Search found 27 matches

by grassblade
Thu Jul 29, 2010 12:13 pm
Forum: Project Announcements
Topic: AnimDrama
Replies: 2
Views: 1154

Thank you. Please see a screenshot with one server and three clients running on the same machine. I don't have more screenshots at the moment because the project will have more characters and props as it progresses. Now the media files from irrlicht are used. Now I have integrated lua to animdrama a...
by grassblade
Wed Jul 28, 2010 5:31 pm
Forum: Project Announcements
Topic: AnimDrama
Replies: 2
Views: 1154

AnimDrama

Hello all, I would like to introduce project AnimDrama. It is supposed to be used as a real time collaborative animation tool. And a repository of user created works. The download has two parts. A server and a client program. A network is needed to create animations. A single user version will also ...
by grassblade
Mon Apr 12, 2010 10:39 am
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 125419

:oops: Stupid me. Just a conditional did it. :).
by grassblade
Sat Apr 10, 2010 9:10 am
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 125419

Thank you. I have tried various combinations. Tried it inside begin scene; after endscene. I created an update function inside the server and tried it. Tried it also from the client. Not working. I will be greatful if you could give me a suggetion from where I should call it .Or a piece of working c...
by grassblade
Fri Apr 09, 2010 9:13 am
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 125419

Hello, I have written some code based on irrnetlite tut and am able to run it. I am new to network programming. The problem is when two clients are running they play differently. They do not run the same animation but the console shows the updated value. I have run the server and two clients on the ...
by grassblade
Thu May 28, 2009 7:12 am
Forum: Beginners Help
Topic: loading from memory
Replies: 17
Views: 3750

It seems that you are trying to include everything inside an executable. It won't lead to proper optimization. All data will be forced to be loaded at startup. It is better to go for multi files. Also there is no need to convert irrlicht dll to a header file. You can link statically. But think,do yo...
by grassblade
Wed May 27, 2009 5:46 pm
Forum: Beginners Help
Topic: How to see SceneNodes on the screen?
Replies: 3
Views: 281

Check the tutorials in the example directory.
by grassblade
Wed May 27, 2009 4:43 pm
Forum: Beginners Help
Topic: How to see SceneNodes on the screen?
Replies: 3
Views: 281

Have you tried to move the camera forward or backward with arrow keys?
by grassblade
Wed May 27, 2009 4:35 pm
Forum: Beginners Help
Topic: loading from memory
Replies: 17
Views: 3750

Thie following code works. Test it. If needed I can post the full code. IReadFile * binmesh=device->getFileSystem()->createMemoryReadFile(sydney, 302128, "mesh.md2");//instead of manually adding the size you can get it through code ..... IAnimatedMesh* mesh = smgr->getMesh(binmesh); IAnima...
by grassblade
Mon May 25, 2009 6:01 pm
Forum: Beginners Help
Topic: [Warning] `nul.gcda' is not a gcov data file
Replies: 10
Views: 4183

Check if you have another irrlicht.dll in any other system path.
by grassblade
Mon May 25, 2009 12:14 pm
Forum: Beginners Help
Topic: appending two meshes
Replies: 3
Views: 421

Thanks Hybrid for the reply. I have limited success in appending with

Code: Select all

 meshbufferptr->append(const void *,const u16 *,u32,u32);
The appended buffer is static and the original meshbuffer animates.
Thanks again.
by grassblade
Sun May 24, 2009 2:50 pm
Forum: Beginners Help
Topic: Compiling media into your exe?
Replies: 23
Views: 1420

Perhaps this link may be of help to you. It is about using resources.
http://www.codeproject.com/KB/cpp/dynar ... ct=1295732
by grassblade
Sun May 24, 2009 2:39 pm
Forum: Beginners Help
Topic: appending two meshes
Replies: 3
Views: 421

:( . Itried searching the forum before i posted this. I couldn't find any solution.I can't get the batching mesh mentioned in a previous post to compile. Isn't there a solution built in in irrlicht? In the source file of append(), it says it will work only with compatible vertex types. I am not clea...
by grassblade
Sat May 23, 2009 10:06 pm
Forum: Beginners Help
Topic: appending two meshes
Replies: 3
Views: 421

appending two meshes

Hello, I am unable to append two meshes with this code. Can somebody point me to the right direction. Even after appending, the vertex count remains the same .The node is shown with the same old mesh even after calling setDirty (EBT_VERTEX_AND_INDEX).. //get object 1 buffer -------------------------...
by grassblade
Thu Sep 06, 2007 2:52 pm
Forum: Beginners Help
Topic: svn asking for password
Replies: 2
Views: 414

Thanks hybrid, it is working now.
The problem was I copied and pasted the wrong path with /trunk irrlicht from the how to section.