Search found 95 matches

by dingo
Mon Nov 15, 2004 6:59 am
Forum: Open Discussion and Dev Announcements
Topic: Should we have separate French / German /Spanish/etc areas
Replies: 21
Views: 1813

Should we have separate French / German /Spanish/etc areas

I've noticed a lot of non-English posts lately. I think I know what question is being asked but I can't reply becuase I can't be sure my answer is the answer being sought. Would it be to everyone's respective advantage to have a dedicated French / German /Spanish / etc etc board within this forum? T...
by dingo
Mon Nov 15, 2004 12:21 am
Forum: Off-topic
Topic: Whats your favorite game/s (of all time)
Replies: 135
Views: 18953

Galaxia - Atari 2600 Golden Axe - On my Amiga 500 Double Dragon II - Amiga 500 TIE Fighter - one of the best gameplay experiences ever RTCW and Wolf: ET - making Quake 3 engine fun Some of those old Amiga games were top notch - 256 colours and no hard drive are no bar to good games. I feel like goin...
by dingo
Mon Nov 15, 2004 12:12 am
Forum: Off-topic
Topic: a free Windows version?
Replies: 23
Views: 2845

ummmm I know of this software called Linux....................... Seriously Linux is newbie friendly enough these days that you can set up a box to surf the net write a few letter etc pretty easily. Installing Fedora can be as easy as point and click on normal hardware. Sure some things are still pr...
by dingo
Sun Nov 14, 2004 11:09 pm
Forum: Open Discussion and Dev Announcements
Topic: Linux support - planned to be improved ?
Replies: 3
Views: 541

yay yay
by dingo
Sun Nov 14, 2004 11:05 pm
Forum: Beginners Help
Topic: A FREAKING MAP EDITOR
Replies: 23
Views: 1534

Curtis - if you don't have access to Quake 3 why not download Wolfenstein: Enemy Territory (it is completely free and legal) play it for a while then load up GTKradiant with Wolf: ET

This won't cost a cent, pence, peso whatever and you can create bsp and just add your own textures.
by dingo
Thu Jul 22, 2004 4:40 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Crystal Space vs OpenSceneGraph, your thoughts?
Replies: 4
Views: 1090

Irrlicht is orders of magnitude easier - and therefore more productive. The beauty of Irrlicht as opposed to CS and OSG is that Niko is in control and drives the engine forward in a thought-out sensible way. With the other two you have many different ppl all contributing, this way it keeps changing ...
by dingo
Wed Jul 21, 2004 10:59 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Widestudio-Interesting IDE for programmers
Replies: 2
Views: 1897

Thanks for the post - looks a good app
by dingo
Wed Jul 21, 2004 10:39 pm
Forum: Open Discussion and Dev Announcements
Topic: YES YES YES YES YES SHADERS OH YES!
Replies: 15
Views: 1843

The actual code to create the shader would be either GLSL, Cg or HLSL. These programs are relatively small and use a very similar (but not the same) language between them. You could also write GPU family specific assembler code (DX 8.1 shaders)- but that is just crazy when we have the 3 languages me...
by dingo
Wed Jul 21, 2004 10:25 pm
Forum: Beginners Help
Topic: Custom Loading
Replies: 5
Views: 499

I have a feeling this is *possible* but probably will take too much time to get it working for it to cost effective (cost on your time fro result). Most ppl will just say export from your program to a .x file and then import the .x into Irrlicht. But by all means you can extend Irrlicht to include a...
by dingo
Tue Jul 20, 2004 11:15 pm
Forum: Open Discussion and Dev Announcements
Topic: Caledyn physics engine
Replies: 2
Views: 624

Agreed it looks pretty cool indeed - thanks for the post
by dingo
Tue Jul 20, 2004 11:05 pm
Forum: Open Discussion and Dev Announcements
Topic: YES YES YES YES YES SHADERS OH YES!
Replies: 15
Views: 1843

I sure hope we are talking about GLSL or Cg because they are so much easier to work with than others IMO. The funny thing is that GLSL is still only supported by beta drivers by NVidia and ATI has only released one version that supports GLSL (just). ........prepare to ugrade your video cards ppl!!!!...
by dingo
Tue Jul 20, 2004 11:01 pm
Forum: Beginners Help
Topic: Custom Loading
Replies: 5
Views: 499

If the file format is one that you've created then you are going to need to write your own importer for Irrlicht (if you didn't already know this then it is probably going to be too hard to do so). The other alternative is open the file in 3DS Max and export it in a format that Irrlicht already supp...
by dingo
Sun Jul 18, 2004 11:00 am
Forum: Beginners Help
Topic: Software rendering in linux
Replies: 4
Views: 459

Good to see a follow linux coder :)

I'm not really but I want to be
by dingo
Sat Jul 17, 2004 8:48 am
Forum: Beginners Help
Topic: engines people use like irrlicht
Replies: 11
Views: 911

I've used both of these in the past:
OpenSceneGraph
Cystal Space

Both might suit your purpose
by dingo
Sat Jul 17, 2004 8:45 am
Forum: Beginners Help
Topic: Model Problem
Replies: 7
Views: 501

it'll be a lighting issue.

Btw try different lights using different renderers ie Ogl, Dx8.1 Dx9 ,Software etc