Search found 178 matches
- Mon Mar 22, 2004 2:27 pm
- Forum: Beginners Help
- Topic: Compiled examples causing Illegal operation
- Replies: 13
- Views: 1347
Ah, and until now, the only meaning I knew for IDE was the hard drive standard :) Okay I have the DirectX pack for Dev-C++, now I'm getting a new error. 36 D:\Downloads\irrlicht-0.6\source\source\CFileSystem.h ISO C++ forbids declaration of `IWriteFile' with no type virtual IWriteFile* createAndWrit...
- Mon Mar 22, 2004 2:19 pm
- Forum: Beginners Help
- Topic: C++ question: How to keep track of many bullets?
- Replies: 9
- Views: 1458
Not directly on topic, but I just wanted to share my idea for saving processing power on hundreds and hundreds on individual bullets. Shoot every individual bullet, but every 10 bullets or something, shoot out a long invisible rectangle that will roughly represent the area that those 10 bullets take...
- Mon Mar 22, 2004 1:51 pm
- Forum: Beginners Help
- Topic: Applying decals to a .X model
- Replies: 1
- Views: 303
- Mon Mar 22, 2004 4:50 am
- Forum: Beginners Help
- Topic: Making a "free range" engine in Irrlicht. Wasting
- Replies: 3
- Views: 397
- Mon Mar 22, 2004 12:48 am
- Forum: Beginners Help
- Topic: Making a "free range" engine in Irrlicht. Wasting
- Replies: 3
- Views: 397
Making a "free range" engine in Irrlicht. Wasting
Am I wasting my time? - Does Irrlicht already do something like this, or is there code for this freely available? This is what I'm doing: Hope you get what I mean. I think its commonly called "loading zones" or something. I'm pretty sure that's what Morrowind does in the outside places. I'...
- Fri Mar 19, 2004 5:13 am
- Forum: Beginners Help
- Topic: tutorial Quake3Map problem
- Replies: 7
- Views: 695
You can not use directX with the Dev C++ dll that comes with irrlicht without recompiling. This issue is a known fact and one I do not know if will be fixed anytime soon as it has existed for a while. It is not too hard to recompile irrlicht to allow this and there are many many many topics on doin...
- Thu Mar 18, 2004 6:51 am
- Forum: Beginners Help
- Topic: Compiled examples causing Illegal operation
- Replies: 13
- Views: 1347
- Wed Mar 17, 2004 2:05 am
- Forum: Beginners Help
- Topic: Compiled examples causing Illegal operation
- Replies: 13
- Views: 1347
- Mon Mar 15, 2004 6:52 am
- Forum: Beginners Help
- Topic: tutorial Quake3Map problem
- Replies: 7
- Views: 695
Seems like my problem is not unique.
I had the exact same error, and changing to OpenGL fixed it for me too.
Kim, were you using Bloodshed Dev-C++?
I had the exact same error, and changing to OpenGL fixed it for me too.
Kim, were you using Bloodshed Dev-C++?
- Mon Mar 15, 2004 6:48 am
- Forum: Beginners Help
- Topic: Compiled examples causing Illegal operation
- Replies: 13
- Views: 1347
- Fri Mar 12, 2004 5:31 am
- Forum: Beginners Help
- Topic: Compiled examples causing Illegal operation
- Replies: 13
- Views: 1347
Argh - I just tried it again - different results :? But much better. Software mode DOES work. DIRECTX8 and 9 Don't But OPENGL works FINE. Heh, the reason I was holding off on testing that pheadbaq , is because my Nvidia 3D glasses only work with Direct3D apps - I just didn't want to find out that I'...
- Fri Mar 12, 2004 5:15 am
- Forum: Beginners Help
- Topic: Compiled examples causing Illegal operation
- Replies: 13
- Views: 1347
Re: Compiled examples causing Illegal operation
Unfortunatley, I already am using EDT_SOFTWARE, I never changed it. :( I just tried the 're-building Irrlicht.dll' tip in the thread that Guest posted. It didn't finish compiling - I got a compiler error; 4 D:\Downloads\irrlicht-0.5\source\source\CDirectX8Texture.cpp In file included from CDirectX8T...
- Thu Mar 11, 2004 11:23 am
- Forum: Beginners Help
- Topic: Compiled examples causing Illegal operation
- Replies: 13
- Views: 1347
Compiled examples causing Illegal operation
Hi everyone - I'm new to Irrlicht, and really looking forward working with it. I open "1. Hello World\example.dev", check that the "\include" folder is added to the "Include Directories" list, and that the 3 library files from "\lib\DevCpp" are linked. Hit &qu...