Search found 178 matches

by Domarius
Mon Mar 29, 2004 7:49 am
Forum: Beginners Help
Topic: MD2 Animation
Replies: 3
Views: 312

Okay, so endFrame is an animation property, I thought it was your variable.

Well another way I can think of off the top of my head, is to make a timer, that sets the frame to endFrame after the animation should have finished. It should work if the animations are time based.
by Domarius
Mon Mar 29, 2004 7:48 am
Forum: Beginners Help
Topic: a good level editor
Replies: 8
Views: 1166

Awesome, thanks for the links afeclis.

I didn't think they'd provide the full level editor with the Quake3 demo. Cool!
by Domarius
Mon Mar 29, 2004 7:41 am
Forum: Beginners Help
Topic: horizontal mouse movement problem
Replies: 1
Views: 385

It depends on what you are trying to do. If you are working in 3D, sounds like your camera is on the wrong side of the object.

The easy way to invert values is to multiply them by -1 (Basic math)
by Domarius
Mon Mar 29, 2004 7:16 am
Forum: Beginners Help
Topic: help me please
Replies: 10
Views: 615

One more tip: Generally, if you're posting in here, you need help. So a subject like "help me please" is pretty redundant, and doesn't help anybody decide if they can help you and make it worth their while opening up the thread to read it.

This goes for pretty much every forum on the web.
by Domarius
Mon Mar 29, 2004 2:00 am
Forum: Beginners Help
Topic: MD2 Animation
Replies: 3
Views: 312

Well I'm only new to Irrlicht, but this is what I'd do when I start with that; look in the animation controls for a "stop" command. There would have to be one somewhere. BTW you are right - your code isn't very effective. It should be >= not == Since the animations are time based, it is mo...
by Domarius
Mon Mar 29, 2004 1:57 am
Forum: Beginners Help
Topic: a good level editor
Replies: 8
Views: 1166

I'd buy Quake3 just for the editor if its any good, seeing the files work with Irrlicht.
by Domarius
Mon Mar 29, 2004 12:47 am
Forum: Beginners Help
Topic: I have errors trying to load .x file. please help
Replies: 27
Views: 4588

... I hadn't considered other possibilities like the .OBJ one you mentioned. Just clarifying; that was just an example - what I was really saying is that you may have to make one or more transitions between different formats to get your mesh in and out of various programs, depending on what formats...
by Domarius
Mon Mar 29, 2004 12:33 am
Forum: Beginners Help
Topic: Rotating a Billboard
Replies: 9
Views: 1390

I ment rotating the billboard like a car would rotate in gta, always facing the player. There's no principal reason why billboards shouldn't be able to rotate relative to the screen (ie. in the same way that a 2D sprite rotates) 'Billboard' sprites have been rotating since Duke Nukem 3D. If it isn'...
by Domarius
Thu Mar 25, 2004 7:41 am
Forum: Beginners Help
Topic: Best way to test for bullet collide with moving object?
Replies: 2
Views: 644

All good. Thanks, I just wanted to check I wasn't missing out on some new, really efficient way. (besides seperating the level into grid cells and only checking against all objects in the current cell, which I'm going to do anyway)
by Domarius
Thu Mar 25, 2004 3:24 am
Forum: Beginners Help
Topic: Best way to test for bullet collide with moving object?
Replies: 2
Views: 644

Best way to test for bullet collide with moving object?

I am using the examples as starting points for everything I try. I noticed the bullets in the TechDemo are fired using an animate function. A line collision tests where the wall is where the player is looking, and the start of the animation is set to the camera position, and the end of the animation...
by Domarius
Wed Mar 24, 2004 7:10 am
Forum: Beginners Help
Topic: Problem on animation (MD2)
Replies: 5
Views: 557

Mercior wrote:When setting frame numbers for MD2 in irrlicht, the original frame numbers are multiplied by 8.

use:

Code: Select all

node->setFrameLoop(0, 63*8); 
Why is that? Is it in the documentation?
(Glad I saw this thread. Thanks Mercior.)
by Domarius
Wed Mar 24, 2004 7:07 am
Forum: Beginners Help
Topic: I have errors trying to load .x file. please help
Replies: 27
Views: 4588

Just some general suggestions

Generally speaking... Getting various 3D file formats to work in various programs, is always uncertain, because of the varying inconsistancies with how the formats are saved from various programs. In my experience, errors usually come down to 2 things; 1. Features included in a file format by the so...
by Domarius
Tue Mar 23, 2004 2:06 am
Forum: Beginners Help
Topic: C++ question: How to keep track of many bullets?
Replies: 9
Views: 1459

Interesting idea. You might also want just to test the "long line", and if there was no collision, ignore it, and if there was, check all the bullets in the line starting with the front bullet. That way it would be accurate and faster (if you have really lot's of bullets, that is) Cheers,...
by Domarius
Tue Mar 23, 2004 1:51 am
Forum: Beginners Help
Topic: Downloadable documentation?
Replies: 5
Views: 417

Argh! How stupid of me.

Thanks again Saigumi 8)
by Domarius
Mon Mar 22, 2004 2:52 pm
Forum: Beginners Help
Topic: Downloadable documentation?
Replies: 5
Views: 417

Downloadable documentation?

There wouldn't happen to be a downloadable version of the HTML documentation would there? (I really hope so. It was made with Doxygen, which can make PDF's or DOC's from that documentation really easily)