Search found 95 matches

by dingo
Tue Apr 20, 2004 7:29 am
Forum: Advanced Help
Topic: Draw text in 3D
Replies: 4
Views: 572

I know this isn't what your after but nehe.gamedev.net has a tutorial that shows how to do it from scratch - might provide you with some info or allow you to add that functionality
by dingo
Sat Apr 03, 2004 10:46 am
Forum: Advanced Help
Topic: Problem with X files from Panda exporter in max
Replies: 2
Views: 620

Problem with X files from Panda exporter in max

I can't seem to export .x files correctly from 3d max 5. I'm using Panda's exporter but when I try to load them under Irrlicht I either get a "unknown entry in Material list" if I've checked the export materials box - or I get "Mesh without material found in x file." error if I d...
by dingo
Tue Mar 16, 2004 5:41 am
Forum: Open Discussion and Dev Announcements
Topic: About donations
Replies: 11
Views: 1309

donations

Well wouldn't it be better for Niko to have a few different ways to donate...ie a/c details for europeans.....paypal for those who like to use it...and any other for anyone else....... That way you wouldn't have to use paypal if you didn't like it but still wanted to give money... BTW I personally r...
by dingo
Tue Mar 09, 2004 7:44 am
Forum: Advanced Help
Topic: RTCW bsp - is anyone using them?
Replies: 9
Views: 1234

yeah pretty much, I believe the only difference is the version number in the bsp's header chunk - it is just that I have lots of RTCW bsps I want to use and if I don't need to convert then that would be nice :)
by dingo
Tue Mar 09, 2004 5:04 am
Forum: Advanced Help
Topic: RTCW bsp - is anyone using them?
Replies: 9
Views: 1234

RTCW bsp - is anyone using them?

Just wondering if anyone was using RTCW bsps. If so what is the best way to make Irrlicht use a different version number for the BSP without breaking Irrlicht and creating a new source? (ie is there a plugin or something?) BTW if no one is using RTCW BSPs then can it be put down as a feature request...