Search found 27 matches
- Mon Jun 20, 2005 1:44 am
- Forum: Project Announcements
- Topic: Anarkhia is getting big
- Replies: 3
- Views: 941
Anarkhia is getting big
The Anarkhia project is getting big, we now have three developers including myself. The other two are schick who is helping with programming and diluteco who is helping with music. Information for other positions available is on the project website at http://anarkhia.sourceforge.net/ . You can also ...
- Sun Jun 12, 2005 3:53 am
- Forum: Project Announcements
- Topic: Forum Up
- Replies: 0
- Views: 382
Forum Up
The official Anarkhia Forum is now up at http://anarkhia.sourceforge.net/phpBB2/index.php. Start posting away!
- Sat Jun 11, 2005 6:11 am
- Forum: Project Announcements
- Topic: Anarkhia Preview
- Replies: 0
- Views: 492
Anarkhia Preview
I put up a preview of the engine so far, it's just the console, which needs work. I'm working on fixing the bug where you don't have to type the full console command to activate it. The preview is at http://anark.unidoom.org/anarkhia.zip . Update: Found bug and fixed it, just was a simple if stateme...
- Fri Jun 03, 2005 9:52 am
- Forum: Advanced Help
- Topic: Building Irrlicht under FreeBSD
- Replies: 2
- Views: 367
- Fri Jun 03, 2005 8:46 am
- Forum: Off-topic
- Topic: Micro$oft XML patent
- Replies: 7
- Views: 888
Micro$oft XML patent
Yes, read it, you'll be pissed too considering Irrlicht's use of XML.
http://software.silicon.com/application ... 795,00.htm
http://software.silicon.com/application ... 795,00.htm
- Fri Jun 03, 2005 5:50 am
- Forum: Advanced Help
- Topic: Building Irrlicht under FreeBSD
- Replies: 2
- Views: 367
Building Irrlicht under FreeBSD
I did get it to build and it works with the software renderer but when I try to use the OpenGL renderer it segfaults in the createDevice function. Anyone have any ideas on how to fix it? I build both static and dynamic libraries for it, both get the same result.
- Fri Jun 03, 2005 12:33 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 0.10.0 under FreeBSD 5.4-RELEASE
- Replies: 1
- Views: 342
Irrlicht 0.10.0 under FreeBSD 5.4-RELEASE
I managed to build Irrlicht 0.10.0 under FreeBSD 5.4-RELEASE. A screenshot of the hello world demo can be found at (http://anarkavre.slipgate.org/misc/pics ... reebsd.png).
- Tue May 31, 2005 4:06 am
- Forum: Project Announcements
- Topic: Anarkhia Update
- Replies: 0
- Views: 890
Anarkhia Update
schick has joined the development team and is helping on the programming. We are currently working together to create a set of classes for the engine. Here is the code of the current main and the use of the CAnarkhiaEngine class. int main(int argc, char *argv[]) { int fps, lastfps = 0, lasttick = 0;...
- Sat May 28, 2005 5:37 am
- Forum: Project Announcements
- Topic: Anarkhia
- Replies: 1
- Views: 781
Anarkhia
Hi everyone, It's been some time now since I've messed around with Irrlicht Engine and I've decided to use it for my newest project titled Anarkhia. It is going to be a first person shooter. I was going to make it a Doom style engine using SDL but decided to use Irrlicht for its many new great featu...
- Thu Aug 12, 2004 6:47 am
- Forum: Advanced Help
- Topic: NWN like movement
- Replies: 1
- Views: 537
NWN like movement
Does anyone know how to do something like when you click at a spot on the map the player goes to that x, y, and z coordinate? Like how Neverwinter Nights does it. Thank you!
- Fri Apr 02, 2004 10:11 pm
- Forum: Project Announcements
- Topic: Proposal for Open Source Counter-Strike type game
- Replies: 6
- Views: 3769
- Fri Apr 02, 2004 8:56 pm
- Forum: Project Announcements
- Topic: Proposal for Open Source Counter-Strike type game
- Replies: 6
- Views: 3769
Proposal for Open Source Counter-Strike type game
I am making this proposal to all the current makers of FPS games with the Irrlicht Engine. I am thinking of turning IrrlichtFPS into a open source Counter-Strike type game where you buy weapons and items and play in a multiplayer game. If anyone of you are interested in coming together to create suc...
- Thu Apr 01, 2004 11:33 pm
- Forum: Project Announcements
- Topic: IrrlichtFPS
- Replies: 57
- Views: 14924
- Wed Mar 31, 2004 8:42 pm
- Forum: Project Announcements
- Topic: IrrlichtFPS
- Replies: 57
- Views: 14924
- Fri Mar 19, 2004 9:41 pm
- Forum: Advanced Help
- Topic: Casting rays for enemy sight
- Replies: 6
- Views: 1941