Search found 116 matches

by Ronin
Mon Sep 07, 2009 8:09 am
Forum: Competition Time!
Topic: Screenshot of the Month September [Winner announced!]
Replies: 66
Views: 33313

Wow, the screenshots are getting better from month to month. It's nice to see, what can be accomplished with the irrlicht engine.

Keep 'em coming! :D
by Ronin
Tue Aug 11, 2009 3:21 pm
Forum: Bug reports
Topic: [fixed]Normal- + Specular-Map Shader shows up flat
Replies: 13
Views: 5356

Whith EMT_SOLID the mesh normals are correct, no matter if generated with tangents or not. The error seems to be in the shader code then...
by Ronin
Fri Aug 07, 2009 7:39 pm
Forum: Bug reports
Topic: [fixed]Normal- + Specular-Map Shader shows up flat
Replies: 13
Views: 5356

We performed some tests using X and OBJ file formats, where both lead to the same problems. The normals are definitely correct, as checked with EMT_SOLID and the lighting flag set to true.
by Ronin
Fri Aug 07, 2009 1:29 pm
Forum: Bug reports
Topic: [fixed]Normal- + Specular-Map Shader shows up flat
Replies: 13
Views: 5356

The Mesh is a plain IMesh and it shows up correct, when rendering as EMT_SOLID. Changing the parameters of createMeshWithTangents does not help.
by Ronin
Fri Aug 07, 2009 12:22 pm
Forum: Bug reports
Topic: [fixed]Normal- + Specular-Map Shader shows up flat
Replies: 13
Views: 5356

[fixed]Normal- + Specular-Map Shader shows up flat

Hi, We've implemented our own normal + specular shader and it shows up real strange: http://www.yass-engine.de/images/irrForumImg/flatNormalMapped.jpg Interestingly, when the sun direction in tangent space is _not_ normalized within the pixel shader, the diffuse component shows up smoothly, the spec...
by Ronin
Sun Jul 19, 2009 1:04 pm
Forum: Competition Time!
Topic: July 2009 Screenshot of the Month [Winner announced!]
Replies: 59
Views: 35843

Since we didn't manage it to make a shot for this month voting, I just post one out of our nightly shots gallery, showing the shooting range in YASS.

Image
by Ronin
Mon Apr 21, 2008 6:29 pm
Forum: Project Announcements
Topic: Yet Another Space Shooter - Techdemo 3
Replies: 13
Views: 2106

Yet Another Space Shooter - Techdemo 3

Hi everybody, YASS is taking the next step. We just released the Techdemo 3 on our website: http://www.yass-engine.de Here a short overview taken from our website: Finally we have combined the space game elements from Techdemo I with the first person shooter elements from Techdemo II. You start on t...
by Ronin
Mon Dec 18, 2006 2:46 pm
Forum: Open Discussion and Dev Announcements
Topic: Dungeon Character Pack and Cosntruction Kit from Arteria
Replies: 1
Views: 633

Awesome !! :)
by Ronin
Sat Nov 25, 2006 11:38 am
Forum: Project Announcements
Topic: YASS Website
Replies: 1
Views: 556

YASS Website

Hi all, I just want to call some attention to our website: :) http://www.yass-engine.de We added a lot of informations since the last release of YASS in the beginning of this year and if you are interested in space games, you should definitly take a look at it. We still make progress with the engine...
by Ronin
Fri Nov 10, 2006 6:10 pm
Forum: Everything 2d/3d Graphics
Topic: Cartoon Fantasy Theme Pack available from Arteria
Replies: 21
Views: 4439

Looks definitly great, as always... :D

Would be nice though if you would post screens that are actually rendered with irrlicht, would be more meaningful imo.
by Ronin
Thu Nov 02, 2006 4:51 pm
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 172556

I'm glad to here you are still working on this! :)

This is (with bitplane's grass node) a great addition to irrlicht and I'm really looking forward to use it in the near future...
by Ronin
Mon Oct 23, 2006 8:02 am
Forum: Open Discussion and Dev Announcements
Topic: Release date for 1.2 ?
Replies: 0
Views: 491

Release date for 1.2 ?

I'm just curious, there where so many patches and changes in the svn repository since 1.1 and I'm just wondering if there are plans yet when to make another official release... Are there certain features you are waiting for or is it just a matter of zipping things together and upload them? Edit: Btw...
by Ronin
Mon Oct 09, 2006 9:59 pm
Forum: Project Announcements
Topic: SUPREMACY ERRANDS - v1.6
Replies: 178
Views: 43629

That is looking great!

Looking forward to see the release... :)
by Ronin
Sat Sep 30, 2006 11:39 am
Forum: Open Discussion and Dev Announcements
Topic: irrlicht writing in C++
Replies: 2
Views: 4755

Sorry, but I definitely have no clue what you are asking for.

irrlicht.sf.net is the site were you should find everything you need to get started, including download links for the sdk and tutorials on how to use it.
by Ronin
Thu Sep 14, 2006 8:31 am
Forum: Open Discussion and Dev Announcements
Topic: next irrlicht release requestes
Replies: 71
Views: 7133

I would like to see a missing method added in IGUIContextMenu.

Something like:

virtual void setSelectedItem(s32 idx)=0

I would use this to navigate in a context menu via mouse scrolling wheel.

I think this should'nt be too hard to implement...