Search found 95 matches
- Mon Nov 15, 2004 6:59 am
- Forum: Open Discussion and Dev Announcements
- Topic: Should we have separate French / German /Spanish/etc areas
- Replies: 21
- Views: 1970
Should we have separate French / German /Spanish/etc areas
I've noticed a lot of non-English posts lately. I think I know what question is being asked but I can't reply becuase I can't be sure my answer is the answer being sought. Would it be to everyone's respective advantage to have a dedicated French / German /Spanish / etc etc board within this forum? T...
- Mon Nov 15, 2004 12:21 am
- Forum: Off-topic
- Topic: Whats your favorite game/s (of all time)
- Replies: 135
- Views: 19901
Galaxia - Atari 2600 Golden Axe - On my Amiga 500 Double Dragon II - Amiga 500 TIE Fighter - one of the best gameplay experiences ever RTCW and Wolf: ET - making Quake 3 engine fun Some of those old Amiga games were top notch - 256 colours and no hard drive are no bar to good games. I feel like goin...
- Mon Nov 15, 2004 12:12 am
- Forum: Off-topic
- Topic: a free Windows version?
- Replies: 23
- Views: 2942
ummmm I know of this software called Linux....................... Seriously Linux is newbie friendly enough these days that you can set up a box to surf the net write a few letter etc pretty easily. Installing Fedora can be as easy as point and click on normal hardware. Sure some things are still pr...
- Sun Nov 14, 2004 11:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Linux support - planned to be improved ?
- Replies: 3
- Views: 545
- Sun Nov 14, 2004 11:05 pm
- Forum: Beginners Help
- Topic: A FREAKING MAP EDITOR
- Replies: 23
- Views: 1566
- Thu Jul 22, 2004 4:40 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Crystal Space vs OpenSceneGraph, your thoughts?
- Replies: 4
- Views: 1095
Irrlicht is orders of magnitude easier - and therefore more productive. The beauty of Irrlicht as opposed to CS and OSG is that Niko is in control and drives the engine forward in a thought-out sensible way. With the other two you have many different ppl all contributing, this way it keeps changing ...
- Wed Jul 21, 2004 10:59 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Widestudio-Interesting IDE for programmers
- Replies: 2
- Views: 1908
- Wed Jul 21, 2004 10:39 pm
- Forum: Open Discussion and Dev Announcements
- Topic: YES YES YES YES YES SHADERS OH YES!
- Replies: 15
- Views: 1910
The actual code to create the shader would be either GLSL, Cg or HLSL. These programs are relatively small and use a very similar (but not the same) language between them. You could also write GPU family specific assembler code (DX 8.1 shaders)- but that is just crazy when we have the 3 languages me...
- Wed Jul 21, 2004 10:25 pm
- Forum: Beginners Help
- Topic: Custom Loading
- Replies: 5
- Views: 507
I have a feeling this is *possible* but probably will take too much time to get it working for it to cost effective (cost on your time fro result). Most ppl will just say export from your program to a .x file and then import the .x into Irrlicht. But by all means you can extend Irrlicht to include a...
- Tue Jul 20, 2004 11:15 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Caledyn physics engine
- Replies: 2
- Views: 629
- Tue Jul 20, 2004 11:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: YES YES YES YES YES SHADERS OH YES!
- Replies: 15
- Views: 1910
I sure hope we are talking about GLSL or Cg because they are so much easier to work with than others IMO. The funny thing is that GLSL is still only supported by beta drivers by NVidia and ATI has only released one version that supports GLSL (just). ........prepare to ugrade your video cards ppl!!!!...
- Tue Jul 20, 2004 11:01 pm
- Forum: Beginners Help
- Topic: Custom Loading
- Replies: 5
- Views: 507
If the file format is one that you've created then you are going to need to write your own importer for Irrlicht (if you didn't already know this then it is probably going to be too hard to do so). The other alternative is open the file in 3DS Max and export it in a format that Irrlicht already supp...
- Sun Jul 18, 2004 11:00 am
- Forum: Beginners Help
- Topic: Software rendering in linux
- Replies: 4
- Views: 465
- Sat Jul 17, 2004 8:48 am
- Forum: Beginners Help
- Topic: engines people use like irrlicht
- Replies: 11
- Views: 954
- Sat Jul 17, 2004 8:45 am
- Forum: Beginners Help
- Topic: Model Problem
- Replies: 7
- Views: 520