Search found 27 matches

by anarkavre
Mon Jun 20, 2005 1:44 am
Forum: Project Announcements
Topic: Anarkhia is getting big
Replies: 3
Views: 941

Anarkhia is getting big

The Anarkhia project is getting big, we now have three developers including myself. The other two are schick who is helping with programming and diluteco who is helping with music. Information for other positions available is on the project website at http://anarkhia.sourceforge.net/ . You can also ...
by anarkavre
Sun Jun 12, 2005 3:53 am
Forum: Project Announcements
Topic: Forum Up
Replies: 0
Views: 382

Forum Up

The official Anarkhia Forum is now up at http://anarkhia.sourceforge.net/phpBB2/index.php. Start posting away! :)
by anarkavre
Sat Jun 11, 2005 6:11 am
Forum: Project Announcements
Topic: Anarkhia Preview
Replies: 0
Views: 492

Anarkhia Preview

I put up a preview of the engine so far, it's just the console, which needs work. I'm working on fixing the bug where you don't have to type the full console command to activate it. The preview is at http://anark.unidoom.org/anarkhia.zip . Update: Found bug and fixed it, just was a simple if stateme...
by anarkavre
Fri Jun 03, 2005 9:52 am
Forum: Advanced Help
Topic: Building Irrlicht under FreeBSD
Replies: 2
Views: 367

Well, I tried a test by writing a quick SDL OpenGL program and building it. It ran just fine and rendered a triangle without segfaulting. So it must be something with Irrlicht.
by anarkavre
Fri Jun 03, 2005 8:46 am
Forum: Off-topic
Topic: Micro$oft XML patent
Replies: 7
Views: 888

Micro$oft XML patent

Yes, read it, you'll be pissed too considering Irrlicht's use of XML.

http://software.silicon.com/application ... 795,00.htm
by anarkavre
Fri Jun 03, 2005 5:50 am
Forum: Advanced Help
Topic: Building Irrlicht under FreeBSD
Replies: 2
Views: 367

Building Irrlicht under FreeBSD

I did get it to build and it works with the software renderer but when I try to use the OpenGL renderer it segfaults in the createDevice function. Anyone have any ideas on how to fix it? I build both static and dynamic libraries for it, both get the same result.
by anarkavre
Fri Jun 03, 2005 12:33 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 0.10.0 under FreeBSD 5.4-RELEASE
Replies: 1
Views: 342

Irrlicht 0.10.0 under FreeBSD 5.4-RELEASE

I managed to build Irrlicht 0.10.0 under FreeBSD 5.4-RELEASE. A screenshot of the hello world demo can be found at (http://anarkavre.slipgate.org/misc/pics ... reebsd.png).
by anarkavre
Tue May 31, 2005 4:06 am
Forum: Project Announcements
Topic: Anarkhia Update
Replies: 0
Views: 890

Anarkhia Update

schick has joined the development team and is helping on the programming. We are currently working together to create a set of classes for the engine. Here is the code of the current main and the use of the CAnarkhiaEngine class. int main(int argc, char *argv[]) { int fps, lastfps = 0, lasttick = 0;...
by anarkavre
Sat May 28, 2005 5:37 am
Forum: Project Announcements
Topic: Anarkhia
Replies: 1
Views: 781

Anarkhia

Hi everyone, It's been some time now since I've messed around with Irrlicht Engine and I've decided to use it for my newest project titled Anarkhia. It is going to be a first person shooter. I was going to make it a Doom style engine using SDL but decided to use Irrlicht for its many new great featu...
by anarkavre
Thu Aug 12, 2004 6:47 am
Forum: Advanced Help
Topic: NWN like movement
Replies: 1
Views: 537

NWN like movement

Does anyone know how to do something like when you click at a spot on the map the player goes to that x, y, and z coordinate? Like how Neverwinter Nights does it. Thank you!
by anarkavre
Fri Apr 02, 2004 10:11 pm
Forum: Project Announcements
Topic: Proposal for Open Source Counter-Strike type game
Replies: 6
Views: 3769

Actually Mercior, I think I will help you on your engine. Is that alright if i join your project or create a game based upon your source code?
by anarkavre
Fri Apr 02, 2004 8:56 pm
Forum: Project Announcements
Topic: Proposal for Open Source Counter-Strike type game
Replies: 6
Views: 3769

Proposal for Open Source Counter-Strike type game

I am making this proposal to all the current makers of FPS games with the Irrlicht Engine. I am thinking of turning IrrlichtFPS into a open source Counter-Strike type game where you buy weapons and items and play in a multiplayer game. If anyone of you are interested in coming together to create suc...
by anarkavre
Thu Apr 01, 2004 11:33 pm
Forum: Project Announcements
Topic: IrrlichtFPS
Replies: 57
Views: 14924

void_main that's ok. The gameplay can be against a bot.
by anarkavre
Wed Mar 31, 2004 8:42 pm
Forum: Project Announcements
Topic: IrrlichtFPS
Replies: 57
Views: 14924

void_main I can send you the source code to IrrlichtFPS if you can implement a multiplayer deathmatch mode.
by anarkavre
Fri Mar 19, 2004 9:41 pm
Forum: Advanced Help
Topic: Casting rays for enemy sight
Replies: 6
Views: 1941

How would I set the fov for a animated scene node, attach a camera as a child to it and set the fov?