Search found 188 matches

by AlexL
Wed Aug 18, 2010 6:26 am
Forum: Off-topic
Topic: Old 3D Editor?
Replies: 22
Views: 2817

wow, am I the oldest member here in this thread? :o New oldest member in this thread :wink: But as for the editor, it reminds me of a beta release of an editor that DarkWhoppy was working on, IrrSED. It's not of the first releases that you can dig up on the forums here, but the second version that ...
by AlexL
Thu Mar 06, 2008 9:43 am
Forum: Open Discussion and Dev Announcements
Topic: About the IRRmesh format...
Replies: 8
Views: 1967

In embedding textures, do you mean embedding a link to where the texture is located in the file system or actually placing the image data within the model data? I'm abits curious as to why you'd like to do this, as it could lead to multiple copies of the texture data in memory, instead of say loadin...
by AlexL
Tue Aug 21, 2007 12:30 am
Forum: Beginners Help
Topic: help needed plus triple plz
Replies: 11
Views: 664

Or maybe to help clean up the jumble of ifs, ands, or buts you could try doing something like the code below. As you can see it's much cleaner and may help you out with forgetting a else or a bracket somewhere, and depending on what compiler your using and how you have it set to optimize, it may als...
by AlexL
Mon Aug 13, 2007 10:09 pm
Forum: Beginners Help
Topic: Shadows
Replies: 3
Views: 795

In tutorial 08.SpecialFX it goes over how to add in shadow volumes exactly, basicly what you are missing is adding a shadow volume to your node via node->addShadowVolumeSceneNode()

Hope that answers your question ;)
by AlexL
Tue May 15, 2007 2:47 am
Forum: Everything 2d/3d Graphics
Topic: ProFX
Replies: 1
Views: 1302

If your interested in procedural texture generation, you might want to look into free alternatives. One of which was a GameDev's IOTD called FxGen, you can find it at it's SourceForge homepage - here - Really quite easy to integrate into your application, and the workflow is just like that of .werkk...
by AlexL
Sat Mar 31, 2007 9:44 pm
Forum: Beginners Help
Topic: Event Troubles.
Replies: 4
Views: 349

Event Troubles.

Of late, I have been doing some final touches to one of my projects before release, adding the spit and shine if you will. As such, I have attempted to add a exit confirmation window to the play state instead of a harsh, and unexpected, exit if the wrong key is pressed; harsh as it may have been, I ...
by AlexL
Wed Mar 21, 2007 6:55 pm
Forum: Bug reports
Topic: Possible Font bug ???
Replies: 8
Views: 1194

The new loading method of fonts, is that not the following? irr::gui::IGUIFont* pFont = pGui->getFont("..\\datas\\comicsans_12px.xml"); if(pFont != NULL) pSkin->setFont(pFont); If the above is correct, then I am having a problem with the font being successfully loaded. The font xml file, i...
by AlexL
Wed Mar 21, 2007 8:24 am
Forum: Beginners Help
Topic: SceneManager->Clear() crashes!
Replies: 6
Views: 1089

Eldritch,
You must be trying to access a released node or something to the like. As in my project, I am using the clear method quiet often without a crash, error, warning or otherwise. It would help if you could post some code showing what you are doing exactly :)
by AlexL
Wed Mar 21, 2007 3:49 am
Forum: Beginners Help
Topic: State Manager
Replies: 25
Views: 9956

Vitek, I have finally gotten the time to actually sit down and take a good look at your state manager, instead of the one or two glance overs that I have had in the past few days. It really amazes me at how different our code is from each others and yet, how very similar they are. At first I had a h...
by AlexL
Tue Mar 20, 2007 6:34 pm
Forum: Project Announcements
Topic: Island Demo
Replies: 31
Views: 10687

Also mentioned in the read me, those are the same sky boxes and island meshes :wink: Great job on this one sio2, I enjoy seeing you work here :) Any chance, have you thought of also adding in reflection to the shader? I haven't worked a whole great deal with shaders, and what little work I have done...
by AlexL
Sat Mar 17, 2007 9:33 pm
Forum: Beginners Help
Topic: camera collision
Replies: 13
Views: 721

roxaz,
You may also want to try creating a general camera, and then attach the camera to the cube; not cube to the camera. From there do as benny53 said and in the event manager apply the forces from key presses, to the cube.
by AlexL
Sat Mar 17, 2007 8:46 am
Forum: Open Discussion and Dev Announcements
Topic: Texture Sizes
Replies: 5
Views: 816

playerdark,
In a simple answer to your question, the larger the texture, the more processing and drawing has to be done. Which will slow down the application as it's processing, smaller texture, less processing time and more speed to the application as a whole :)
by AlexL
Sat Mar 17, 2007 8:42 am
Forum: Beginners Help
Topic: State Manager
Replies: 25
Views: 9956

State Manager

Okey, so I recently moved into trying to create a game, or multiple state application; instead of just a single tech scene. This is my first attempt at writing something to handle more then one scene, so instead of this being an error I'm having and looking for help, I am more looking for insight on...
by AlexL
Thu Mar 15, 2007 4:33 pm
Forum: Open Discussion and Dev Announcements
Topic: Terrific shaders
Replies: 8
Views: 2129

If your interested in that, you can find the demo for the first shader here. Which includes full shader and application source. The page I found this on, also has nVidia FX Composer demos and the like related to relief mapping; page is here. Hope this helps :)
by AlexL
Mon Mar 12, 2007 1:59 am
Forum: Code Snippets
Topic: (C++) Logger Class
Replies: 9
Views: 8396

Halan, Did you ever get the issue you were having with this class resolved? sio2, I can't really compare this class to Irrlicht's built in logging tool. Midnight pretty much hit the nail on the head with his statement. It was built to output everything placed in the vector to a text file of sorts :)...