Search found 188 matches
- Wed Aug 18, 2010 6:26 am
- Forum: Off-topic
- Topic: Old 3D Editor?
- Replies: 22
- Views: 2820
wow, am I the oldest member here in this thread? :o New oldest member in this thread :wink: But as for the editor, it reminds me of a beta release of an editor that DarkWhoppy was working on, IrrSED. It's not of the first releases that you can dig up on the forums here, but the second version that ...
- Thu Mar 06, 2008 9:43 am
- Forum: Open Discussion and Dev Announcements
- Topic: About the IRRmesh format...
- Replies: 8
- Views: 1967
In embedding textures, do you mean embedding a link to where the texture is located in the file system or actually placing the image data within the model data? I'm abits curious as to why you'd like to do this, as it could lead to multiple copies of the texture data in memory, instead of say loadin...
- Tue Aug 21, 2007 12:30 am
- Forum: Beginners Help
- Topic: help needed plus triple plz
- Replies: 11
- Views: 664
Or maybe to help clean up the jumble of ifs, ands, or buts you could try doing something like the code below. As you can see it's much cleaner and may help you out with forgetting a else or a bracket somewhere, and depending on what compiler your using and how you have it set to optimize, it may als...
- Mon Aug 13, 2007 10:09 pm
- Forum: Beginners Help
- Topic: Shadows
- Replies: 3
- Views: 795
- Tue May 15, 2007 2:47 am
- Forum: Everything 2d/3d Graphics
- Topic: ProFX
- Replies: 1
- Views: 1302
If your interested in procedural texture generation, you might want to look into free alternatives. One of which was a GameDev's IOTD called FxGen, you can find it at it's SourceForge homepage - here - Really quite easy to integrate into your application, and the workflow is just like that of .werkk...
- Sat Mar 31, 2007 9:44 pm
- Forum: Beginners Help
- Topic: Event Troubles.
- Replies: 4
- Views: 349
Event Troubles.
Of late, I have been doing some final touches to one of my projects before release, adding the spit and shine if you will. As such, I have attempted to add a exit confirmation window to the play state instead of a harsh, and unexpected, exit if the wrong key is pressed; harsh as it may have been, I ...
- Wed Mar 21, 2007 6:55 pm
- Forum: Bug reports
- Topic: Possible Font bug ???
- Replies: 8
- Views: 1195
- Wed Mar 21, 2007 8:24 am
- Forum: Beginners Help
- Topic: SceneManager->Clear() crashes!
- Replies: 6
- Views: 1089
- Wed Mar 21, 2007 3:49 am
- Forum: Beginners Help
- Topic: State Manager
- Replies: 25
- Views: 9959
Vitek, I have finally gotten the time to actually sit down and take a good look at your state manager, instead of the one or two glance overs that I have had in the past few days. It really amazes me at how different our code is from each others and yet, how very similar they are. At first I had a h...
- Tue Mar 20, 2007 6:34 pm
- Forum: Project Announcements
- Topic: Island Demo
- Replies: 31
- Views: 10689
Also mentioned in the read me, those are the same sky boxes and island meshes :wink: Great job on this one sio2, I enjoy seeing you work here :) Any chance, have you thought of also adding in reflection to the shader? I haven't worked a whole great deal with shaders, and what little work I have done...
- Sat Mar 17, 2007 9:33 pm
- Forum: Beginners Help
- Topic: camera collision
- Replies: 13
- Views: 721
- Sat Mar 17, 2007 8:46 am
- Forum: Open Discussion and Dev Announcements
- Topic: Texture Sizes
- Replies: 5
- Views: 817
- Sat Mar 17, 2007 8:42 am
- Forum: Beginners Help
- Topic: State Manager
- Replies: 25
- Views: 9959
State Manager
Okey, so I recently moved into trying to create a game, or multiple state application; instead of just a single tech scene. This is my first attempt at writing something to handle more then one scene, so instead of this being an error I'm having and looking for help, I am more looking for insight on...
- Thu Mar 15, 2007 4:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Terrific shaders
- Replies: 8
- Views: 2129
- Mon Mar 12, 2007 1:59 am
- Forum: Code Snippets
- Topic: (C++) Logger Class
- Replies: 9
- Views: 8397
Halan, Did you ever get the issue you were having with this class resolved? sio2, I can't really compare this class to Irrlicht's built in logging tool. Midnight pretty much hit the nail on the head with his statement. It was built to output everything placed in the vector to a text file of sorts :)...