Search found 50 matches
- Thu Apr 29, 2004 12:51 pm
- Forum: Project Announcements
- Topic: PACO JONES - Finished game made with Irrlicht
- Replies: 7
- Views: 16168
- Sat Apr 03, 2004 12:17 pm
- Forum: Beginners Help
- Topic: Importing .X
- Replies: 5
- Views: 614
- Sun Mar 28, 2004 8:14 am
- Forum: Beginners Help
- Topic: Disable fog??
- Replies: 3
- Views: 533
- Sat Mar 27, 2004 9:52 am
- Forum: Beginners Help
- Topic: Disable fog??
- Replies: 3
- Views: 533
Disable fog??
Hi!
I have enabled the fog, but in a specific moment of the game, I need to disable it, but I have not found any function to do this. Can anyone help me??
Thx!!!
I have enabled the fog, but in a specific moment of the game, I need to disable it, but I have not found any function to do this. Can anyone help me??
Thx!!!
- Sat Mar 27, 2004 9:36 am
- Forum: Advanced Help
- Topic: Changing the textures colortone while rendering.
- Replies: 2
- Views: 1052
- Fri Mar 26, 2004 1:32 pm
- Forum: Bug reports
- Topic: Draw2DLine only with EDT_SOFTWARE?
- Replies: 4
- Views: 2409
- Fri Mar 26, 2004 1:28 pm
- Forum: Bug reports
- Topic: Alpha Bug
- Replies: 4
- Views: 2252
- Thu Mar 25, 2004 8:09 pm
- Forum: Beginners Help
- Topic: trouble finding angle between vectors and rotating
- Replies: 6
- Views: 1203
- Thu Mar 25, 2004 1:33 pm
- Forum: Beginners Help
- Topic: trouble finding angle between vectors and rotating
- Replies: 6
- Views: 1203
I have not understood anything xD What does this code do?? float cos = (to-from).dotProduct(vector3df(100,0,0)) / (from.getLength() * vector3df(100,0,0).getLength()); // formula float angle = (acos(cos) / M_PI) * 180; // find the angular measure if (!isnan(angle)) node->setRotation(vector3df(0,-angl...
- Thu Mar 25, 2004 1:30 pm
- Forum: Beginners Help
- Topic: Cursor on a fps
- Replies: 13
- Views: 1491
- Wed Mar 24, 2004 9:06 pm
- Forum: Bug reports
- Topic: Alpha Bug
- Replies: 4
- Views: 2252
Alpha Bug
After trying to change the alpha level of my meshes lots of times, I've written a little program that shows why I cannot do this. I've sent that program to Niko. Anyway, I post here the code: /* * This is an Irrlicht test program to check EMT_TRANSPARENT_VERTEX_ALPHA working * Excuse my bad English,...
- Wed Mar 24, 2004 8:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: A pair of wishes...
- Replies: 8
- Views: 1054
- Wed Mar 24, 2004 8:03 pm
- Forum: Beginners Help
- Topic: Cursor on a fps
- Replies: 13
- Views: 1491
- Wed Mar 24, 2004 7:07 pm
- Forum: Open Discussion and Dev Announcements
- Topic: A better material framework
- Replies: 9
- Views: 2192
You do it with IMeshManipulator::setVertexColorAlpha (IMesh *mesh, s32 alpha); Well... I've used that function and I still have problems. I do this: for(int i=0;i<=m_pMesh->getFrameCount()-1;i++) m_pSceneManager->getMeshManipulator()->setVertexColorAlpha(m_pMesh->getMesh(i),128); It should change a...
- Wed Mar 24, 2004 6:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: A pair of wishes...
- Replies: 8
- Views: 1054