there was an additional flag/setting to enable/disable this feature. If you look at alot of new FPS games, and the way they do grass/weeds they use billboards, but the billboard may face the camera but it only stands upright, so if t...
by WhytWulf
Fri Oct 03, 2003 6:29 am
Forum: Beginners Help
Topic: Collision issue between camera and moving octree
Replies: 2
Views: 1393

woohoo.. looking forward to it :)
by WhytWulf
Fri Oct 03, 2003 3:46 am
Forum: Beginners Help
Topic: camera lens
Replies: 5
Views: 2321

you can always do what I did, was to have 2 buttons, one adds .05 the other subtracts .05 this allows you to get the right look, while you are in the application.

Just print out the current FOV with your FPS, and other debug info..

i'm currently using an FOV of 1.250
by WhytWulf
Fri Oct 03, 2003 1:40 am
Forum: Beginners Help
Topic: Collision issue between camera and moving octree
Replies: 2
Views: 1393

Collision issue between camera and moving octree

Again I decided to see what happens when you do silly things.. First I created a bus shape vehicle as a BSP (complete with open door and steps), as a stationary object I can climb the steps bounce of the interior walls etc,etc.. Second, I attached the bus as a child to my busNull ojbect(which moves ...
by WhytWulf
Thu Oct 02, 2003 7:21 am
Forum: Beginners Help
Topic: .3ds Mesh limit...
Replies: 1
Views: 1154

I've been pushing the limits of Irrlicht, see this link for my results. I'd like to think that the mesh that I loaded was very excessive.. When I think about it I could break up the mesh into smaller chunks. http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=179 I don't have the highest spec mac...
by WhytWulf
Thu Oct 02, 2003 6:45 am
Forum: Beginners Help
Topic: CollisionResponseAnimator and Quadratic gravity acceleration
Replies: 1
Views: 1055

CollisionResponseAnimator and Quadratic gravity acceleration

Niko. I know you fixed the wall climbing bug, and I mentioned that there probably was a use for it... EG: simplified AI path finding... if an AI needed to get to a player on teh other side of a wall, with the new CollisionResponseAnimator you would probably either have to make the AI use A* on the f...
by WhytWulf
Thu Oct 02, 2003 4:29 am
Forum: Open Discussion and Dev Announcements
Topic: My project based using Irrlicht
Replies: 1
Views: 1518

My project based using Irrlicht

Yup, I've finally decided that Irrlicht is the right engine for my project. I had a look at both OGRE and Neo. both are great engines, but all the dependency on DLLs and external libs is crazy.. and not for me.. HEck it took me ages just to get OGRE and STL compiling :) My project is a game AID for ...
by WhytWulf
Thu Oct 02, 2003 4:16 am
Forum: Beginners Help
Topic: 2 textures on the same ms3d model
Replies: 12
Views: 2849

I've just stumbled across this issue myself.. though I am using 2 meshes. on fot he head and the other for the body, the problem happens when I want to put on red gloves (Example) and take off the blue ones, or I don't want to wear gloves at all. The head mesh will just replaced with either a helmet...
by WhytWulf
Fri Sep 26, 2003 10:49 am
Forum: Beginners Help
Topic: Logging into a file
Replies: 16
Views: 1796

here is the code I use for my log file writer..in might be of use to someone. functions like printf(); #include <stdio.h> #include <stdarg.h> #include <time.h> void InitLog(void) { //creates logfile "sprawl.log" if it doesn't exist FILE *LogFile; time_t current = time(NULL); if((LogFile=fo...
by WhytWulf
Fri Sep 26, 2003 5:21 am
Forum: Beginners Help
Topic: Animation
Replies: 1
Views: 1669

I haven't tried it, but I guess you could have an image appear underneath the GUI button..
by WhytWulf
Fri Sep 26, 2003 5:19 am
Forum: Beginners Help
Topic: Ms3d and MD2
Replies: 16
Views: 9684

oka, here is what setFrameLoop() settings I had to use for a 31 frame animation, this will loop from frame 1 -31'ish.... model1->setFrameLoop(3100,(mesh->getFrameCount()-1)); model1->setAnimationSpeed(10000); It seems as if something is not quite right... :) Niko, is this hmm...errr undocumented fea...