Search found 5 matches

by andyZER0
Mon May 01, 2006 7:52 am
Forum: Beginners Help
Topic: Rendering to texture problems (OpenGL)
Replies: 2
Views: 602

Rendering to texture problems (OpenGL)

What I'm trying to accomplish is rendering a scene to a texture and displaying it on the screen as if it was the scene. (I'm actually just experimenting in hopes of using HDR in Irrlicht :)

This is the screen resolution

#define DIMENSION_X 640
#define DIMENSION_Y 480


So I have my ITexture ...
by andyZER0
Sat Apr 01, 2006 9:29 pm
Forum: Beginners Help
Topic: GLSL shader errors
Replies: 1
Views: 201

GLSL shader errors

I was wondering if Irrlicht provides a way to get a more detailed error message for GLSL shaders or just shaders in general. When it says I have a compile error or link error, it's helpful, but just a bit vague. :( Thanks in advance.
by andyZER0
Sat Jan 28, 2006 7:32 am
Forum: Beginners Help
Topic: "nature" demo
Replies: 4
Views: 587

"nature" demo

What I'm trying to render is a grassy field (a terrain) populated with around 8,000-10,000 flowers.

First I...

#define NUMBER_OF_DAFFODILS 8192
core::array<ISceneNode *> node; /* have nodes representing flower meshes */
core::array<ISceneNode *> particleNode; /* have nodes representing flower ...
by andyZER0
Sat Jan 21, 2006 3:43 am
Forum: Beginners Help
Topic: Quake3 lightmap problem with OpenGL renderer
Replies: 2
Views: 263

Quake3 lightmap problem with OpenGL renderer

When I use the OpenGL renderer in Irrlicht, the Quake3 lightmaps get all ugly.

http://www.twilightstar.net/~andrew/pics/irrlicht/irrlicht_opengl.jpg

However, when I use the DirectX 9 renderer in Irrlicht, they look just fine.

http://www.twilightstar.net/~andrew/pics/irrlicht/irrlicht_d3d9.jpg ...
by andyZER0
Thu Jan 05, 2006 7:45 am
Forum: Beginners Help
Topic: Madinitaly's MD3 loader in Irrlicht 0.14.0
Replies: 2
Views: 337

Madinitaly's MD3 loader in Irrlicht 0.14.0

Just when I thought I properly integrated it into the latest version of Irrlicht, I get a weird compiler error:

Linking...
Irrlicht.obj : warning LNK4224: /COMMENT is no longer supported; ignored
Creating library .\..\Release/Irrlicht.lib and object .\..\Release/Irrlicht.exp
CIrrDeviceWin32.obj ...