Search found 51 matches
- Thu Oct 09, 2003 2:45 am
- Forum: Beginners Help
- Topic: mouse capturing
- Replies: 0
- Views: 829
mouse capturing
Anyone know how I can keep the mouse within the Irrlicht app window. I need to have the mouse visible, which is not a problem that work, but because I have 2 monitors (lucky me...) if you push the mouse past the fullscreen irrlicht app, the mouse jumps across to the other montior/desktop. I've thoug...
- Tue Oct 07, 2003 11:51 pm
- Forum: Beginners Help
- Topic: Place objects with an editor
- Replies: 4
- Views: 1918
Dont panic, I'm currently working on parsing a quake3 bsp for entity information, that way you can add lights, and other irrlicht effects, while inside the map editor...
It is slow going.. using the info from tutorial8 from www.gametutorials.com
It is slow going.. using the info from tutorial8 from www.gametutorials.com
- Mon Oct 06, 2003 9:34 am
- Forum: Beginners Help
- Topic: returning the detected material??
- Replies: 0
- Views: 825
returning the detected material??
Does anyone know how I can detect the texture/material on the -Z axis. IE: for a FPS type situation where the player walks from, grass to metal, I want to know when this happens, and play a different footstep sound. I'm thinking it would probably involve collision of a vector along the -Z axis with ...
- Sat Oct 04, 2003 12:47 pm
- Forum: Beginners Help
- Topic: Load quake 3 map
- Replies: 5
- Views: 2221
- Sat Oct 04, 2003 10:42 am
- Forum: Open Discussion and Dev Announcements
- Topic: Billboards need to stand vertical only
- Replies: 3
- Views: 1973
Billboards need to stand vertical only
I've noticed something about the billboards which would be nice if there was an additional flag/setting to enable/disable this feature. If you look at alot of new FPS games, and the way they do grass/weeds they use billboards, but the billboard may face the camera but it only stands upright, so if t...
- Fri Oct 03, 2003 6:29 am
- Forum: Beginners Help
- Topic: Collision issue between camera and moving octree
- Replies: 2
- Views: 1393
- Fri Oct 03, 2003 3:46 am
- Forum: Beginners Help
- Topic: camera lens
- Replies: 5
- Views: 2321
- Fri Oct 03, 2003 1:40 am
- Forum: Beginners Help
- Topic: Collision issue between camera and moving octree
- Replies: 2
- Views: 1393
Collision issue between camera and moving octree
Again I decided to see what happens when you do silly things.. First I created a bus shape vehicle as a BSP (complete with open door and steps), as a stationary object I can climb the steps bounce of the interior walls etc,etc.. Second, I attached the bus as a child to my busNull ojbect(which moves ...
- Thu Oct 02, 2003 7:21 am
- Forum: Beginners Help
- Topic: .3ds Mesh limit...
- Replies: 1
- Views: 1154
I've been pushing the limits of Irrlicht, see this link for my results. I'd like to think that the mesh that I loaded was very excessive.. When I think about it I could break up the mesh into smaller chunks. http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=179 I don't have the highest spec mac...
- Thu Oct 02, 2003 6:45 am
- Forum: Beginners Help
- Topic: CollisionResponseAnimator and Quadratic gravity acceleration
- Replies: 1
- Views: 1055
CollisionResponseAnimator and Quadratic gravity acceleration
Niko. I know you fixed the wall climbing bug, and I mentioned that there probably was a use for it... EG: simplified AI path finding... if an AI needed to get to a player on teh other side of a wall, with the new CollisionResponseAnimator you would probably either have to make the AI use A* on the f...
- Thu Oct 02, 2003 4:29 am
- Forum: Open Discussion and Dev Announcements
- Topic: My project based using Irrlicht
- Replies: 1
- Views: 1518
My project based using Irrlicht
Yup, I've finally decided that Irrlicht is the right engine for my project. I had a look at both OGRE and Neo. both are great engines, but all the dependency on DLLs and external libs is crazy.. and not for me.. HEck it took me ages just to get OGRE and STL compiling :) My project is a game AID for ...
- Thu Oct 02, 2003 4:16 am
- Forum: Beginners Help
- Topic: 2 textures on the same ms3d model
- Replies: 12
- Views: 2849
I've just stumbled across this issue myself.. though I am using 2 meshes. on fot he head and the other for the body, the problem happens when I want to put on red gloves (Example) and take off the blue ones, or I don't want to wear gloves at all. The head mesh will just replaced with either a helmet...
- Fri Sep 26, 2003 10:49 am
- Forum: Beginners Help
- Topic: Logging into a file
- Replies: 16
- Views: 1796
- Fri Sep 26, 2003 5:21 am
- Forum: Beginners Help
- Topic: Animation
- Replies: 1
- Views: 1669
- Fri Sep 26, 2003 5:19 am
- Forum: Beginners Help
- Topic: Ms3d and MD2
- Replies: 16
- Views: 9684
oka, here is what setFrameLoop() settings I had to use for a 31 frame animation, this will loop from frame 1 -31'ish.... model1->setFrameLoop(3100,(mesh->getFrameCount()-1)); model1->setAnimationSpeed(10000); It seems as if something is not quite right... :) Niko, is this hmm...errr undocumented fea...