Search found 27 matches
- Thu Jul 29, 2010 12:13 pm
- Forum: Project Announcements
- Topic: AnimDrama
- Replies: 2
- Views: 1154
Thank you. Please see a screenshot with one server and three clients running on the same machine. I don't have more screenshots at the moment because the project will have more characters and props as it progresses. Now the media files from irrlicht are used. Now I have integrated lua to animdrama a...
- Wed Jul 28, 2010 5:31 pm
- Forum: Project Announcements
- Topic: AnimDrama
- Replies: 2
- Views: 1154
AnimDrama
Hello all, I would like to introduce project AnimDrama. It is supposed to be used as a real time collaborative animation tool. And a repository of user created works. The download has two parts. A server and a client program. A network is needed to create animations. A single user version will also ...
- Mon Apr 12, 2010 10:39 am
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 125419
- Sat Apr 10, 2010 9:10 am
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 125419
Thank you. I have tried various combinations. Tried it inside begin scene; after endscene. I created an update function inside the server and tried it. Tried it also from the client. Not working. I will be greatful if you could give me a suggetion from where I should call it .Or a piece of working c...
- Fri Apr 09, 2010 9:13 am
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 125419
Hello, I have written some code based on irrnetlite tut and am able to run it. I am new to network programming. The problem is when two clients are running they play differently. They do not run the same animation but the console shows the updated value. I have run the server and two clients on the ...
- Thu May 28, 2009 7:12 am
- Forum: Beginners Help
- Topic: loading from memory
- Replies: 17
- Views: 3750
It seems that you are trying to include everything inside an executable. It won't lead to proper optimization. All data will be forced to be loaded at startup. It is better to go for multi files. Also there is no need to convert irrlicht dll to a header file. You can link statically. But think,do yo...
- Wed May 27, 2009 5:46 pm
- Forum: Beginners Help
- Topic: How to see SceneNodes on the screen?
- Replies: 3
- Views: 281
- Wed May 27, 2009 4:43 pm
- Forum: Beginners Help
- Topic: How to see SceneNodes on the screen?
- Replies: 3
- Views: 281
- Wed May 27, 2009 4:35 pm
- Forum: Beginners Help
- Topic: loading from memory
- Replies: 17
- Views: 3750
- Mon May 25, 2009 6:01 pm
- Forum: Beginners Help
- Topic: [Warning] `nul.gcda' is not a gcov data file
- Replies: 10
- Views: 4183
- Mon May 25, 2009 12:14 pm
- Forum: Beginners Help
- Topic: appending two meshes
- Replies: 3
- Views: 421
Thanks Hybrid for the reply. I have limited success in appending with
The appended buffer is static and the original meshbuffer animates.
Thanks again.
Code: Select all
meshbufferptr->append(const void *,const u16 *,u32,u32);
Thanks again.
- Sun May 24, 2009 2:50 pm
- Forum: Beginners Help
- Topic: Compiling media into your exe?
- Replies: 23
- Views: 1420
Perhaps this link may be of help to you. It is about using resources.
http://www.codeproject.com/KB/cpp/dynar ... ct=1295732
http://www.codeproject.com/KB/cpp/dynar ... ct=1295732
- Sun May 24, 2009 2:39 pm
- Forum: Beginners Help
- Topic: appending two meshes
- Replies: 3
- Views: 421
:( . Itried searching the forum before i posted this. I couldn't find any solution.I can't get the batching mesh mentioned in a previous post to compile. Isn't there a solution built in in irrlicht? In the source file of append(), it says it will work only with compatible vertex types. I am not clea...
- Sat May 23, 2009 10:06 pm
- Forum: Beginners Help
- Topic: appending two meshes
- Replies: 3
- Views: 421
appending two meshes
Hello, I am unable to append two meshes with this code. Can somebody point me to the right direction. Even after appending, the vertex count remains the same .The node is shown with the same old mesh even after calling setDirty (EBT_VERTEX_AND_INDEX).. //get object 1 buffer -------------------------...
- Thu Sep 06, 2007 2:52 pm
- Forum: Beginners Help
- Topic: svn asking for password
- Replies: 2
- Views: 414