Search found 50 matches

by PadrinatoR
Thu Apr 29, 2004 12:51 pm
Forum: Project Announcements
Topic: PACO JONES - Finished game made with Irrlicht
Replies: 7
Views: 16065

I'm downloading it right now, but the title is nice XDD
by PadrinatoR
Sat Apr 03, 2004 12:17 pm
Forum: Beginners Help
Topic: Importing .X
Replies: 5
Views: 603

The material's name cannot begin with a digit.
So if your material's name is 01-default, you must change it to default 01, for exaple
by PadrinatoR
Sun Mar 28, 2004 8:14 am
Forum: Beginners Help
Topic: Disable fog??
Replies: 3
Views: 501

wow, I thought that it would be easier :(
by PadrinatoR
Sat Mar 27, 2004 9:52 am
Forum: Beginners Help
Topic: Disable fog??
Replies: 3
Views: 501

Disable fog??

Hi!
I have enabled the fog, but in a specific moment of the game, I need to disable it, but I have not found any function to do this. Can anyone help me??

Thx!!!
by PadrinatoR
Sat Mar 27, 2004 9:36 am
Forum: Advanced Help
Topic: Changing the textures colortone while rendering.
Replies: 2
Views: 1033

I change the ambient color of the material:
pSceneNode->getMaterial(index).AmbientColor.setRed(iRed);
pSceneNode->getMaterial(index).AmbientColor.setGreen(iGreen);
pSceneNode->getMaterial(index).AmbientColor.setBlue(iBlue);
by PadrinatoR
Fri Mar 26, 2004 1:32 pm
Forum: Bug reports
Topic: Draw2DLine only with EDT_SOFTWARE?
Replies: 4
Views: 2325

I've tested that code and I have the same problem.

AMD XP 2800+ 512Mb DDR400 ATI R9600XT Omega Drivers 2.5.30 WinXP SP1
by PadrinatoR
Fri Mar 26, 2004 1:28 pm
Forum: Bug reports
Topic: Alpha Bug
Replies: 4
Views: 2220

First, thanks for answering :)
I didn't receive anything :S
by PadrinatoR
Thu Mar 25, 2004 8:09 pm
Forum: Beginners Help
Topic: trouble finding angle between vectors and rotating
Replies: 6
Views: 1173

Yeah! Now I understand the code :) Thanks a lot!!!
by PadrinatoR
Thu Mar 25, 2004 1:33 pm
Forum: Beginners Help
Topic: trouble finding angle between vectors and rotating
Replies: 6
Views: 1173

I have not understood anything xD What does this code do?? float cos = (to-from).dotProduct(vector3df(100,0,0)) / (from.getLength() * vector3df(100,0,0).getLength()); // formula float angle = (acos(cos) / M_PI) * 180; // find the angular measure if (!isnan(angle)) node->setRotation(vector3df(0,-angl...
by PadrinatoR
Thu Mar 25, 2004 1:30 pm
Forum: Beginners Help
Topic: Cursor on a fps
Replies: 13
Views: 1444

Peter Müller wrote:@padrinator:
Today I told my teacher your words :D - he knew them :(
But seeing his reaction was worth
xDDDDDDDDD
You should have recorded it and give me that video xDDD
by PadrinatoR
Wed Mar 24, 2004 9:06 pm
Forum: Bug reports
Topic: Alpha Bug
Replies: 4
Views: 2220

Alpha Bug

After trying to change the alpha level of my meshes lots of times, I've written a little program that shows why I cannot do this. I've sent that program to Niko. Anyway, I post here the code: /* * This is an Irrlicht test program to check EMT_TRANSPARENT_VERTEX_ALPHA working * Excuse my bad English,...
by PadrinatoR
Wed Mar 24, 2004 8:45 pm
Forum: Open Discussion and Dev Announcements
Topic: A pair of wishes...
Replies: 8
Views: 1033

I agree with you, but my English is so bad, so I didn't understand you xDD, sorry :)
by PadrinatoR
Wed Mar 24, 2004 8:03 pm
Forum: Beginners Help
Topic: Cursor on a fps
Replies: 13
Views: 1444

Peter Müller wrote:ash, ass, looked to much pokemon ;) (don't take serious!)
I thought that too xDD
by PadrinatoR
Wed Mar 24, 2004 7:07 pm
Forum: Open Discussion and Dev Announcements
Topic: A better material framework
Replies: 9
Views: 2162

You do it with IMeshManipulator::setVertexColorAlpha (IMesh *mesh, s32 alpha); Well... I've used that function and I still have problems. I do this: for(int i=0;i<=m_pMesh->getFrameCount()-1;i++) m_pSceneManager->getMeshManipulator()->setVertexColorAlpha(m_pMesh->getMesh(i),128); It should change a...
by PadrinatoR
Wed Mar 24, 2004 6:08 pm
Forum: Open Discussion and Dev Announcements
Topic: A pair of wishes...
Replies: 8
Views: 1033

I think that he's talking about a specific Irrlicht format mesh, isn't it?