Search found 53 matches
- Sat Aug 25, 2007 5:57 pm
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 51216
- Sat Aug 25, 2007 3:58 pm
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 51216
Yes, there is a problem compiling against Irrlicht 1.3.1, since the demo was built against Irrlicht 1.2. So the Irrlicht.dll that comes with the demo is incompatible with the 1.3.1 SDK. You need to copy the new Irrlicht.dll from the 1.3.1 SDK into the demo root folder, to replace the old Irrlicht ...
- Sat Aug 25, 2007 3:49 pm
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 51216
- Tue Jul 24, 2007 3:40 pm
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 51216
- Tue May 22, 2007 7:47 pm
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 51216
- Sat Jan 27, 2007 4:45 pm
- Forum: Advanced Help
- Topic: projection
- Replies: 9
- Views: 1402
This might help...
http://www.riemers.net/eng/Tutorials/XN ... eries3.php
It's XNA / C#, but it shows the principals behind shadow mapping (although not a very good implementation)
http://www.riemers.net/eng/Tutorials/XN ... eries3.php
It's XNA / C#, but it shows the principals behind shadow mapping (although not a very good implementation)
- Wed Jan 03, 2007 4:24 pm
- Forum: Off-topic
- Topic: The Best Physic Engine for commercial,multiplatform project?
- Replies: 25
- Views: 4083
- Fri Dec 22, 2006 3:21 pm
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 51216
- Wed Dec 20, 2006 10:33 pm
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 51216
Yes the spheres have a much larger poly count than the other objects (266 verts per sphere, 22 verts per cylinder) and they really do cut the framerate down.
The scene was done in MAX and exported as a MY3D file. OK for small scenes, but not much use for a large map. Also, I had to light the scene ...
The scene was done in MAX and exported as a MY3D file. OK for small scenes, but not much use for a large map. Also, I had to light the scene ...
- Wed Dec 20, 2006 10:16 am
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 51216
i am getting low framerates, like 40.
Thanks for the feedback. I have to add about 200-400 objects to get the FPS below 15, but maybe that's just down to my graphics card. The framerate is VSYNCd so you probably won't get more than 60fps anyway, but I'm going to add some debug display options and ...
Thanks for the feedback. I have to add about 200-400 objects to get the FPS below 15, but maybe that's just down to my graphics card. The framerate is VSYNCd so you probably won't get more than 60fps anyway, but I'm going to add some debug display options and ...
- Tue Dec 19, 2006 12:12 pm
- Forum: Project Announcements
- Topic: Physics User Kit - initial source release
- Replies: 3
- Views: 1403
A proper Irrlicht-Bullet integration would be great, I thought about having a go myself but I'm working on a map editor at the moment which will generate collision data for Bullet, that's taking my time up for now. So best of luck!
Are you planning to modify Irrlicht (maybe an IAnimatedPhysicalMesh ...
Are you planning to modify Irrlicht (maybe an IAnimatedPhysicalMesh ...
- Tue Dec 19, 2006 11:25 am
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 51216
- Tue Dec 19, 2006 11:13 am
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 51216
- Mon Dec 18, 2006 10:44 pm
- Forum: Beginners Help
- Topic: move node "forward" regarding direction
- Replies: 4
- Views: 919
- Mon Dec 18, 2006 7:27 pm
- Forum: Bug reports
- Topic: X file bounding box bug
- Replies: 2
- Views: 574