Search found 224 matches

by Cleves
Sun Mar 03, 2013 4:44 pm
Forum: Beginners Help
Topic: How to determine if node is illuminated
Replies: 5
Views: 886

Re: How to determine if node is illuminated

Thanks guys, I have a clear view now of what I have to do.
by Cleves
Sun Mar 03, 2013 12:40 am
Forum: Beginners Help
Topic: How to determine if node is illuminated
Replies: 5
Views: 886

Re: How to determine if node is illuminated

Thanks for responding Mel :) About the first two, as you have mentioned, they require a static level and I have a dynamic light that moves about so they won't suit me. The third option suits me quite well, and I thought it would be something along these lines but I wasn't sure. While implementing it...
by Cleves
Fri Mar 01, 2013 11:34 am
Forum: Beginners Help
Topic: How to determine if node is illuminated
Replies: 5
Views: 886

How to determine if node is illuminated

Hi all, I've tried to search for my problem but couldn't find anything useful, so I turn directly to your wise counsel. I have a node that is the player, in a room all by himself and dynamic light ( acting as an innocent torch). I would like to find out if the player is in shadow or light, like in t...
by Cleves
Tue Dec 04, 2007 7:50 am
Forum: Code Snippets
Topic: New GUI skin [update: new skins, support for 1.5/1.6]
Replies: 112
Views: 74022

Thanks a lot mate. :P
by Cleves
Sat Dec 01, 2007 9:57 pm
Forum: Code Snippets
Topic: New GUI skin [update: new skins, support for 1.5/1.6]
Replies: 112
Views: 74022

Thanks. I hope an updated version of this lib will come cause I'm not sure how to fix it all.
by Cleves
Sat Dec 01, 2007 3:47 pm
Forum: Code Snippets
Topic: New GUI skin [update: new skins, support for 1.5/1.6]
Replies: 112
Views: 74022

1.4 seems to have screwed some stuff. I'm getting this: 1>------ Build started: Project: Old West, Configuration: Debug Win32 ------ 1>Compiling... 1>Main.cpp 1>c:\documents and settings\cleves\my documents\visual studio 2005\projects\old west\old west\main.cpp(156) : error C2259: 'irr::gui::CImageG...
by Cleves
Fri Nov 30, 2007 2:40 pm
Forum: Beginners Help
Topic: Weird xml problem
Replies: 3
Views: 557

Weird xml problem

I'm trying to create a simple XML reader but something is wrong. I create a reader: IrrXMLReader* XmlReaderMenus = createIrrXMLReader("menus.xml"); if(XmlReaderMenus == 0) printf("Init of XML Reader has failed.\n"); But it always fails, no matter what. I know for sure that the xm...
by Cleves
Fri Jun 29, 2007 1:00 pm
Forum: Code Snippets
Topic: New GUI skin [update: new skins, support for 1.5/1.6]
Replies: 112
Views: 74022

Klasker wrote:Did you include the .cpp files in your project? It looks like you didn't.
Bah, stupid me. Thanks.
by Cleves
Fri Jun 29, 2007 11:37 am
Forum: Code Snippets
Topic: New GUI skin [update: new skins, support for 1.5/1.6]
Replies: 112
Views: 74022

I'm getting this error when trying to use LoadGUISkinFromFile: Error 1 error LNK2019: unresolved external symbol "struct irr::gui::SImageGUISkinConfig __cdecl irr::LoadGUISkinFromFile(class irr::io::IFileSystem *,class irr::video::IVideoDriver *,class irr::core::string<char,class irr::core::irr...
by Cleves
Fri Apr 20, 2007 2:03 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 125891

Any mirror to the download link?

Cause white tiger's website isn't working.

Thanks.
by Cleves
Mon Apr 09, 2007 10:45 am
Forum: Beginners Help
Topic: converting wchar_t to c8
Replies: 2
Views: 487

converting wchar_t to c8

Is there anyway to convert wchar_t to c8?

I'm reading something from xml I want to use as a filename, but getTexture takes only c8.

Thanks in advance.
by Cleves
Fri Aug 11, 2006 2:28 pm
Forum: Project Announcements
Topic: Silent Depth - persistent submarine online game
Replies: 23
Views: 5690

wow, looks really good. Keep up with the good work. :D
by Cleves
Tue May 30, 2006 11:27 am
Forum: Project Announcements
Topic: Particle Editor (current version: debug 0.2.162)
Replies: 66
Views: 17046

This is amazing job. I really like it! Thanks deesine :wink:
by Cleves
Wed May 24, 2006 8:06 pm
Forum: Project Announcements
Topic: Particle Editor (current version: debug 0.2.162)
Replies: 66
Views: 17046

Yep, looks good. Nice work. :D
by Cleves
Sun May 07, 2006 1:55 pm
Forum: Beginners Help
Topic: Displaying A Number with the GUI
Replies: 1
Views: 423

You can turn it into a string, and then using c_str() function display it as static text :D

Code: Select all


stringw temp;
temp+=5;
setText(temp.c_str())