Search found 51 matches
- Mon Jul 11, 2005 5:15 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Can Any Buddy Help me out
- Replies: 11
- Views: 4930
As far as I know with working with the engine, it doesnt support the Quake door entity. Since you can use collision detection with the engine, you should rip out the door, recreate it with a modeling program, and texture it the same way using the same image as was on it in the quake map, then rig it ...
- Mon Jul 11, 2005 4:56 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: New product X-CAD being launched free to 100,000 regs Aug 1
- Replies: 28
- Views: 7430
New product X-CAD being launched free to 100,000 regs Aug 1
The cliam on the home page is that you will get the software package for free if there are 100,000 registries by Aug 1st 2005. It looks like it may be a solidworks and more cad package. A lot of reviewers say that this appears to be legitimate and not a spam email harvester. I signed up about 2 ...
- Thu Aug 05, 2004 3:11 am
- Forum: Advanced Help
- Topic: loading non-quake maps
- Replies: 4
- Views: 961
There is a tutorial on how to load a non quake map that uses the .3ds format for a room. I exported a mesh using the .X file format since I wanted to have doors to open, based off this simple code as a starting point.
Here is the link to the tutorial:
http://irrlicht.sourceforge.net/tut008.html
Here is the link to the tutorial:
http://irrlicht.sourceforge.net/tut008.html
- Mon Jul 26, 2004 4:46 pm
- Forum: Project Announcements
- Topic: Start of a project of scene with some terrain mesh
- Replies: 15
- Views: 7166
No its not, just have had some issues with things plus the fact that my time has become limited greatly with changing jobs a few times since I concieved the idea, (and the fact that I am a one man team). I kind of left off of late as I got some freelance work to work on writing modeling tutorials ...
- Thu Apr 01, 2004 1:07 am
- Forum: Advanced Help
- Topic: Finding a node that an object collided with?
- Replies: 35
- Views: 9690
schick, did anyone give you a mesh to work with instead of bsp? I can let you have my castle scene that includes terrain that I have working in the Mecior code example. If so, email me about it at rat AT drawcad DOT com
The above was written like it is so that bots and spam a lots will detect the ...
The above was written like it is so that bots and spam a lots will detect the ...
- Thu Apr 01, 2004 12:39 am
- Forum: Beginners Help
- Topic: Moving Bullets
- Replies: 9
- Views: 2303
I was having lots of trouble setting up more than one collison node that you can detect and spawn items until this tutorial came out here:
http://www.mercior.com/tut-newton.shtml
There was one compiling problem I encountered and got cleared up that I will share with you. It will probably give you ...
http://www.mercior.com/tut-newton.shtml
There was one compiling problem I encountered and got cleared up that I will share with you. It will probably give you ...
- Tue Mar 30, 2004 4:13 am
- Forum: Project Announcements
- Topic: IrrlichtFPS
- Replies: 57
- Views: 17461
- Mon Mar 29, 2004 10:56 pm
- Forum: Beginners Help
- Topic: a good level editor
- Replies: 8
- Views: 1540
Actually, I dont use bsp for a scene or a level. I am using the .X file format for my levels and it works just fine. What is good about this is that you dont have to own quake 3 and your not tied down to any disagreements that may arise to using the bsp format of q3.
There is alot of model making ...
There is alot of model making ...
- Mon Mar 29, 2004 10:39 pm
- Forum: Advanced Help
- Topic: Errors in compiling the tutorial for Newton by Mercior
- Replies: 6
- Views: 1570
- Mon Mar 29, 2004 1:54 am
- Forum: Advanced Help
- Topic: Errors in compiling the tutorial for Newton by Mercior
- Replies: 6
- Views: 1570
Errors in compiling the tutorial for Newton by Mercior
First off Mercior, good job on the coding effort!
The problem I am having is that the source you provided will not compile in my version of MSVC 6.0 using your code straight out of the box and no changes made to it or monkeying around with any settings. I get the following errors:
Build : warning ...
The problem I am having is that the source you provided will not compile in my version of MSVC 6.0 using your code straight out of the box and no changes made to it or monkeying around with any settings. I get the following errors:
Build : warning ...
- Sun Mar 28, 2004 2:10 am
- Forum: Project Announcements
- Topic: IrrlichtFPS
- Replies: 57
- Views: 17461
vermeer: I just put up the cfx version of your guy. I saved him as a ms3d txt file and downloaded the character fx trial as someone was asking if it supported weighted vertices and what formats does it export to. He came in fine, and I used the bind skeleton command on him, then reset the face and ...
- Thu Mar 25, 2004 11:51 pm
- Forum: Advanced Help
- Topic: Tokamak problems, weird errors
- Replies: 3
- Views: 1144
- Thu Mar 25, 2004 10:11 pm
- Forum: Advanced Help
- Topic: Tokamak problems, weird errors
- Replies: 3
- Views: 1144
- Thu Mar 25, 2004 4:24 am
- Forum: Advanced Help
- Topic: Tokamak problems, weird errors
- Replies: 3
- Views: 1144
Tokamak problems, weird errors
I have been thinking of using the Tokamak SDK and I tried the example on this site, and came up with errors that basicly tells me it was screwing around with already defined variables:
:\IRRLICHT\examples\Copy of 8.SpecialFX\main.cpp(133) : error C2872: 's32' : ambiguous symbol
E:\IRRLICHT\examples ...
:\IRRLICHT\examples\Copy of 8.SpecialFX\main.cpp(133) : error C2872: 's32' : ambiguous symbol
E:\IRRLICHT\examples ...
- Thu Mar 25, 2004 3:38 am
- Forum: Project Announcements
- Topic: Start of a project of scene with some terrain mesh
- Replies: 15
- Views: 7166