Okay, so endFrame is an animation property, I thought it was your variable.
Well another way I can think of off the top of my head, is to make a timer, that sets the frame to endFrame after the animation should have finished. It should work if the animations are time based.
Search found 178 matches
- Mon Mar 29, 2004 7:49 am
- Forum: Beginners Help
- Topic: MD2 Animation
- Replies: 3
- Views: 312
- Mon Mar 29, 2004 7:48 am
- Forum: Beginners Help
- Topic: a good level editor
- Replies: 8
- Views: 1166
- Mon Mar 29, 2004 7:41 am
- Forum: Beginners Help
- Topic: horizontal mouse movement problem
- Replies: 1
- Views: 385
- Mon Mar 29, 2004 7:16 am
- Forum: Beginners Help
- Topic: help me please
- Replies: 10
- Views: 615
- Mon Mar 29, 2004 2:00 am
- Forum: Beginners Help
- Topic: MD2 Animation
- Replies: 3
- Views: 312
- Mon Mar 29, 2004 1:57 am
- Forum: Beginners Help
- Topic: a good level editor
- Replies: 8
- Views: 1166
- Mon Mar 29, 2004 12:47 am
- Forum: Beginners Help
- Topic: I have errors trying to load .x file. please help
- Replies: 27
- Views: 4588
... I hadn't considered other possibilities like the .OBJ one you mentioned. Just clarifying; that was just an example - what I was really saying is that you may have to make one or more transitions between different formats to get your mesh in and out of various programs, depending on what formats...
- Mon Mar 29, 2004 12:33 am
- Forum: Beginners Help
- Topic: Rotating a Billboard
- Replies: 9
- Views: 1390
I ment rotating the billboard like a car would rotate in gta, always facing the player. There's no principal reason why billboards shouldn't be able to rotate relative to the screen (ie. in the same way that a 2D sprite rotates) 'Billboard' sprites have been rotating since Duke Nukem 3D. If it isn'...
- Thu Mar 25, 2004 7:41 am
- Forum: Beginners Help
- Topic: Best way to test for bullet collide with moving object?
- Replies: 2
- Views: 644
- Thu Mar 25, 2004 3:24 am
- Forum: Beginners Help
- Topic: Best way to test for bullet collide with moving object?
- Replies: 2
- Views: 644
Best way to test for bullet collide with moving object?
I am using the examples as starting points for everything I try. I noticed the bullets in the TechDemo are fired using an animate function. A line collision tests where the wall is where the player is looking, and the start of the animation is set to the camera position, and the end of the animation...
- Wed Mar 24, 2004 7:10 am
- Forum: Beginners Help
- Topic: Problem on animation (MD2)
- Replies: 5
- Views: 557
Why is that? Is it in the documentation?Mercior wrote:When setting frame numbers for MD2 in irrlicht, the original frame numbers are multiplied by 8.
use:Code: Select all
node->setFrameLoop(0, 63*8);
(Glad I saw this thread. Thanks Mercior.)
- Wed Mar 24, 2004 7:07 am
- Forum: Beginners Help
- Topic: I have errors trying to load .x file. please help
- Replies: 27
- Views: 4588
Just some general suggestions
Generally speaking... Getting various 3D file formats to work in various programs, is always uncertain, because of the varying inconsistancies with how the formats are saved from various programs. In my experience, errors usually come down to 2 things; 1. Features included in a file format by the so...
- Tue Mar 23, 2004 2:06 am
- Forum: Beginners Help
- Topic: C++ question: How to keep track of many bullets?
- Replies: 9
- Views: 1459
- Tue Mar 23, 2004 1:51 am
- Forum: Beginners Help
- Topic: Downloadable documentation?
- Replies: 5
- Views: 417
- Mon Mar 22, 2004 2:52 pm
- Forum: Beginners Help
- Topic: Downloadable documentation?
- Replies: 5
- Views: 417
Downloadable documentation?
There wouldn't happen to be a downloadable version of the HTML documentation would there? (I really hope so. It was made with Doxygen, which can make PDF's or DOC's from that documentation really easily)