Search found 7 matches
- Mon Mar 15, 2004 8:30 pm
- Forum: Off-topic
- Topic: Couldn't Resist...
- Replies: 1
- Views: 1041
Couldn't Resist...
URGENT - Potential BUG!! FIX IT NOW!! I think there may be a bug in the 3-14-04 News posting. Irrlicht was released "365 days ago" on 3-14-04. Does that mean it was unleashed on 3-15-03? This is a leap year! :twisted: You didn't forget your own graphics engine's birthday did you? :roll: We...
- Mon Mar 15, 2004 6:30 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Tokamak Scene Node
- Replies: 23
- Views: 26601
Found out the problem with my terrain collision
It was the quaternion to angle conversion. There are many incorrect implementations floating around in various forums. The worst are the ones that just take x, y, and z from a quaternion and throw them straight into a vector of rotation values. This is what the Tokamak Integration tutorial does and ...
- Wed Mar 10, 2004 4:54 pm
- Forum: Advanced Help
- Topic: Game framework - deriving from SceneNode??
- Replies: 4
- Views: 1446
Idea
First - what is IPingBlock? Is that essentially an encapsulation of the Tokamak information and functionality? I think Gorgon Zola is on the right track. Why can't you: (1) just inherit from IPingBlock only and have a member pointer to ISceneNode in this class. (2) Overload the constructor for this ...
- Wed Mar 10, 2004 4:32 am
- Forum: Beginners Help
- Topic: Stencil buffer disabled !?!?!
- Replies: 20
- Views: 1665
Disabled Stencil Buffer
I am having the same problem. Oddly enough it seems to work in windowed mode but NOT fullscreen for me. I am using an nForce2 IGP chipset, so basically a lower grade GeForce4 MX. It is spec'd with a 32-bit stencil-buffer as one of its features as well. I just want to see it work in fullscreen mode s...
- Tue Mar 09, 2004 6:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Shadow Optimization
- Replies: 1
- Views: 626
Shadow Optimization
Does anyone have some code example of using a billboard to emulate a shadow, etc.? I tried turning on the stencil buffer and adding shadows with only 5 objects in my simulation and the frame rate got horribly choppy. I was hoping to be able to have dozens or even 100+ objects with shadows projected ...
- Tue Mar 09, 2004 6:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Project Idea - Scenegraph editor w/ Irrlicht & Tokamak
- Replies: 0
- Views: 535
Project Idea - Scenegraph editor w/ Irrlicht & Tokamak
I think it would be quite easy to produce an editor using irrlicht that would exploit the new 0.6 GUI and XML additions and provide easy support for Tokamak in the future. Maybe this already exists and I'm proposing to reinvent the wheel - let me know if that is the case!! Basically just an editor t...
- Mon Mar 08, 2004 7:24 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Tokamak Scene Node
- Replies: 23
- Views: 26601
Tokamak and Irrlicht
I've looked at the tutorial and at the Scene Node. I want to implement terrain mesh collision in my game engine however. I have done so with the help of many other tutorials on the net but I'm finding a few overshadowing problems that I can't seem to eliminate: (1) My rigid bodies rotate into the me...