What I'm trying to accomplish is rendering a scene to a texture and displaying it on the screen as if it was the scene. (I'm actually just experimenting in hopes of using HDR in Irrlicht :)
This is the screen resolution
#define DIMENSION_X 640
#define DIMENSION_Y 480
So I have my ITexture ...
Search found 5 matches
- Mon May 01, 2006 7:52 am
- Forum: Beginners Help
- Topic: Rendering to texture problems (OpenGL)
- Replies: 2
- Views: 602
- Sat Apr 01, 2006 9:29 pm
- Forum: Beginners Help
- Topic: GLSL shader errors
- Replies: 1
- Views: 201
GLSL shader errors
I was wondering if Irrlicht provides a way to get a more detailed error message for GLSL shaders or just shaders in general. When it says I have a compile error or link error, it's helpful, but just a bit vague.
Thanks in advance.
- Sat Jan 28, 2006 7:32 am
- Forum: Beginners Help
- Topic: "nature" demo
- Replies: 4
- Views: 587
"nature" demo
What I'm trying to render is a grassy field (a terrain) populated with around 8,000-10,000 flowers.
First I...
#define NUMBER_OF_DAFFODILS 8192
core::array<ISceneNode *> node; /* have nodes representing flower meshes */
core::array<ISceneNode *> particleNode; /* have nodes representing flower ...
First I...
#define NUMBER_OF_DAFFODILS 8192
core::array<ISceneNode *> node; /* have nodes representing flower meshes */
core::array<ISceneNode *> particleNode; /* have nodes representing flower ...
- Sat Jan 21, 2006 3:43 am
- Forum: Beginners Help
- Topic: Quake3 lightmap problem with OpenGL renderer
- Replies: 2
- Views: 263
Quake3 lightmap problem with OpenGL renderer
When I use the OpenGL renderer in Irrlicht, the Quake3 lightmaps get all ugly.
http://www.twilightstar.net/~andrew/pics/irrlicht/irrlicht_opengl.jpg
However, when I use the DirectX 9 renderer in Irrlicht, they look just fine.
http://www.twilightstar.net/~andrew/pics/irrlicht/irrlicht_d3d9.jpg ...
http://www.twilightstar.net/~andrew/pics/irrlicht/irrlicht_opengl.jpg
However, when I use the DirectX 9 renderer in Irrlicht, they look just fine.
http://www.twilightstar.net/~andrew/pics/irrlicht/irrlicht_d3d9.jpg ...
- Thu Jan 05, 2006 7:45 am
- Forum: Beginners Help
- Topic: Madinitaly's MD3 loader in Irrlicht 0.14.0
- Replies: 2
- Views: 337
Madinitaly's MD3 loader in Irrlicht 0.14.0
Just when I thought I properly integrated it into the latest version of Irrlicht, I get a weird compiler error:
Linking...
Irrlicht.obj : warning LNK4224: /COMMENT is no longer supported; ignored
Creating library .\..\Release/Irrlicht.lib and object .\..\Release/Irrlicht.exp
CIrrDeviceWin32.obj ...
Linking...
Irrlicht.obj : warning LNK4224: /COMMENT is no longer supported; ignored
Creating library .\..\Release/Irrlicht.lib and object .\..\Release/Irrlicht.exp
CIrrDeviceWin32.obj ...