Search found 5 matches

by andyZER0
Mon May 01, 2006 7:52 am
Forum: Beginners Help
Topic: Rendering to texture problems (OpenGL)
Replies: 2
Views: 465

Rendering to texture problems (OpenGL)

What I'm trying to accomplish is rendering a scene to a texture and displaying it on the screen as if it was the scene. (I'm actually just experimenting in hopes of using HDR in Irrlicht :) This is the screen resolution #define DIMENSION_X 640 #define DIMENSION_Y 480 So I have my ITexture pointer......
by andyZER0
Sat Apr 01, 2006 9:29 pm
Forum: Beginners Help
Topic: GLSL shader errors
Replies: 1
Views: 152

GLSL shader errors

I was wondering if Irrlicht provides a way to get a more detailed error message for GLSL shaders or just shaders in general. When it says I have a compile error or link error, it's helpful, but just a bit vague. :( Thanks in advance.
by andyZER0
Sat Jan 28, 2006 7:32 am
Forum: Beginners Help
Topic: "nature" demo
Replies: 4
Views: 478

"nature" demo

What I'm trying to render is a grassy field (a terrain) populated with around 8,000-10,000 flowers. First I... #define NUMBER_OF_DAFFODILS 8192 core::array<ISceneNode *> node; /* have nodes representing flower meshes */ core::array<ISceneNode *> particleNode; /* have nodes representing flower partic...
by andyZER0
Sat Jan 21, 2006 3:43 am
Forum: Beginners Help
Topic: Quake3 lightmap problem with OpenGL renderer
Replies: 2
Views: 197

Quake3 lightmap problem with OpenGL renderer

When I use the OpenGL renderer in Irrlicht, the Quake3 lightmaps get all ugly. http://www.twilightstar.net/~andrew/pics/irrlicht/irrlicht_opengl.jpg However, when I use the DirectX 9 renderer in Irrlicht, they look just fine. http://www.twilightstar.net/~andrew/pics/irrlicht/irrlicht_d3d9.jpg Anyone...
by andyZER0
Thu Jan 05, 2006 7:45 am
Forum: Beginners Help
Topic: Madinitaly's MD3 loader in Irrlicht 0.14.0
Replies: 2
Views: 199

Madinitaly's MD3 loader in Irrlicht 0.14.0

Just when I thought I properly integrated it into the latest version of Irrlicht, I get a weird compiler error: Linking... Irrlicht.obj : warning LNK4224: /COMMENT is no longer supported; ignored Creating library .\..\Release/Irrlicht.lib and object .\..\Release/Irrlicht.exp CIrrDeviceWin32.obj : er...